One of my main problems with Mortal Kombat is the lack of diversity in play-styles and I can't tell if the "variation system" (original mechanic do not steal) is going to make things better or worse.
Posts by Taylor
-
-
But you can completely automate the game.
-
You've got 2 weeks, 5 days and 4 hours to brace yourself for disappointment.
-
Japanese Boy Band Dress Sphere.
-
I'm confident I would be happier with 2 billion dollars.
Worst case scenario everything is the same, but I shop at M&S instead of the Co-op.
-
$500m and you can't make a game run at sixty.
-
Pretty hypocritical after the Oculus Rift shit. But you can hypocritical me all night for 2 billion.
-
KILL la KILL is pretty awesome.
It's like 600 minutes of anime screaming.
-
Posting it here because there's no better place. But, technically contains one perspective camera so it's 3D.
Game I've been working on for the last few months.
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Music, game font, and possibly the obnoxious squawking of Unity-chan are set to change.
-
Nocturnal Illusion.
I got into Silent Hill 2 in a big way. The world and the characters are really well done, and not just James, Mary, Maria, Pyramid Head and Angela, but even the fodder enemies all have a reason for being. I don't know about not wanting to leave, though. And they're hard to love.Persona 3-4 have really cool worlds and characters because they're purposely so pedestrian. I guess in some ways you could argue Persona is a 90 hour anime series, complete with beach episode, but that's not really fair. You’re just a normal kid doing the same old school routine, but have this hidden second life where you and your friends are investigating some phenomenon... but it's all becoming a bit too much for you to handle because at the end of the day you're just kids and not super heroes. I can get behind that.
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
I've found a friend, not even an internet friend but a real person in like real life and stuff, who plays Unthinkable Natural Law (soku). So I've been grinding that a little bit. I keep thinking the dash button is going to work like Arcana Heart, though. It's not as good as IaMP but it's nice to play around with quirky fighting games and not play goddamn USF4.
I completed Momodora 1-3 and did a shitty speedrun of the latter for achievements. It looks a lot like Cave Story, although a lot of people say it's more linear, which is weird because Cave Story is pretty linear when you boil it right down. They're all pretty short, fun and have nice presentation. 1st is a lot more action focused, 2nd is a lot more exploration focused, and the third is kind of the structure of the first with melee attacks and a lot more polish.
I think I like the 2nd the best. My biggest problem with third is it's too easy to exploit a few items that trivialize the game.
-
I want to make games, I want to be in the games industry, but if you're passionate there is always this burn out you're not working on the thing you really want to. And most people who stick around in the games industry are dangerous levels of passionate.
I spent a lot of time while out of work making my own games. I've made about 12 in the last two years, and made a tidy profit of minus two hundred pounds, but none of them are really the games I want to make either. They're mostly released with a "that'll do" attitude for some game jam, and they're not aimed at me but some kind of imagined demographics that like particle-overloaded area shooters, quirkly puzzle games, or artsy puzzle platformers.
At my current place the games themselves are pretty cool and there's always something for you explore within them even if you're not completely the target audience, but I think it's fair to say I'm sitting outside our demographic (albeit with a gigantic amount of information about our actual demographic). I do have enough free time that I can still make games outside of work without crashing horribly - this is one reason I would never go back into overtime obsessed AAA companies.
The dream would be to sit around in my pants all day making the obscure Japanese-inspired shmups, hardcore-focused fighting games, and strategy focused RPGs I dream about. But fact is that just isn't going to happen, and what I've got is certainly more fun than going back into accounting.
Better make sure I don't wear my mapcore shirt for a couple of weeks.
-
What arcade games have released without a location test? I'm not following the argument here. Especially since Japanese top players, presumably those in the location test, think it's badly balanced and the new mechanics are pointless. Surely this would have been in the feedback somewhere?
I hold that simplified versions of games 25 years old, aimed at people who cannot enter dragon punches correctly and need to be rewarded for losing the round, are not made for the top percentile of players.
MK9 was at Evo last year and that game is so competitive it evaluates player 1 first so he automatically wins all trades. UMvC3 is an anime game parody nobody would play if Wolverine wasn't in it. I can't even remember what else was at Evo... BlazBlue the straight-up watered down version of GG? Even SFxT was played at Evo and that had auto-block DLC.
-
Yeah, it wasn't really rat dota. It was early game comps that came online and did some one-sided fights. And who was picking Brewmaster outside of China a few months ago? It's not exactly League of Legends and it's one strategy for three years that all design conforms to. People just mad Dendi wasn't in the finals.
Modern fighting games made for professional players?
The ones whose new mechanics only activate when you're losing?
-
We're connected on LinkedIn so we're basically best friends.
-
Peter left Lionhead the day after I interviewed. I think he it's fair to say he was heavily involved in some of the most substantial decisions on Fable 3 and most of The Journey.
Edit: I misspoke above. I don't mean to imply Peter is just a marketing guy, but it grinds my gears when games made by studios are attributed to a single person. I shouldn't Internet before coffee.
-
Quote from IGN
"There's a tendency among the press to attribute the creation of a game to a single person," says Warren Spector, creator of Thief and Deus Ex.
Peter is more of a PR guy. AFAIK his only big design input was on Populous.
-
This is super late but you should say hi to Anish from me.
-
The game that raised almost $4m on Kickstarter is allowing you to rediscover the excitement of pledging money.
-
It's like mega man only with long featureless corridors, no level design and downwards of two enemies.