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Posts by Taylor

  • Peter Molyneux's latest epic game

    • Taylor
    • May 28, 2013 at 12:54 AM

    Well, I doubt he’s going to be a designer designer. He'll probably have some back end to mess around in. If he could really screw things up, accidental or not, Godus won't be printing F2P money.

  • Peter Molyneux's latest epic game

    • Taylor
    • May 26, 2013 at 5:24 PM

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  • League of Legends

    • Taylor
    • May 26, 2013 at 3:58 PM
    Quote from Chimeray

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    wtf trynd stacking cdr

    dis nocturne no W gg

    lol tibbers without stun

    don't fight in baron pit noobs

    two man baron report my team

    LoL actually has some interesting lore in places, with factions and characters have relationships with each other... which is weird for a game where people are plucked randomly to fight each other. I guess DotA has the same thing with radiant/dire affiliations. Rumours are they're doing more games but they're all going to be e-sports focused, which is a shame because they really need some kind of action RPG to do this justice.

    They also really need to not make our scrubby Bronze 2 team fight three Diamond players during our promotional series. That'd be fantastic.

  • League of Legends

    • Taylor
    • May 24, 2013 at 3:05 PM

    Are... are you a real person? You have like two other posts and one of them replies to someone who doesn’t exist...

    I do play League of Legends. As playing MOBA’s solo is masochistic, and many of my friends don’t like the competitive world of Summoner’s Rift, I’m usually playing ARAM’s or in our ranked Twisted Treeline team (Yeah, bronze II! Yeah!).

    Quote from Chaotic

    They are also releasing a new champion/hero almost every other week!

    Eh, yeah, about this... I’ve nothing against them adding new champions to keep the game evolving, for instance there are so many abilities and heroes in Defence of the Ancients that would provide instant spice and shake-up should they ever arrive in League of Legends... but they design everyone for zero boat-rocking.

    Like, this new pink Jedah Aatrox guy, what does he actually bring? What’s actually going to be different when he’s arrives with his £12 robot Jesus skin? He has the standard top-lane bruiser kit and “press R when team fight starts” ultimate. It’s almost like he was made to be the third successor to Rengar after Kha’Zix is nerfed into obscurity with him. Honestly, Lissandra was pretty interesting with Puck's Illusory Orb mechanic, but her ultimate is underwhelming: Why can't she ally cast it? Maybe they did consider this and it was just overpowered, but I worry it's because trolls burden-of-knowledge anti-fun. The interesting play potential is out-weighed by some idiot Ice Tombing their own Fiddlesticks during his channel. Whoa, this got ranty. I'm not mad or anything, it just feels like wasted potential.

  • Call of Duty: Ghosts

    • Taylor
    • May 23, 2013 at 9:56 AM

    I hope they've considered having the dog lick the jam off your face so you recover from injuries faster, and there's wacky comedy moments where it runs and picks up a hand-grenade and you have to tell him to drop it via Kinect.

    I played a few of the older Call of Duty's and two of the more recent seasonal ones. Alpha bravo hit-scan jam shooters aren't my thing, but it's no skin off my nose if they release more of them.

    Quote from SamCom

    [Blocked Image: http://i.imgur.com/6btW3ec.jpg]

    In Goldeneye multiplayer everyone set their health to -10, rather than using the "License to Kill" mode, which meant you were a one-hit kill usually but you could absorb two extra hits if you collected armour. For some reason this picture reminded me of that.

    Edit: I noticed on twitter L337Lauren is complaining there are no female soldiers? But tha-- :siren: :siren: :siren: :siren:

  • Xbox One

    • Taylor
    • May 22, 2013 at 4:48 PM

    Organising a fighting game tournament with Xbox One’s is going to be fun.

  • Xbox One

    • Taylor
    • May 22, 2013 at 2:18 PM

    I make a one degree turn and walk away.

  • Minimalismism

    • Taylor
    • May 21, 2013 at 6:39 PM

    So... apparently this came third in the competition? I'm #1775 on coolness so I'm not really sure how this is all calculated. Either way... sweetabix.

  • What are you playing now?

    • Taylor
    • May 19, 2013 at 9:15 PM

    I'm not playing this game because it's not out. But making a new thread for its announcement seemed overkill for various reasons. So yeah, I'm knowing posting in the wrong place. Call the cops!

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    There's tonnes of stuff in here for the ubernerd. They show a bunch of techniques from the existing game to show they've not been removed (and thus the game engine has not been simplified), and visually the character animations seems to jump fast between key-frames representing [url='']the sprites from the 2D game[/url]. Looks kind of weird at first but it's grown on me really quick.

    I'm actually playing Neverwinter. Which is a silly game with silly stuff.

  • System Shock 2 on steam 30% off

    • Taylor
    • May 15, 2013 at 6:50 PM

    Bioshock: Infinite was at least three and a half arts. How many arts is System Shock 2?

  • MURDER! SUICIDE! INTRIGUE!

    • Taylor
    • May 15, 2013 at 10:45 AM

    Games journalism makes me nauseous so I haven’t been following this, but I saw Anna Anthropy on twitter complaining about Destructoid "outing" someone and I assume it's the same thing.

  • just a quick reminder

    • Taylor
    • May 6, 2013 at 12:33 PM

    Source requires a lot more work and gamers have shifted to expecting only total conversions.

    Quote

    ' timestamp='1367821620' post='331355']Well, that's like, the most relative thing ever. Nostalgia, timing, and many other factors can come into play.

    Honestly, I wasn't blown away by Half-Life 2. Maybe it's because I went straight into it off the hype-train and staged preview videos. Underwhelming gun play, no enemy variety, long vehicle sections, My First Physics Puzzles, unskippable "cut-scenes," etc. The finale with the improved gravity gun was really cool until the "boss," I guess. I think the episodes are much better, if that's any consolation.

  • just a quick reminder

    • Taylor
    • May 5, 2013 at 9:57 PM

    Half-Life 2 was so good it was almost as good as Half-Life 1.

  • Minimalismism

    • Taylor
    • April 30, 2013 at 6:50 PM

    Thanks guys!

    Yeah, moving platforms were in my initial plan, along with a finale where everything was constantly shifting rather than the path getting bored and wandering off screen. However, coding is definitely not my forte and given the restraints I thought I’d go for an easier out.

    If I were to pick this project back up I would definitely include more interesting obstacles and some better sound design. Perhaps some ambient music, chords for landing, and pretentious text to transcend this bad-boy into art territory.

    Porting to iOS would be interesting. Have him move relative to your initial touch and flick to have him jump (less accurate but I don’t like virtual d-pads), put doodads on the sides to manually manipulate stuff. I don’t actually have any way of doing it right now, though.

  • Minimalismism

    • Taylor
    • April 30, 2013 at 8:32 AM

    Does this go here? I guess so!

    I made a game for LD48. Theme was Minimalism.

    [url='']Compo Link[/url]

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  • Team Arguments

    • Taylor
    • April 25, 2013 at 4:39 PM

    My problem with scripting levels with a text script is it quickly becomes very abstract and hard to follow when you’re doing a lot of very-similar-but-not-enough-to-encapsulate activities like unit spawning. Part of the elegance of Kismet is the way you can switch between the editor entities and the script itself.

    Kismet’s problems are largely due to people trying to do too much with it. I’ve been on projects where half the game logic sits in Kismet as this Lovecraftian sprawl of boxes and lines that causes insanity if you gaze upon it for too long. Or where the attitude is “we don’t need a those coders for this! Scripter power! We can combine matinee and vectors and maths and oh god what have we done.” On projects where coders and scripters are working together, and sprawl is eliminated with custom nodes, what you get is very streamlined and readable.

  • What are you playing now?

    • Taylor
    • April 23, 2013 at 12:02 PM

    I'm playing through the La Mulana remake, which some people might recognise as the Japanese indie game that isn’t Cave Story. I could write some fawning paragraph comparing it to Demon's Souls, which invented difficulty and finding out things, but I’m not a games journalist. It's a lot of fun, though!

    They released a video because people were giving up without even getting started, so I’ll link that for any interested party. You might want to mute it, though... I think the way she talks is attempting to rewire my brain.

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  • Man of Steel (Superman)

    • Taylor
    • April 21, 2013 at 11:02 AM

    Superman OP

  • Oculus Rift

    • Taylor
    • April 16, 2013 at 11:44 AM

    This is totally going to be used for porn.

  • Flashback remake (demake?)

    • Taylor
    • April 11, 2013 at 8:33 PM

    I hope this means someone is going to remake Rick Dangerous soon.

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