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Posts by Taylor

  • Hostile Intent

    • Taylor
    • January 8, 2004 at 7:28 PM

    It was actually in production before counter-strike, however thanks to them changing coders every week and people running away with giant chunks of resources (Mazy's maps, the only decent ones, Hugos decent models, now half the animations are missing) they basically kept restarting. Same reason it's buggy as fuck.

  • Save The Threeboys

    • Taylor
    • January 7, 2004 at 5:56 PM

    yu

  • mods i'm making - Clear Horizon & Insurgence

    • Taylor
    • January 6, 2004 at 6:01 PM

    OLYARFPSBACT?

  • Vertical Wallpaper

    • Taylor
    • January 5, 2004 at 8:14 AM

    Put your monitor the right way up.

  • Idea for forum index

    • Taylor
    • January 5, 2004 at 8:11 AM

    People will bitch if their map isn't picked and cry about the favoritism.

  • New York Post vs. Take-Two Interactive Inc.

    • Taylor
    • January 4, 2004 at 12:07 AM

    I like the way people who do these articles, of which there is thousands, don't seem to have played or seen the game, nor know it bares a 18-certificate. Ultimately it's just the usual VIDEO GAMES ARE BAD, TRUST ME trite. Almost as bad as ]governments banning the sale of all 'violent' games (this includes titles such as "Super Mario World") because parents are fucking stupid.

  • University comparison

    • Taylor
    • January 2, 2004 at 1:17 AM

    Korea.

  • SWAT: Downtown Dispute

    • Taylor
    • December 24, 2003 at 4:09 PM

    OLYARFPSBACT.

  • The truth be told..

    • Taylor
    • December 24, 2003 at 4:08 PM

    Ignorance is bliss.

  • Nubcore

    • Taylor
    • December 23, 2003 at 11:15 PM

    Yes, I do wonder why screen-shots were needed to tell someone to increase a field on the texture application tool, or to download zoners.

    kleinluka: Harry Hill came before Gordon Freeman. He wears them because they're cool, Gordon is a mere imitation.

  • Nubcore

    • Taylor
    • December 23, 2003 at 8:33 PM

    Well, if it's too hard, I can't do it.

    [Blocked Image: http://news.bbc.co.uk/olmedia/1000000/images/_1000325_harry150.jpg]

  • Crazy Sony Robot men dancing.

    • Taylor
    • December 22, 2003 at 6:19 PM

    yu

  • Crazy Sony Robot men dancing.

    • Taylor
    • December 21, 2003 at 8:52 AM

    I prefer this dancing robot.

  • My New Sig

    • Taylor
    • December 20, 2003 at 3:33 PM

    Yeah, that's a really ingenious red x.

  • Caught Sadam!

    • Taylor
    • December 17, 2003 at 6:09 PM

    yu

  • Farcry

    • Taylor
    • December 17, 2003 at 6:07 PM

    yu

  • Codename: Blizzard - CS Map for X-mas Mappack!

    • Taylor
    • December 11, 2003 at 7:15 PM

    yu

  • HL2 aint out, so here are some random images

    • Taylor
    • December 10, 2003 at 8:14 AM

    yu

  • Open Zelda

    • Taylor
    • December 6, 2003 at 3:38 PM

    I should mention a big attraction should be the scripting system, which is something very common outside of FPS games and something you should get aquainted with if you're just some trigger-target nooblar who hasn't touched an entity system different than Quakes. You can do some neat stuff.

  • Open Zelda

    • Taylor
    • December 6, 2003 at 1:45 PM

    http://www.openzelda.com/

    Looks like it could be fun to do something with this. It's essentially a NES/SNES/Gameboy style Zelda game engine with a lot of scripting support. It's not perfect, and honestly not totally reminiscent of Zelda (especially in the combat department), but it is something fun to play around with. There are a few quest files on the site but none seem to do the engine a lot of justice, there's also an example that comes with the engine that is more of a showcase of what the engine can do. If you play it, go to the house with a wooden side to it and bomb the dodgy wall to save yourself wandering town for days on end. But that little demo isn't the point, go play with the editor or download some proper qst's.

    [Blocked Image: http://www.planetnintendo.com/zelda/games_fangames/openzelda/3.jpg]

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