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  3. Taylor

Posts by Taylor

  • Guiding The Player's Eye: How Valve guide their players

    • Taylor
    • June 15, 2009 at 2:14 AM

    There's quite a few games that put birds everywhere down your path that shoot off when you get close. Usually crows and on something dead... They're not good for breadcruming though, because they're usually hard to make out and only trigger when the player is heading down the correct path already.

    Having light spilling into the room works really well and catches the eye. Consistency in the vertical direction a player is moving also helps - so they're always going up or down in a section opposed to a mixture of the two.

  • Suggestion for a new subforum

    • Taylor
    • June 15, 2009 at 2:06 AM

    There’s no saying the new board would all be about ‘Gamasutra wankery’ though. The example topic being used is an article on how breadcrumbing was done in Half-Life 2, and I think informative or discussable articles like that are great. And by having a board devoted to design we would also build up a database without opinion articles on games being art, proceduralist, meaningful and full of emotional responses to transcend dated risk/reward models with rich, immersive narrative and story.

  • What have you purchased recently?

    • Taylor
    • June 15, 2009 at 12:29 AM
    Quote from tofu

    Better make that around 20-30 now :comeback: Crossing the bridge at the start of 1-2... the damn blue eyes and archer combo is nailing me.

    Heh, I beat Phalanx first time but had no idea what I was supposed to do. Afterwards my friend said “how many times did you fight him until you realised you had to use the fire bombs?” and I just explained my cunning strategy of sitting behind a pillar killing his minions for 30 minutes...

    I had loads of trouble in the exact same spot. It’s funny when you’ve played the game for a while and just brush those blue-eyed guys aside, which is only partly because your character is stronger. It's interesting how fresh the game feels simply because there's a higher skill ceiling and it doesn’t mind punishing you (it's not unfair, it just doesn't pull its punches).

  • What have you purchased recently?

    • Taylor
    • June 11, 2009 at 11:12 PM
    Quote from tofu

    My Razor of about 1.5 years is starting to stuff up also... but that's not so important right now, as my copy of Demon Souls just arrived and it's doing my freaking head in, arrrhhhhhhhhhHHHHHHHHHrrrrrrrrrrrrrrrrrrrrrrrrYOU HAVE DIED

    Hehe, how far have you got? There's a learning curve wall, but it'll all click eventually. Make sure you find the 25%+ HP ring in 1-1!

  • Sims 3 most successful EA PC launch ever

    • Taylor
    • June 11, 2009 at 10:45 PM

    I don't think the people that make The Sims so amazingly popular are the same ones that prowl torrent and crack sites

  • Left4Dead 2

    • Taylor
    • June 9, 2009 at 11:53 PM

    I don’t think there are any limitations on the size of your PDLC. Fable 2 had some very large downloads and Deathsmiles has one that adds more content than the original game (albeit remixed existing content for the most part).

    It does have some limitations, though. I remember the reason cited for the TF2 patches being late and consolidated is PDLC needs to be tested and approved by Microsoft before it can be put up, and that isn't exactly going to be free. Sony seem less strict about this stuff, for example the PS3 version of Unreal Whatever allows modification support while the 360 version does not. I imagine this is also why FFXIV is PC/PS3 exclusive.

  • Gaming music nostalgia

    • Taylor
    • June 9, 2009 at 10:29 PM

    Vintage:

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  • Left4Dead 2

    • Taylor
    • June 9, 2009 at 10:09 PM

    I'm not seeing the link here between L4D2 and the PC gamers default assumption that anything potentially bad happening to a game must be the consoles fault. TF2 and L4D1 both got console releases and console games support DLC (even if it is more complicated/expensive on the 360). Can we lay some groundwork for this argument?

  • Germany to forbid the production of violent games?

    • Taylor
    • June 9, 2009 at 2:26 AM

    Godwin has been invoked. The prophets are pleased, all has come to pass.

  • Gaming music nostalgia

    • Taylor
    • June 8, 2009 at 8:54 PM

    I brought the DoDonPachi Daifukkatsu arcade board while I away in Japan (yes, it wasn't cheap) and cloying nostalgia is its every aim. During the stage 4 hidden boss (who is from DDP) the music is from DDP:DOJ... ah, nobody understands what I'm saying. It's just awesome, okay?

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  • Germany to forbid the production of violent games?

    • Taylor
    • June 7, 2009 at 11:25 PM

    Charlie Brooker is great. Newswipe and Stewart Lee's Comedy Vehicle are the only two shows on TV I've enjoyed recently.

    Kind of off-topic, but more entertaining than people stuck in the mid-90's trying to ban video games again.

  • Left4Dead 2

    • Taylor
    • June 5, 2009 at 10:41 PM

    I wonder if people would think differently about Battle Garegga if it called rank the Bullet Director.

    If any company other than Valve were doing this I'm not sure there would be such an outcry. Unfortunately what's really biting them in the ass here is their otherwise excellent post-launch support.

  • Uncharted 2 - Among Thieves

    • Taylor
    • June 5, 2009 at 10:16 PM

    The 'wow' is coming from Uncharted 1 being so awesome if they just released more levels people would be happy. But instead we've got improved gameplay, graphics, story, characters, multiplayer, etc.

  • 2D Engines?

    • Taylor
    • June 4, 2009 at 10:51 AM

    GameMaker is probably your best bet for PC development.

    For the iPhone I don't think there's any 2D toolkit. The SDL library works that will provide the groundwork but you're still programming the game logic in Objective C (not C!).

  • E3 2009

    • Taylor
    • June 3, 2009 at 11:14 PM

    Uncharted, Brutal Legend and Bayonetta are looking great.

  • Left4Dead 2

    • Taylor
    • June 2, 2009 at 2:20 PM
    Quote from Sentura

    well at least the chick looks hot.

    She's no Zoey Redfield.

  • Now Playing/completed thread 2009

    • Taylor
    • May 19, 2009 at 6:07 PM
    Quote from tofu

    Been waiting on my Ebay order to get this one... bastards emailed me yesterday saying it will be delayed due to their shipment not arriving on time. Even after they listed '10 available' on ebay! GRr.Well worth reading this review of the game if you've not heard of it before. The multiplayer stuff is super interesting to me, given its limited scope.

    It's a really good game but I think that review is maybe a little OTT

    The death system is really funky because it sounds punishing, which everyone focuses on. But in practice it isn't, which is why it's fun. It forces you to be careful, pay attention all the time, and makes exploring the dungeon exciting - which is what a dungeon crawler should be about. But when you die you just think "well that shortcut is open, I know the enemy positions, I got a new shield, I know how to beat that gold skeleton... I might get my souls back" and you just jump back into it.

    It's the same with games like Etrian Odyssey, another game I'm playing a lot (specifically the 2nd one, and mainly on trains ). Each time you enter the dungeon you keep getting further and further but retracing your steps is easier each time. You now know the map layout, FOE positions, shortcuts, you've gained gear, levels, etc. (Well providing you managed to warp wire out...). Death is easy but it makes you stronger, in the face of the proverb.

  • Now Playing/completed thread 2009

    • Taylor
    • May 18, 2009 at 6:02 PM

    Been playing a lot of Demon's Souls right now. Anyone who has a PS3 really should try and import it, the Asia/Chinese version is English voices and text... albeit a bit strange in places. I guess at heart it's a single player hack 'n' slash dungeon crawler, but their unusual take on death and online modes make it a lot different.

  • The Emotional cost of bad reviews

    • Taylor
    • April 24, 2009 at 2:21 AM

    I would expect most people to have the emotional stability to take on the chin a review that awards the game a bad score and clearly justifies their reason for doing so, you can't really do anything in this scenario but be humble and find some choice quotes for your post-mortem. Though I find it very frustrating to read a review that is, itself, bad; even for games I won't play. Everyone here should be able to call some of those to memory instantly.

  • Now Playing/completed thread 2009

    • Taylor
    • April 16, 2009 at 2:11 AM

    • [*:c549fgr9]DoDonPachi: Daifukkatsu: The best STG I have ever played, I got the 1-ALL ages ago but I’ve never got past 2-2 on the loop. I also credit-fed to

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    first form – he’s

    Quote

    harder

    than he looks.
    [*:c549fgr9]Progear: Stuck on 2-2 on this one too, the loop and its requirements are evil but it’s pretty easy to clear normally. You can grab it on MAME if you’re interested.
    [*:c549fgr9]Street Fighter IV: I play this because my friends like it, I’m not sure if I like it – I seem to be enjoying myself but seem to spend large portions of time swearing.

    Not really much to write about the ones I've already completed that except Persona 4 was too long!

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