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Posts by Taylor

  • What are you playing now?

    • Taylor
    • June 25, 2011 at 4:02 AM

    I think the arcade boss version of the Seth has slightly different properties than the player version you can select in versus mode. He can't use specials until round 2, has more health, and I imagine some better numbers on his moves. Generally I find the AI in Super and beyond a bit too 'psychic' for my liking. It's not even subtle about reading your inputs: Be neutral for ~3 seconds, press st.mp halfway across the screen, cpu goes into ultra before you even change animation...

    I'm posting this for no real reason!

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    Really nice matches with Dhalsim vs. Ryu, but Daigo plays Yun in the second exhibition from 21:10 and it’s just a totally different game.

    Oh yeah, I'm trying to play Marvel versus Capcom 3 now, since I've fallen out with BlazBlue since its own arcade rebalance. Only playing offline casuals though as I don't like the online. 8-man lobbies, no spectator mode, :trollface:

  • Looking for some good design blogs

    • Taylor
    • June 21, 2011 at 3:46 PM

    Nah, I dabble, but I can't/don't do it professionally.

  • Looking for some good design blogs

    • Taylor
    • June 21, 2011 at 12:31 PM

    Bumpity bump bump. Someone linked me to this blog a while back and I've found it a very high quality: http://altdevblogaday.org/

    It's not just design but it all seems like a decent read. I think this is one my favourite articles:

    http://altdevblogaday.org/2011/06/11/respecting-design/

  • Bioshock Infinite (Spoiler free thread)

    • Taylor
    • June 17, 2011 at 4:28 PM

    I like the part in Bioshock where you go down the first lift and your computer crashes.

  • Crysis 2

    • Taylor
    • June 17, 2011 at 10:25 AM

    fps discussion

  • Duke Nukem Forever

    • Taylor
    • June 14, 2011 at 3:42 PM

    Interesting, it's not like Jim to misrepresent something for sensationalist journalism.

  • What are you playing now?

    • Taylor
    • June 14, 2011 at 2:52 AM

    Picked up my Persona 3 save again, inspired by finishing Persona 4. It’s a really awesome game but I can see why the dating simulator meets random dungeon formula is niche. This happens about an hour in, and I guess some of you will remember it as that game where school kids shoot themselves in the face to unleash helpful spirits.

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    Near the end now at 72 hours and just got the best Persona I can (without having played with a guide to max all the social links). Should clear it this week no problem.

  • What are you playing now?

    • Taylor
    • June 14, 2011 at 12:39 AM

    Only tier list I have for Arcade Edition is:

    Quote

    SYun, Yang, Fei Long

    A

    Zangief, C. Viper, Sagat, Akuma, Cammy, Makoto

    B

    Ken, Chun-Li, Balrog (Boxer), M. Bison (Dictator), Adon, Sakura

    C

    Abel, Dee Jay, Ibuki, E. Honda, Seth, Cody, Guy, Vega (Claw), Rufus, Ryu, Blanka, Dudley, Dhalsim, Juri, El Fuerte, Guile, Gen, Gouken, Rose, Oni, Evil Ryu

    D

    Hakan, T. Hawk, Dan

    Display More

    And although I’ve little experience with AE itself, as I just play it during lunchtimes, it does seem a little suspect. Tiers are usually arranged by power groups so I guess that ties into total win ratios. There are some fighters where the tiers are so close you’re better off looking at invididual match up charts – but there aren’t many.


    Sickest thing he does is j.mp reset. Vega lands on his feet and the combo ends then he’s instantly hit with the overhead, cr.lk, ex hayate, fukiage. Sweetness.

  • What are you playing now?

    • Taylor
    • June 13, 2011 at 8:58 PM

    The arcade kit lets you play them, but doesn't give you the changes locally afaik?

    Easiest way to check is with her ex hayate (dash punch) as it armour breaks and comes out faster. In addition her dashes are faster, fukiage (up punch) is more reliable, and her ex axe kick has no minimum height requirement. Beneath the hood they've also made st.lk kara cancellable.

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  • What are you playing now?

    • Taylor
    • June 13, 2011 at 2:45 PM

    Yeah, I imagine you’ll want to roll with AE for online competition but you don’t need it to learn the game (it doesn’t update content like trials anyway). Balance changes are mostly subtle, but can be important for some characters; Makoto went from zero to hero with her changes, for instance, but I think Cody just got a few small buffs.

    To be honest I wouldn’t worry too much about fancy link combos for now. You can cancel normals into special/super for solid damage. Most online opponents will be spamming dragon punches while you’re hitting them hoping for a mistake, so just stick to things that are tight.

  • What are you playing now?

    • Taylor
    • June 12, 2011 at 8:12 PM

    What are you having trouble with combo-wise in ssfiv? Arcade edition is out now, btw.

  • Minecraft

    • Taylor
    • June 7, 2011 at 2:05 PM

    Get hype for punching obsidian blocks with Kinect.

  • Uncharted 3

    • Taylor
    • June 7, 2011 at 9:45 AM

    Not watching this or ME3. These are day one buys no matter what and I think I saw most of the UC2 cool stuff in trailers. :derp:

  • The problem of crunch time in game development

    • Taylor
    • May 31, 2011 at 12:05 AM
    Quote from Gloglebag

    Why doesn't the government enforce the fucking laws then. the solution is not overtime, it's giving devs more time.

    In the UK we have similar laws but the contract you sign says you'll do the extra hours free.

    And if you're a designer it can often say that anything you create or even think up in your free time is owned by the company.

    I love contracts.

  • The problem of crunch time in game development

    • Taylor
    • May 28, 2011 at 2:24 PM

    It's easy to point at crunch and the effects, state the obvious and offer no solutions.

    A big problem with 'crunch culture' is also that people completely on schedule can still end up working their evenings and weekends. There is nothing more draining than giving up your free time to sit at your desk. If these people were on the clock there's no way this would happen.

  • Competitive gaming

    • Taylor
    • May 27, 2011 at 2:19 PM

    I had a clan during TFC for a bit, but I couldn’t even tell you our acronym now. We all came from skills servers so we were all about engineers doing dispenser jumps to build sentry guns in the rafters, and I was a troll medic who could concussion jump all over the shop. However, gimmicky play only gets you so far.

    I play BlazBlue vaguely competitively, enough to travel across the country attending tournaments, which is a “console port” (sorry Dux) of an arcade game. It’s not as complex as

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    but it’s not quite as watered down as Street Fighter 4 or Marvel vs. Capcom 3.There’s a bit of a fighting game renaissance right now so I’m hoping next generation people will be assumed proficient and looking for the next thing, so as a result the complexity will increase. Maybe the same will be true of other genres that have undergone something of a modern ‘reset.’

  • Super Crate Box

    • Taylor
    • May 26, 2011 at 9:57 AM

    Nah, Contra lets you fire in 8 directions and go prone. I don't think you can do that in SCB. Would be awesome if this got some of Contra's two player action, though.

  • Super Crate Box

    • Taylor
    • May 25, 2011 at 8:53 AM

    With its run and gun, 16-bit graphics and 8-bit sounds this looks like a lot of things... but not Contra.

  • The golden age of mapping

    • Taylor
    • May 25, 2011 at 8:47 AM

    Is there a golden age of modding back in the Quake 2 days?

    I liked it when a mod could just be a cool idea and roll with default assets, rather than a "safe" idea with production values rivalling a commercial game for free.

  • MapCore on social networks (LinkedIn, Twitter)

    • Taylor
    • May 23, 2011 at 12:31 AM

    Against my better judgement I signed up for this. Please help fill my Echofon plug-in up with crap so I can procrastinate at 120% capacity.

    http://twitter.com/tayl1r

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