It really depends on how they implement the chaining system. It might just be a mash combo for beginner players, otherwise sub-optimal to doing link combos, or just require meter to extend and make it useful (kind of like SFxT). The last main Street Fighter game with chains was SFA1 and it was a disaster, so I can’t imagine they will be too loose.
Posts by Taylor
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Yeah, it was their own rollback solution in SFxT.
Plus Dimps made SF4 and SFxT, whereas Iron Galaxy did the 3S and DS ports.
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I would really like them to mix platforming with combat more. They do it in a few places, often with enemies glued to a ledge, but mixing the two systemically seems like a natural evolution.
And to add an enemy they can fill tombs with before the supernatural enemy is introduced. So, each time I use Drake's strategy guide to open an ancient tomb nobody has been inside for thousands of years... I don't round a corner to see the entire back as been excavated to justify why there are mercenaries everywhere. Really kills the moment, y'know.
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Maybe the HD models will make it feel less like a level pack this time.
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Looks like it has chains and OTG attacks. Maybe Darkstalkers isn't dead after all.
I was a bit worried they have added V-ism, but the blue sparkles seem to be something else.
Hopefully the design won't be as schizophrenic as Street Fighter 4.
Capcom added rollback netplay in (the fantastically shit) SFxT and I am going to assume they are all based on the same engine. So in theory it will at least be using that... which wasn't GGPO and it had glitches, but it was certainly better than SF4.
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Bayonetta 2
Might be Guilty Gear Xrd but I haven't played it yet.
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I've since made Sword and Shovelry (which I'm quite proud of) and Bit of Garden (which sucks). Also today I finished Fire Escape for 7DFPS where you have a teleport gun and do some platforming.
- Web Player and Windows Binary here: http://itch.io/jam/7dfps/rate/13767
Here's a video of the short route - there is a longer one if you can find all the secrets. Spoiler video here.
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One important difference between F2P and P2P is in the former players have absolutely no investment in your game and will leave at the drop of a hat, whereas if they’ve sunk some money into already they will be prepared to carry on playing. This means you have to dedicate a lot more time to testing, retention and metrics to make sure these players are still around. This doesn’t mean just have a good introduction, but usually some amount of coddling through an “onboarding experience.”
The other difference you’ve probably got covered. F2P doesn’t work if the game is 5 hours long and then uninstalled, but as a competitive multiplayer game you probably only need to chuck on daily log on bonuses or whatever.
SMITE entered the MOBA space with pretty much both models. The game is free to play and you can unlock characters with in-game currency, but there is a £30 character pack that just unlocks everyone. Another model you might want to consider is just to go DLC crazy like Magicka or Blah Simulator but it’s tricky to fit this into a competitive multiplayer game.
On your last point about F2P... it probably won’t. In a F2P economy you have some players who put a few months in and go “I quite like this game, I owe it £5 I’ll buy a skin” but most of the money you’ll make is rich people just buying everything they can. This is the whole whales/spenders thing.
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Why stop at two? Now they're crowdfunding for their DLC.
http://www.eurogamer.net/articles/2014-…ded-mighty-no-9
You get to play as Zero.
Sorry, "Ray."
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MOBA MOBA MOBA MOBA MOBA MOBA MOBA
People can still make Team Fortress games even if TF2, the worst Team Fortress game, exists. My only gut worry about this game is, like HotS, the F2P will be turned up to 11 and there will be some rubbish external progression system. Because putting external level values and unlockable perks on everything, especially ones that give an unfair advantage to veteran players, is something game designers seem to have decided is a good idea.
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It looks cool and all the classes are trying to do something interesting. Although I've no idea what Robo-Buddha does from either of the two clips!
I wonder how much the RPS drama factored into the reveal order.
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Darkstalkers
Devil May Cry 4
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Haven't got a PS4 yet, but with Disgaea, Persona and Guilty Gear on the horizon it's only a matter of time.
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I've been playing Bayonneta 2 for 25 minutes. I've already kicked a jet off course, surfed it fighting horse angels, had my partner ride sideways up a building to deliver me blue guns, fought an angel snake, had a fan service fight with Jeanne on a train, grown wings to fight a renegade hair demon wrapped around a skyscraper, and then eaten him with a hair spider. I think I will like this game.
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Quote from blackdog
Dumb move, but take also in consideration how stressful it is to develop an indie game, small team, and being pushed around.
It seems like they are just a pair of plonkers
http://forums.steampowered.com/forums/showpos…&postcount=9979
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Okay, I read False Equivalence: The Thread. I wish I hadn't, but I might as well respond to make it feel like I achieved something.
Grand Theft Auto is set in a cynical, attempting-to-be-satirical world where you drive around listening to comedy radio stations, are not required to kill anyone innocent to progress, and killing a pedestrian consists of them snapping into ragdoll and clipping through a post-box while spitting out a spinning +100 Video Game Money collectable. There is no strong parallel with a closed-world game where your only purpose is to kill as many innocent people as gratuitously as possible with canned, violent execution moves through a camera purposely made to resemble police helicopter footage on a public shooting news report. Conflating the two is disingenuous.
I don’t think it should be censored or banned, of course, but someone should call the developers mums.
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It looks like a daydream I would have when I was ten. Only I wasn't a 30+ year old dude dressed as a Hot Topic clearance sale.
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So did the artists go crazy with those dipping birds?
I remember all the prototype levels had one per room.
Edit: Should have used them as save points.
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IGN and Polygon are great internet websites known for their fantastic reviews of video games.