I brought Dittosiders on release day but I also traded it in afterwards. I played it through on apocalyptic from of the off, it is frustrating to begin with but the difficulty curve is completely back to front. For example: The first boss will kill you in a good 3 hits, requires a strategy with ricocheting shots onto the boss and then has a rather intense melee fight. And the final boss
Quotewill have to hit you a good thirty times, you have 8 instant-heal potions in your bag, leech all your life back on hit, can enter (invincibility) chaos mode within gaps of about 30 seconds, and you just have to run forwards mashing attack to dizzy the boss in one hit... Okay this isn't the true final boss, but the guy after you've thought twice already (only he had boobs those times and was harder)
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Though, I find it interesting you use God of War as your example for a game it borrows a lot from, because I don't see it. God of War has fixed cameras that wouldn’t really fit the game, and its combat system is about attack branches and a ton of evade cancel points that Darksiders doesn’t have. But the other inspirations are clear: War is Arthas in his undead and Lich King forms thanks to his armour upgrade, the merchant is Ner’Zhul, Samael is Archimonde, that guy in your hand is a Protoss, and you even you even plummet to the ground in giant balls of fire like Infernals. The mission structure is, of course, Zelda the whole way through – as are most of the items, bomb plants, horse, etc. There’s the Portal gun, the Panzer Dragoon section... I could probably go on but I'd have to think. But there’s no denying it’s very competently done, and it’s probably a smart move for a new company. I hope the next game contains a bit more originality because the talent is certainly there.
QuoteIt’s also a shame they renamed the horseman to generic names so they can play like War. Pestilence could’ve been really unique.