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  3. -Stratesiz-

Posts by -Stratesiz-

  • Unique WW2 game

    • -Stratesiz-
    • May 25, 2005 at 9:47 PM

    Now that's what I call professional~

  • A gamer's manifesto

    • -Stratesiz-
    • May 25, 2005 at 8:16 PM

    13, 17, and 19 are evil~

  • Half-Life2: Into Oblivion

    • -Stratesiz-
    • May 25, 2005 at 3:02 PM

    The thing is that a mod leader needs to have good knowledge in at least something in order to gain credibility. The other option would be to aquire knowledge in mod creation by being a part of a existing mod community, becoming a playtester, etc. Either way, it's a long process.

  • Holland Belgum Luxembourg (many pics)

    • -Stratesiz-
    • May 21, 2005 at 12:56 PM

    Lovely photos.

    What about EOS 350D as in Digital Rebel XT?

  • Playstation 3 DROOL!

    • -Stratesiz-
    • May 18, 2005 at 9:47 PM

    Just turn your resolution to something like 800 x 600 and lower all texture detail settings and you'll be able to compare the specs a tad better.

  • My arch thing model something..

    • -Stratesiz-
    • May 15, 2005 at 2:19 PM

    Awesome!~

  • [CSS] de_Islandhuntdown_beta

    • -Stratesiz-
    • May 15, 2005 at 1:18 PM

    I hate the repetiveness of HL2 water, the fact that it leaves an ugly shoreline border without waves and that it looks like a giant rectangle breaking the illusion of a never ending sea.

  • WIP Level Design Final

    • -Stratesiz-
    • May 13, 2005 at 4:47 PM

    Looking great as always sir~

  • Game Development Camp

    • -Stratesiz-
    • May 8, 2005 at 2:39 PM

    A mapping lecture?~

  • Remedy's Alan Wake

    • -Stratesiz-
    • May 5, 2005 at 10:26 PM

    No seriously, I have zero modeling experience, I'm weak at texturing and I don't see my future career in the gaming industry.

    Blaz, on the other hand, has all the talent, knowledge and passion required.

  • Fy_Spalt

    • -Stratesiz-
    • May 5, 2005 at 10:10 PM

    Okie I'll be super honest here. None of the maps you've posted so far are good or impressive. I would say this map is the strongest, but it's far from interesting or good. Lighting is nonexistent, brushwork is plain and simple, texturing is basic, the theme is generic, etc...

    You are young and you are proud of the stuff you've done so far. However, you need to realize the fact that they aren't any good on mapcore standards. Just because you have an article in the paper doesn't mean that you are good. Considering your age, I would say you have potential to become very good if you accept the fact that you have a lot to learn. Be modest, be realistic and you'll get better. Listen to what people have to say here.

  • Fy_Spalt

    • -Stratesiz-
    • May 5, 2005 at 9:51 PM

    You really need to work on your lighting. Do you know how to use textured lighting?

    Read these:

    http://countermap.counter-strike.net/Tu ... .php?id=52

    http://countermap.counter-strike.net/Tu ... .php?id=48

    http://countermap.counter-strike.net/Tu ... .php?id=51

    Now this is pretty basic, but it's good stuff:

    http://countermap.counter-strike.net/Tu ... php?id=18#

  • kot_hill

    • -Stratesiz-
    • May 5, 2005 at 9:47 PM

    Your r_speeds should be more like 250 with the current detail.

  • Fy_Evilinc

    • -Stratesiz-
    • May 5, 2005 at 9:44 PM

    The lighting is just uber wrong. You need adjust your angles and stuff. Right now the sun is directed at the sky or something. The skybox doesn't match the current lighting at all.

  • dm_fetid ~ omai

    • -Stratesiz-
    • May 5, 2005 at 10:27 AM

    Brilliant stuff~

  • Remedy's Alan Wake

    • -Stratesiz-
    • May 5, 2005 at 9:58 AM

    It would take 16-20 minutes for me to get there by bus~

  • Remedy's Alan Wake

    • -Stratesiz-
    • May 4, 2005 at 9:57 PM

    /me pets maz~

  • Remedy's Alan Wake

    • -Stratesiz-
    • May 4, 2005 at 7:59 PM

    http://www.remedygames.com/contact_info ... _info.html

    ~~

  • It's official!

    • -Stratesiz-
    • May 3, 2005 at 9:20 PM

    Congrats sir~!

  • ctf_portalstorm

    • -Stratesiz-
    • May 3, 2005 at 9:14 PM

    http://www.bluestrike.be/portalstorm/ct ... 440000.jpg

    While that is better it's still too repetitive which makes it boring. Avoid repetitive hallways, always make something that breaks the repetiveness. Lighting isn't enough in this case.

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