Oh.. darn.. Well I think by christmas then, if we are lucky.. ![]()
Posts by mawibse
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Where have you gotten the April 04 date?
I don't think Valve has given any dates after their previous date disaster
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Oh, sorry to hear. It worked like a charm on my 9700'a though, cranked up all detail levels to the maximum and it sill run great!
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I kinda liked the SP demo, anyone else tried it?
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Set it to cast a faint shadow... how?
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Got it submodelled and stuff.
It will be availible when I realease the map it's for.

[Blocked Image: http://mawibse.leveldesign.nu/fencemap.jpg]
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HL1 thats why the rather blurry texturing. (so it won't be too sharp against normal brush texturing)
It has submodels for gates, longer sections and such.
[Blocked Image: http://mawibse.leveldesign.nu/gate_01.jpg]
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[Blocked Image: http://newswire.gamehelper.com/images/gallery/12000/100/FarCry_01121003_PC.jpg]
Gawd I'm drunk. ....Please, don't let me puke no more.
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/Watches Mazy pet hole...

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Already in HL1 the best way to add details is through models, problem is that you hit the HL1 "model" memmory limitations pretty soon.
I've made and are making lots of models with low texture usage for my latest map and it turns out pretty good.
And if you're too lazy for MAX try Milkshape which will fast enough get you into modeling even though it has loads of limitations compared to the major packes.
Making HL models in Milkshape are not harder then making maps in Hammer, just a little diffrent.
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Both HL2 and D3 will rock my world, period. Really love what I've seen so far.
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I tried but I can’t get vbsp to make a bsp file of the dxf?
Or.. my friend has… or so I’ve heard.. kinda…
Lol, first post and I kick it off with something controversial.
