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Posts by Taylor

  • HOLY SHIT BATMAN !!!!!!!! HL 2 GONE GOOOOOLD

    • Taylor
    • October 19, 2004 at 12:09 AM

    [Blocked Image: http://www.tayl0r.org/stuff/jesushorns.jpg]

  • Want to get your art printed on a product? I need you!

    • Taylor
    • October 19, 2004 at 12:04 AM

    I hope you people yelled this at people when you were at school to make them look around because they totally didn't realise you said gay card. Otherwise it's even less funny.

  • Awwww SNAP! It's d3dm_lit BOYEE!

    • Taylor
    • October 18, 2004 at 11:55 PM

    Railings in Doom 3 aren't patches, they're just standard blocks at a 45-degree angle and a texture/normal that plays dastardly tricks with your eyes.

  • ns_attrition

    • Taylor
    • October 18, 2004 at 5:18 PM
    Quote from OL

    i remember the good old days when they built giant space stations economically, but recently theyve been spending way too much on wall supports and colored lights :\

    That's because the older ones were depressing and collapsed.

    It looks nice, but it does look a bit like ns_*

  • European brothers!

    • Taylor
    • October 16, 2004 at 11:54 PM

    I didn't go through all that effort to get an American PS2 so you could start getting developers to give games worldwide releases.

  • tp_zorn (The Trenches)

    • Taylor
    • October 16, 2004 at 5:44 PM
    Quote from st0lve

    it does the same shit.Just play in 800x600 when you take the screenshots...

    Because we all like jagged polygons.

  • Counter-Strike Source Screenshots

    • Taylor
    • October 15, 2004 at 5:48 PM

    [Blocked Image: http://www.tayl0r.org/stuff/de_chateau0003.jpg]

  • Hello all!

    • Taylor
    • October 15, 2004 at 5:12 PM

    The La-Li-Lu-Le-Lo?

  • tp_zorn (The Trenches)

    • Taylor
    • October 15, 2004 at 5:09 PM

    If you improved the lighting you'd fix most of the issues raised thus far.

  • Your impression on CS:SOURCE

    • Taylor
    • October 14, 2004 at 6:57 PM

    Office is definately the best map in it.

  • PC Gamer Exclusive! : Insurgency (Article + New Media)

    • Taylor
    • October 14, 2004 at 5:23 PM
    Quote from Bic-B@ll

    hostile intent = yay

    I didn't really like HI, despite my following over the years. Games like CS and DoD have a realistic feel, but are popular mainly due to their unrealistic traits such as forced teamwork, buying/class systems, fast battles and the rounds have little delay before the top right hand corner of the screen is populated by names - HI is the anti-fun.

  • PC Gamer Exclusive! : Insurgency (Article + New Media)

    • Taylor
    • October 14, 2004 at 7:53 AM

    Argh, you made me late for work.

  • PC Gamer Exclusive! : Insurgency (Article + New Media)

    • Taylor
    • October 14, 2004 at 1:16 AM

    True. We'll wait and see.

  • PC Gamer Exclusive! : Insurgency (Article + New Media)

    • Taylor
    • October 14, 2004 at 12:35 AM
    Quote

    i dont think your "this mod isnt original hence isnt worth mentioning" attitude has any validity.

    That's not my attitude at all. I even tagged this on the end just in case, but I still end up quoting it.

    Quote

    It just would be nice to see something new.

    I'm just irritated that people can't even make Team Fortress these days without making it realistic, although thankfully that has faded into obscurity.

    Oh, any I will be doing whatever I feel like doing (mainstream or not), not holding up my fingers as a makeshift cross at the mapcore boards and hissing at all the realistic gun models because as I've already said - twice now - I don't hate realism games, I'd just like to see something original, so it's quite possible I'll be there typing guns into Google image search for something to tag onto 3d Max’s background, or making maps where I don't have to account for players leaping 1024 units into the air.

  • PC Gamer Exclusive! : Insurgency (Article + New Media)

    • Taylor
    • October 13, 2004 at 11:48 PM
    Quote from DUFFY

    you're jealous that nothing you did was ever important....not the mod itself

    People don't like realistic mods because they jealous of the popularity? What? Shouldn't you be under a bridge somewhere?

    I think you'll find it's more to do with the only modifications you will be able to play for HL2 being realistic tactical counter-terrorism modifications or realistic tactical modern warfare modifications; with varying degrees of realism and tactics. Supposedly because "they work" – way to think outside the box. Now I'm going to state right here that "don't like" doesn't mean "hate," it is, after all, just a setting and everyone apperciates the talent behind it so don't pin that on me, it just would be nice to see something new.

  • PC Gamer Exclusive! : Insurgency (Article + New Media)

    • Taylor
    • October 13, 2004 at 5:49 PM

    The engine this mod is going to be created on hasn't even been released yet, are you implying people are jealous of the gameplay offered by a mod with no current gameplay?

  • Your impression on CS:SOURCE

    • Taylor
    • October 13, 2004 at 12:05 AM
    Quote from Zaphod

    this is lag from the physics objects that are set to be server side. It's calculating the physics calculations on the server and sending back the result to you, and all the other clients.

    Then the network code might need some changes considering I was offline on a self-hosted lan by myself... It's a game-wide freeze, not a delay on the reaction, I don't actually seem to get this on a proper server either - just by myself (bomb explosions are dreadful).

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • Taylor
    • October 10, 2004 at 8:59 PM

    First released for HL.

    [Blocked Image: http://www.tayl0r.org/images/tc_ss1full.jpg]

    MIGHT NEED SOME MORE CRATES, TAYLOR.

  • Source Lighting

    • Taylor
    • October 10, 2004 at 8:56 PM

    I'm sure it'll take a few seconds to work it out when you get the editor.

  • Doom 3 wallpaper

    • Taylor
    • October 10, 2004 at 8:54 PM

    Oooo.

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