Engy was a really funny guy. I don't want him remembered for hello.jpg D:
Posts by Taylor
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Yeah. Worth checking out his
too.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
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Damn. I definitely remember engy. RIP.
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I thought you would appreciate the roguelike heritage.
Map hacking was pretty rife in D2, though.
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Been playing a bit of Vampire Savior with some RL buddies. Maybe I'll get on GGPO when I stop sucking.
I love the announcer, same guy in Jojo I think.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
It's times like these I remember... ain't seen wacko for ages.
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Watched Attack the Block today and really enjoyed it. Feels like an old school creature film. A lot of people don't like the protagonists because they're setup like baddies at the start, but I didn't mind that.
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Well, it is, but it’s not really something a designer worries about. I find articles written about tangible design theory and practices are thin on the ground whereas I’m always reading about narrative, believable characters, emotional responses, et cetera.
I’m going to stealth edit my original post because I meant to be amusing, not bitter.
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It was intentionally nonsensical.
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Unfortunately there is a lot written about diegetic narratives and post-game emotional art synergy, but it’s quite hard to nail down some hardcore design stuff.
There are two RSS feeds I have for design:
What Games Are: This is a fantastic blog and I can’t recommend it enough. He’s a consultant so you’ll also see a lot of information on start-ups and small companies but it’s all good.
#AltDevBlogADay: This has more posts about coding than design, and the design posts can be hit and miss, but it’s worth subscribing to. Claire Blackshaw is writing a relevant series on practical skills to stop people being ‘useless designers.’ And I really like her Respecting Design article as some vicarious venting.
Mike Birkhead posts his stuff on AltDevBlogADay too. It’s still about design rather than showing you how to write documents, though. I don’t 100% agree with what he writes but it’s still 90%+ and mostly semantics (my definition of Depth and Breath is the other way around, for example). When I started as a combat designer I relied more on Eric William’s awesome blog, but he no longer updates.
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Quote from D3ads
Most authentic looking Russian village ever! I love those houses [Blocked Image: http://www.tribeuniverse2.com/Tribe-Universe…default/wub.gif]
How authentic is this?
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This is the artwork and she's from
(which should explain the purple).Has the setup you'd expect for a shmup cab rather than a fighting game one. Should work on PC, PS2, PS3, 360, and DC.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
I don’t. Also, how can this be easier to get into or easier to control? SFxT is SFIV with more mechanics. All that stuff from SFIV you couldn’t do is still in this game except focus attacks now switch character.
If you think SFxT is going to be all target combos then I’m sorry to say this is not the case, even for the Tekken characters. Not only are those impossible special motions a requirement, all the new mechanics take special motions and multiple buttons. It just has a gatling system on normals.
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Two of them. Namco are making Tekken x Street Fighter which will be 3D.
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Quote from Erratic
What thread am I in.
The one for the new Madame Tussauds fighting game where you play as melting wax models.
I can't get excited for this. I liked SFIV because its simplicity allowed for good fundamentals to shine through and allowed some of my friends to get into the genre. But that aspect is lost bolting all this junk onto it, and it doesn't seem to come across as a deeper game either.
It’s clearly done on the cheap for a cross over. If they wanted a chain-heavy series there’s Darkstalkers; though I'm sure that's in the works too, since they hold conferences to say it's not. Hopefully it will have a comeback mechanic so strong you actually do damage to your own health bar, Morrigan will have muscles on her lips, and Talbain will be held back for Super Darkstalkers.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Quote
I never asked for this
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Depends if you want to troll me or not.