PW is:
early
death
PW is:
early
death
The dots and lines are morse code silly~ ... .. .-.*
*sir
Who wants to fewl around with meh?~
I'm in but we need a plan.
Hmmm sounds groovy~
A team map?
How exactly would that be done? I guess there should be a general plan for the layout and style first.
Some sort of freedom would be appreciated, for example, the city is too linear which makes it feel less like a city. The areas where you can fight the striders are too restricted. It felt mostly like a box with striders.
Maps with more A and B objectives before you can continue give a sense of freedom. Think of the area with the tentacles in HL1 or the building with the generator thingiesin HL2 . Too linear areas break the illusion of a fully functional world.
Farcry had better AI imo, although it was rather buggy occasionally and a better sense of hitboxes. In farcry the enemy actually died pretty much instantly of a headshot no matter what skill level you played on and you actually noticed it. It doesn't feel right in HL2.
I assume I can change my settings, including my primary expertise, later on.
strat(at)hl-nightwatch.net
Mods usually fail at level design. For me, level design is everything. You can have mediocre models and other visuals as long as the playability and level design is great. I don't really care about concept art as it doesn't really tell anything about the mod itself. Weapon models don't really tell much either. The two aforementionned are rather common as the main media content. Mods that have only such content to display will fail.
Both mods fail to show decent level design content. Judging by the previous work of the LDs for the first mod it will fail.
You don't make a high quality single player mod that's about the same length as HL1 just like that. HL2 SP mods (full conversion) will face the same reality.
When it's done~
There was just a big media release from several chapters. Progress is being made.
Please check the following link for more information.
http://www.hl-nightwatch.net/page.php?name=join
About the mod:
http://www.hl-nightwatch.net/page.php?name=info
HL:Nightwatch media can be found here:
Wait a bit longer before you post images. There isn't really anything to see yet.
I really don't like the way HL2's terrain repeats itself that much. Again, I still think HL2 isn't capable of natural open areas.
Looks pretty ok but playability wise it looks problematic. There isn't enough cover or varied gameplay aspects.
3 years of experience doesn't change the fact that the maps look newbish.
Brushwork looks blocky, clumsy and unimaginative, textures are old and of low quality. The overall lighting is bland and too flat.
The new grenade launcher looks very poor. It's like one big rectangle.
(SPOILER)
What about the slow teleportation? It took a week for Gordon and Alyx to teleport back to the lab? What it Gordon's teleportation from Xen took 10 years?