1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. -Stratesiz-

Posts by -Stratesiz-

  • Happy birffday, Stratty!

    • -Stratesiz-
    • January 8, 2005 at 7:15 PM

    Oh my... ~~

    Thanks sirs.

    Zee map is done. I just need to do a final compile.

  • Army - I'm done!

    • -Stratesiz-
    • January 8, 2005 at 7:12 PM

    I miss the Navy~

    sigh...

  • Cuba~

    • -Stratesiz-
    • January 7, 2005 at 8:03 PM

    I was there for three weeks and it's not one of the cheapest places to visit. About 80% of the tourists are Canadian which is due to the country's close and important business relationship with Cuba. It doesn't cost them much to go there.

    It's a really cool place and I don't think the beauty of Havana with the crumbling historic buildings for example will last very long. Castro is getting old and as soon as he dies I fear it will turn into a shiny disneyland with a gzillion McDonald's restaurants destroying the unique environment.

  • Cuba~

    • -Stratesiz-
    • January 7, 2005 at 6:31 PM

    [Blocked Image: http://stratty.thezazi.net/photos/Cuba1.jpg]

    [Blocked Image: http://stratty.thezazi.net/photos/Cuba2.jpg]

    [Blocked Image: http://stratty.thezazi.net/photos/Cuba3.jpg]

    [Blocked Image: http://stratty.thezazi.net/photos/Cuba4.jpg]

    [Blocked Image: http://stratty.thezazi.net/photos/Cuba5.jpg]

    [Blocked Image: http://stratty.thezazi.net/photos/Cuba6.jpg]

    [Blocked Image: http://stratty.thezazi.net/photos/Cuba7.jpg]

    [Blocked Image: http://stratty.thezazi.net/photos/Cuba8.jpg]

    [Blocked Image: http://stratty.thezazi.net/photos/Cuba9.jpg]

    [Blocked Image: http://stratty.thezazi.net/photos/Cuba10.jpg]

    [Blocked Image: http://stratty.thezazi.net/photos/Cuba11.jpg]

    [Blocked Image: http://stratty.thezazi.net/photos/Cuba12.jpg]

    [Blocked Image: http://stratty.thezazi.net/photos/Cuba15.jpg]

    [Blocked Image: http://stratty.thezazi.net/photos/Cuba16.jpg]

    [Blocked Image: http://stratty.thezazi.net/photos/Cuba17.jpg]

    [Blocked Image: http://stratty.thezazi.net/photos/Cuba13.jpg]

    [Blocked Image: http://stratty.thezazi.net/photos/Cuba14.jpg]

    This sign can be found in front of the US embassy

    [Blocked Image: http://stratty.thezazi.net/photos/Cuba18.jpg]

    I wonder what they are drilling here~

  • DM Depot_Beta - By Robert Briscoe

    • -Stratesiz-
    • January 6, 2005 at 10:26 PM

    Looks brilliant. Superb lighting. Every brush serves a purpose, very efficient mapping. A realistic and aesthetically delightful map. It's a tad difficult to say how the gameplay works though.

  • HL: Nightwatch Chapter 2

    • -Stratesiz-
    • January 6, 2005 at 6:20 PM

    /me pets cracker ~~

  • dm_rebar

    • -Stratesiz-
    • December 15, 2004 at 2:56 PM

    It looks brilliant now~

  • Hl2dm map. No name yet

    • -Stratesiz-
    • December 14, 2004 at 2:42 PM

    It looks too generic and without any real purpose. Give the map a soul, a mind of it's own, a reason to exist, some character. Then try to add some visual depth by using more angles and less flat surfaces which includes walls and floors as well. You've used the angles in the wrong places now. There is really no point in making a room round, it just looks silly. Use the angles for additional shapes and creating a more interesting environment. Making corners just round isn't the solution.

    The ceiling looks really repetitive, it feels as if you've placed one giant ceiling brush on top of the entire map and just added a texture. It needs alignment, refinement, definement~

  • co_paragon

    • -Stratesiz-
    • December 14, 2004 at 2:31 PM

    Looking very cool sir. The chimney looks funneh~

  • dm_underpass *download beta 3*

    • -Stratesiz-
    • December 13, 2004 at 11:03 PM

    Outdoor parts looks great, the indoor areas look rather plain and dull and have some rather unlogical pipe constructions like

    http://www.w00th4x0r.com/hl2dm/dm3t0006.jpg

    http://www.w00th4x0r.com/hl2dm/dm3t0007.jpg

  • How did you succeed?

    • -Stratesiz-
    • December 13, 2004 at 10:21 PM

    Create some quality maps for different engines, join a mod team, learn texturing and modeling. Combine that with talent, the ability to adapt to different situations, teamwork skills and you'll get a job.

  • How did you succeed?

    • -Stratesiz-
    • December 13, 2004 at 10:15 PM

    Most of the pros here have just done that.

  • How did you succeed?

    • -Stratesiz-
    • December 13, 2004 at 9:46 PM

    It's about talent and experience. Education is of secondary value.

  • HL:Nightwatch -> 2 level designer positions open

    • -Stratesiz-
    • December 12, 2004 at 3:45 PM

    Congrats to Philip "Blazeeer" Klevestav, Pablo "Deckaux" Philipp, and Andrew "Insane" Jones.

    /me pets blaz~

  • dm_rebar

    • -Stratesiz-
    • December 11, 2004 at 2:37 PM

    y00 can do bettar fettar~

    It does look very good playability wise.

  • dm_echo

    • -Stratesiz-
    • December 10, 2004 at 12:57 AM

    Is that so?~

  • dm_echo

    • -Stratesiz-
    • December 10, 2004 at 12:46 AM

    Looks pro. Excellent lighting. I'm not sure about the gameplay though. Looks a tad chaotic due to the number of objects that can be manipulated as fletch said.

  • Ann Coulter is the most ignorant bitch ever...

    • -Stratesiz-
    • December 9, 2004 at 11:30 PM

    Didn't she get pancaked some time ago?

  • dm_petrol

    • -Stratesiz-
    • December 8, 2004 at 11:12 AM

    It looks like a mess judging by the screenshots although it looks ok. It lacks consistency and a proper theme. It's also better to use a few screenshots that give a clear view of what the map is like instead of thirty something showing every little corner from different angles.

    An image of a wall isn't exactly very interesting, for example:

    http://www.snarkpit.com/pits/hugh/petro ... ol0051.jpg

    http://www.snarkpit.com/pits/hugh/petro ... ol0052.jpg

    http://www.snarkpit.com/pits/hugh/petro ... ol0043.jpg

    They have a negative impact on the viewer.

    In general the map feels like you've done some separate wild brushwork experiments and based your map around them, closed your map area with a brickwall and added a ton off buildings outside of it. It lacks purpose.

    Try to make the map feel more logical and natural. Otherwise it looks pretty good but the gameplay feels a tad flat by looking at the images.

  • A testing server

    • -Stratesiz-
    • December 8, 2004 at 10:55 AM

    I have zero time to work on new maps at the moment :/

    So far I've only created one brush in the new hammer.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™