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This is my inital reaction as well. The skill potential in Diablo caps out pretty fast – there are basically zones you shouldn’t stand in and that's it. If you’re melee things are a bit tricker because you have to navigate through these zones or coax enemies out of them, but after 60 hours you're pretty good at "don't stand in green cloud." As you go forwards what really gets harder is the numbers (except, again, for abilities like Monk heals).
I was going to write that the game “turns into Disgaea” which is all about just making insanely powerful characters with rather limited strategy. But it’s not really like Disgaea because that game has an insane number of ways to boost your statitics. Diablo has two: random drops and - dun dun duuuuun - the Auction House.