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Posts by Taylor

  • What are you playing now?

    • Taylor
    • December 18, 2013 at 6:37 PM

    Have they made it so you can command throw after dash punch without a kara cancel yet? :/


    I hear a lot of the new characters are broken. Broken in the not working sense with hitboxes in random places like a homage to ST T.Hawk.


    But get hype for Cammy in a Vega mask for fifth character.

  • What are you playing now?

    • Taylor
    • December 18, 2013 at 12:59 PM

    Ultra is it's a lazy update to a game I don't really play and I will buy it.

  • What are you playing now?

    • Taylor
    • December 17, 2013 at 12:11 PM

    Zelda: A Link Between Worlds
    This still feels like a Zelda game but is surprisingly unzeldary. There is a lot more freedom in the order you unlock stuff and your equipment is all available an hour into the game. It also has a weird mix of hardcore and casual: There are no tutorials and death is extremely punishing, but dungeons are amazingly simple... One has the boss key opposite the boss door. They don’t feel like Zelda dungeons but they’re still pretty fun. I like ALBW, but I could see it being polarising.


    Path of Exile
    I completed normal with a Witch and a Duelist with some friends, but I cannot be bothered to play through on Cruel and above. It’s got some nice systems, amusingly most of them originally from JRPG’s, but everything you see and do is so frightfully dull.

  • Taylor's Tat

    • Taylor
    • December 16, 2013 at 1:46 PM

    Yeah, there is a lot of Monty on the Run inspiration and I remembered one of the enemies in that is just a mug with an evil face on it. Amused me so I did the same... although they kind of look like cameras too. Game art is not my forte, unfortunately.

  • Taylor's Tat

    • Taylor
    • December 16, 2013 at 1:09 PM

    External Content www.youtube.com
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  • Taylor's Tat

    • Taylor
    • December 16, 2013 at 12:14 AM

    First Hour Superpower


    [Blocked Image: http://alexandertaylor.net/wp-content/upl…d28_montage.png]


    The theme for this months Ludum Dare was You Only Get One. I was hoping Death Is Useful would win, because I wanted to make a Zelda-style game where Death followed you around like an over-excited Na'vi shouting "hey listen" and offering up the solutions to puzzles even faster than Naughty Dog. However, instead we have this.


    Your character is capable of four 'powers' such as double jumping and becoming insoluble, however after the introduction you can only carry one of these with you. If you want to see all the rooms you'll need to play with all the powers. I made it in Unity (plus Photoshop, sfxr, and Abundant) but there is no Web Player version because of how I did my level structure.

    Jam Page

    This year I have made seven games. Eight if you include the one where I was employed for money and stuff.

  • Alien: Isolation

    • Taylor
    • December 14, 2013 at 10:38 AM

    I'm sorry but if you don't stop your negative energy I'm going to call Thrik.

  • Alien: Isolation

    • Taylor
    • December 13, 2013 at 6:13 PM

    Awesome screenshots.

    I'm over the Moon.

  • DOTA 2

    • Taylor
    • December 13, 2013 at 6:09 PM

    No, fuck all that. What the hell.

    [Blocked Image: http://i.imgur.com/xOb9Kjw.jpg]

  • DOTA 2

    • Taylor
    • December 13, 2013 at 12:00 PM

    Pendragon is another controversial figure that used to work on DotA1 but now works for Riot Games. When League launched he deleted the DotA1 site and replaced it with a League advert. Stay classy.

    They recently added Jinx who was the first non-child female character not to have huge boobage, although she is flat as a board and in a bikini so it comes across as a fetish more than anything else.

  • DOTA 2

    • Taylor
    • December 12, 2013 at 10:32 AM

    Hahaha, mouse over the bullet point about shop items getting stuck.


    Pretty cool patch. Legion Commander has now changed sex and race.

  • Sui Generis

    • Taylor
    • December 12, 2013 at 12:20 AM

    Everything looks impressive, but also like it's going to be unresponsive and frustrating to play? Could be wrong.

  • Alien: Isolation

    • Taylor
    • December 11, 2013 at 2:25 PM

    [Blocked Image: http://i.imgur.com/Y9tSUrt.gif]

  • VGX 2013

    • Taylor
    • December 9, 2013 at 1:14 PM

    https://twitter.com/PeterMolydeux/status/409496273046102016

  • Taylor's Tat

    • Taylor
    • December 7, 2013 at 5:15 PM

    I think there are a lot of terrain extensions in the store. I only make stuff out of cubes and sprites myself. The building blocks of true art.

  • Taylor's Tat

    • Taylor
    • December 7, 2013 at 11:22 AM

    Only the bullets hurt you so you should be able to move through the fireworks going up. The collision detection is wonky though! I don't sweep test anything, so it only checks collision for the frames that get rendered. If you have a low frame rate or things are moving too fast you can potentially step-over a bullet. This is not ideal but saved time in the jam.

  • Taylor's Tat

    • Taylor
    • December 3, 2013 at 1:27 PM

    Err, everyone I hope. There’s some really good stuff being made in Unity.

  • Taylor's Tat

    • Taylor
    • December 3, 2013 at 1:10 AM

    Nah, there's no logic coming from the particle system, it basically works how you would do it in a 2d shmup: I have a bullet manager that keeps track of all bullet objects (sprite + particle) and their velocity, and each frame it steps them and checks if the player is within 5 units* and if a bullet should be culled. When rockets explode they input bullet into the manager with a hard coded** script. Some patterns are instant whereas some take a little while to finish. There is also a global rank value that feeds into the patterns so they get harder, better, faster, stronger.


    * There is no sweep test! This is another game jam corner cut...

    ** Also bad! Game jam!

  • Taylor's Tat

    • Taylor
    • December 2, 2013 at 6:53 PM

    B-but rapidly changing colours means collect! It's in all modern games like Jet Set Willy.


    ... Yeah, I think if this was a full game I'd have some kind of explanation to what you're supposed to avoid and collect.


    I was briefly considering porting it over to iOS or Android but I imagine I'd make a big fat loss. I'm not even sure what I'd need to buy to start publishing on those platforms. Probably more than a Windows PC and ancient phone for starters.


    Edit: I recorded a video but the quality is rather sporadic.


    http://www.youtube.com/watch?v=4PwI8_r4OJg

  • Taylor's Tat

    • Taylor
    • December 2, 2013 at 12:33 AM

    [Blocked Image: http://alexandertaylor.net/wp-content/upl…02/finalall.png]

    The theme for this Game Jam was to take the first game you made and remake it with the skills you have since acquired. If you ignore messing around with game listings or modifying other games you arrive at my Fireworks game - where you were a flying girl dangerously near a fireworks display.

    Rockets rise from bottom of the screen, explode into a bullet pattern, and you have to dodge it while catching the extinguished firework. The game lasts 3 minutes, collecting fireworks advances time an extra 5 seconds and it gets rather difficult rather fast.

    The original was made in C++/SDL but this version runs in Unity, everything was made in 48-hours, I didn't have time to add sound so there is no sound. Windows version is higher resolution than the Web Player but you'll get the general idea either way.

    Jam Entry Page | Web Player | Windows

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