1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Taylor

Posts by Taylor

  • Sonic back to 2D!

    • Taylor
    • October 22, 2010 at 2:41 PM

    The new details seems fairly abritary though. I didn't expect Emerald Hill Zone to have a city skyline, "roboland" signs, totem poles, light fixtures, chainlink fences, metal signs, burning trees, a whale...

  • Now playing 2010

    • Taylor
    • October 22, 2010 at 3:16 AM

    Well, I’m in Japan right now (going back tomorrow) and in order to get my fix I had to pop into arcades, so I’ve been playing my Japanese shootan and fightan games almost exclusively. Finished DoDonPachi Daifukkatsu 1CC (both loops and Hibachi), finished Mushihime-Sama Futari Black Label 1CC with 3 extends (counter below 100,000 though), and looped Progear (but died on 2-2). Gaijins in your arcade, completing your games.

    Also played BlazBlue: Continuum Shift (and CS2) and Arcana Heart 3 which I had to begrudgingly admit is probably the best air-dasher fighter out there after Guilty Gear.

    This has all been noise.

  • Now playing 2010

    • Taylor
    • October 20, 2010 at 8:51 AM

    Edge and Eurogamer are the two places I would go.

    Kotaku often word articles and headings wrong on purpose. And they post stuff by Tim Rogers. Good for gossip, though.

  • Now playing 2010

    • Taylor
    • October 19, 2010 at 2:25 AM

    Kotaku only write what'll get them hits, though.

  • DOTA 2

    • Taylor
    • October 17, 2010 at 12:11 PM
    Quote from Defrag

    TFC is a pretty bad example when saying "it didn't need restrictions because it was based around a competitive game". I played TFC extensively and was in one of europe's best clans, as well as playing in |404| in North America (yup, I was a mega nerd). The leagues certainly had some rules but the vast majority of top teams adhered to various pieces of restrictive etiquette (either because they felt it made for a more enjoyable game, or they felt pressured to agree).

    Quote from Defrag

    I've played quite a lot of TF2, but it just doesn't do it for me in the way TFC did I personally liked TFC a lot more because there were more esoteric tricks and skills to learn (concing, bhop, trimping, ramp sliding, ramp jumping, skimming, conc aim and so on), whereas in TF2 you have a smaller set of skills and have to focus on improving those.

    Quote from Defrag

    As such, I believe capture point gameplay is superior to CTF for general gaming.

    I think we can make a distinction between actual event rules and gentlemen's rules. A lot of clans I played didn’t mind taking potshots, for example, and the game wasn’t rendered unplayable. But you didn’t have to hard-cap classes and remove whole gameplay mechanics (Ex: critical hits).

    Personally my clan experience was quite brief but I did spend a lot of time on skill maps learning little tricks then going on public servers and flying around like superman or detonating dispensers to build sentry guns on light fixtures. There’s just no scope for stuff like that anymore.

    Domination is a "better" game mode for "modern" "team" games because Joe Average helps by just running to the nearest chokepoint and shooting people. That doesn't mean CTF was bad, though.

    Quote from Defrag

    I always seem to be attracted to games with a wide range of things to do, lots of classes and lots of nuances.

    Play Guilty Gear

    Quote from Jetsetlemming

    More people care about options to help blind players play the game than give two shits about "competitive" play.

    As long as you do the former by not removing stuff from the latter everyone is happy.

  • DOTA 2

    • Taylor
    • October 17, 2010 at 2:57 AM

    TF2 is TFC with half the features removed and the maps turned into domination deathmatch because the concept of defence is lost on 90% of pub players. Competitive play comes with so many class restrictions and rules that just weren't required in TFC because it was built around (or, at least, on) a competitive game. Not achievements and hats.

    Though people will only remember TFC for dustbowl grenade spam. And those no skill medics jumping around really fast somehow.

    There are plenty of solutions for the player having to make choices where some are bad and potentially unclear. Fighting games have to deal with this all the time and led to the introduction of tutorial, training and challenge modes, as well as in game slack mechanics. It's also paired with RTS/RPG elements that can highlight good, safe choices when it comes to character development or positioning... Or, you can just remove huge chunks of the game, only hardcore players like that stuff and you can spin is as 'streamlining' or 'back to basics'.

  • Sonic back to 2D!

    • Taylor
    • October 16, 2010 at 4:12 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    I've not actually got to play this yet, but letting go of the d-pad to drop straight sounds weird. You can see why they did it, but most platformers have a button press to do this (Mario 64, Prinny, etc.). Well, we'll see, professional reviews are really positive.

  • DOTA 2

    • Taylor
    • October 16, 2010 at 9:12 AM

    1) Take RTS

    2) Remove 99% of game elements

    3) Become most impenetrably complex game ever

    I always preferred the much older Aeon of Strife levels, that were always hacked. So halfway through the game player one would activate some item or type some key word and suddenly obliterate everything in sight and, while calling the opposite team noobs, try desperately to raze the base before everyone quit.

  • Pirates of New Horizons

    • Taylor
    • October 7, 2010 at 4:19 PM

    Skies of Arcadia? Apparently having flying boats transcends genre.

    Can’t wait until I get back from holiday to try this out.

  • Pirates of New Horizons

    • Taylor
    • October 1, 2010 at 12:47 PM

    http://www.exitstrategyentertainment.co ... teaser.jpg

    Quote

    IT'S PIRATE TIME

    No Dad

    Cool! Although I won't be able to check it out in October... but I will put forward my feedback that she needs

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    . Actually May is a good spunky sky pirate reference, lots of subtle things (like her crow's nest air dash animation), but probably too late now.

  • Valve creates micro-transaction steam support

    • Taylor
    • October 1, 2010 at 1:56 AM

    Free-to-Play makes some serious wonga.

  • Minecraft

    • Taylor
    • September 30, 2010 at 9:10 PM

    Yeah, I really like TIGsource and read the devlogs all the time. But some of the reactions are weird.

    But here at mapcore we have EOT. :derp:

  • Minecraft

    • Taylor
    • September 30, 2010 at 1:58 PM

    Minecraft dev to found own studio after $3.8m success.

    I'd also like to be unprofessional and share my favourite post from TIGSource.

    Quote

    I decided to look up some gameplay videos of this game... I'll admit, it does look really fun and well designed; I'm tempted to play it. Still, I'm shocked that rakes in $250K per day and I refuse to be a part of that, so I'm not going to buy it.

    Indie's unite!

  • Now playing 2010

    • Taylor
    • September 26, 2010 at 5:08 AM

    Run and cover on the same button is a bad configuration for both platforms. I got Barrier with Advanced Training so if I get into trouble I can throw that up. But with the melee damage boosting gear, Heavy Overload and Incinerate I don't do anything defensive ever.

    That’s normal mode though, (fun) Vanguard is unplayable on insanity. I gave up on that mode at the Horizon boss.

  • Now playing 2010

    • Taylor
    • September 25, 2010 at 10:44 PM

    Are you going to cheat on her or is Tali in the party member zone? I tried not to get too caught up in the good/bad rating and just did what I felt like, but still maxed Renegade both times because I'm such an ass. Thanks for mentioning ME2, because it was reminder for me to Vanguard Punch my way through the latest DLC.

  • Now playing 2010

    • Taylor
    • September 25, 2010 at 9:46 PM

    Hells yeah, my Shepard is completely faithful with Tali (didn't do a romance plot in ME1).

    Not that I ever used anyone but Mordin and Miranda in missions.

  • Starcraft 2

    • Taylor
    • September 25, 2010 at 2:01 AM
    Quote from wacko

    Blah I see a bug in those screenshots that I just fixed... :/

    The garbled text labels?

  • Minecraft

    • Taylor
    • September 24, 2010 at 6:10 PM

    Comments are hilarious.

  • Deus Ex 3

    • Taylor
    • September 16, 2010 at 5:27 PM

    Man, if it came down to it, I'd buy this game for the CG alone.

  • Amnesia: The Dark Descent

    • Taylor
    • September 15, 2010 at 12:13 AM
    Quote from Jetsetlemming

    Going broke BEFORE release. The indie bundle was the only thing that kept them afloat until Amnesia could ship. Maybe in the future they'll balloon out and grow and start releasing on multiple platforms, but right now they're PC through and through. I mean, they've even got Linux versions. That's the PCest you can get! Edit: The linux version thing reminds me, their custom engine is using OpenGL, another barrier to console versions, unless Sony's super open and forward with trying to get a port out of them.

    And Mac. If anything it shows their code is probably in a good state to be ported. I don't think the porting itself is going to be the issue; it's going to be finding the publisher who is both willing to invest and not take their souls.

    Also, DVDs are scarier than Blu-Rays because I’ve never been scared by a film I’ve watched on Blu-Ray.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™