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Posts by mawibse

  • HL 2 - April 04 release - yes or no ?

    • mawibse
    • January 25, 2004 at 11:22 AM

    Oh.. darn.. Well I think by christmas then, if we are lucky..

  • HL 2 - April 04 release - yes or no ?

    • mawibse
    • January 25, 2004 at 11:09 AM

    Where have you gotten the April 04 date?

    I don't think Valve has given any dates after their previous date disaster

  • Farcry

    • mawibse
    • January 23, 2004 at 3:23 PM

    Oh, sorry to hear. It worked like a charm on my 9700'a though, cranked up all detail levels to the maximum and it sill run great!

  • Farcry

    • mawibse
    • January 23, 2004 at 9:10 AM

    I kinda liked the SP demo, anyone else tried it?

  • HL1 map fence prop

    • mawibse
    • January 11, 2004 at 1:14 AM

    Set it to cast a faint shadow... how?

  • HL1 map fence prop

    • mawibse
    • January 11, 2004 at 12:59 AM

    Got it submodelled and stuff.

    It will be availible when I realease the map it's for.

    [Blocked Image: http://mawibse.leveldesign.nu/fencemap.jpg]

  • Doom3 aint out yet, so here is nothing

    • mawibse
    • December 12, 2003 at 2:54 PM
    Quote from Bic-B@ll

    I CANT WAIT FOR THE SPIDERS WITH UPSIDE DOWN SCREAMING SKULLS, WHERE EVER DID THEY THINK OF THAT!?

    Hmm wasn't that Carpenters The thing?

  • HL1 map fence prop

    • mawibse
    • December 12, 2003 at 2:52 PM

    HL1 thats why the rather blurry texturing. (so it won't be too sharp against normal brush texturing)

    It has submodels for gates, longer sections and such.

    [Blocked Image: http://mawibse.leveldesign.nu/gate_01.jpg]

  • Farcry

    • mawibse
    • December 12, 2003 at 9:48 AM

    [Blocked Image: http://newswire.gamehelper.com/images/gallery/12000/100/FarCry_01121003_PC.jpg]

    Gawd I'm drunk. ....Please, don't let me puke no more.

  • nubba modeling

    • mawibse
    • November 18, 2003 at 2:07 PM

    /Watches Mazy pet hole...

  • So, anyone made a HL2 map yet?

    • mawibse
    • November 6, 2003 at 2:31 PM

    Already in HL1 the best way to add details is through models, problem is that you hit the HL1 "model" memmory limitations pretty soon.

    I've made and are making lots of models with low texture usage for my latest map and it turns out pretty good.

    And if you're too lazy for MAX try Milkshape which will fast enough get you into modeling even though it has loads of limitations compared to the major packes.

    Making HL models in Milkshape are not harder then making maps in Hammer, just a little diffrent.

  • Doom III leaves sour taste in my mouth...

    • mawibse
    • October 16, 2003 at 9:32 PM

    Both HL2 and D3 will rock my world, period. Really love what I've seen so far.

  • So, anyone made a HL2 map yet?

    • mawibse
    • October 16, 2003 at 9:21 PM

    I tried but I can’t get vbsp to make a bsp file of the dxf?

    Or.. my friend has… or so I’ve heard.. kinda…

    Lol, first post and I kick it off with something controversial.

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