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  3. kleinluka

Posts by kleinluka

  • Cool Kids modeling contest, make a crate

    • kleinluka
    • August 2, 2005 at 5:37 PM

    I wanna make a crate with a hole and georff inside but I'll leave that to mazzel~~ D;~~

  • TEXTURE DANCE OFF : Cartoon Texture

    • kleinluka
    • August 2, 2005 at 3:51 PM

    LOL menkey wins.

    lovely bananas.

  • Looking for weapon artist to work at Ubisoft

    • kleinluka
    • August 2, 2005 at 3:47 PM

    Hi M|N|0N

    you can send me an e-mail to the address i posted on page 1.

  • mike-o's max help thread

    • kleinluka
    • August 2, 2005 at 3:25 AM

    UVW Map modifier = <3

    in english:

    apply a UVW mapping modifier to your model. Right now it doesn't have any mapping coordinates so it doesn't know how to apply the texture onto the mesh.

    After that apply a UVW Unwrap modifier and go into edit mode if you want to do further more detailed changes

  • Looking for weapon artist to work at Ubisoft

    • kleinluka
    • August 2, 2005 at 1:48 AM

    no, none of the above.

  • Arbogast

    • kleinluka
    • August 1, 2005 at 10:50 PM

    I request that you change the citadel into a giant pringles can

  • Official Halflife 2 Textures

    • kleinluka
    • August 1, 2005 at 10:47 PM

    It's not hard. You just read the name next to person that submitted the texture in this thread. What's so hard about that?

  • Looking for weapon artist to work at Ubisoft

    • kleinluka
    • August 1, 2005 at 10:45 PM

    st0lve, sure.

    I'll say once again. We don't need people who can only model or only texture weapons. You have to be able to do both.

  • Landed Myself a Job!

    • kleinluka
    • August 1, 2005 at 5:59 PM

    grats

  • Looking for Environment Artist to work at Ubisoft Montreal

    • kleinluka
    • August 1, 2005 at 5:02 PM

    Still looking

  • Looking for weapon artist to work at Ubisoft

    • kleinluka
    • August 1, 2005 at 5:02 PM

    Still looking

  • Arbogast

    • kleinluka
    • July 31, 2005 at 11:14 PM

    Well I really love it a lot. Best looking custom map I've seen so far. The scaling is spot on.

  • Pre rendered high resolution shadows

    • kleinluka
    • July 31, 2005 at 8:32 PM

    half-life?

  • TEXTURE DANCE OFF : Cartoon Texture

    • kleinluka
    • July 31, 2005 at 8:30 PM

    thrik winr~

  • Strogg Wallpaper

    • kleinluka
    • July 31, 2005 at 7:09 AM

    ...like.

  • TEXTURE DANCE OFF : Cartoon Texture

    • kleinluka
    • July 31, 2005 at 7:03 AM

    i was gonna add some more weird stuff but for now this is it

    cartoony beachsand

    [Blocked Image: http://kleinluka.morphew.de/misc/cartoonyklein1.jpg]

  • WIP in WIP, post your level screenshots!

    • kleinluka
    • July 30, 2005 at 4:00 AM

    looks pretty good. the lighting could use some more variation. its pretty bland and boring right now

  • TEXTURE STAND OFF : SEWER WALL

    • kleinluka
    • July 29, 2005 at 3:16 PM
    Quote from mikezilla

    yeah thats original.

    yup, just like a lambda logo spraypainted onto a wall

  • TEXTURE STAND OFF : SEWER WALL

    • kleinluka
    • July 29, 2005 at 5:13 AM

    grafitty

  • TEXTURE STAND OFF : SEWER WALL

    • kleinluka
    • July 29, 2005 at 4:28 AM

    thats nice. i just made a test with that and darkened the bricks down to be sort of a brownish dark red and thought that looked pretty sweet in combination with the trim. try it.

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