1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. kleinluka

Posts by kleinluka

  • WIP in WIP, post your level screenshots!

    • kleinluka
    • September 24, 2005 at 4:42 AM
    Quote from Quakis

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/RET_001.jpg]

    That is a map I was working on for a Resident Evil mod i was on ages ago for the HL1 engine. Where did you get my textures from? And why do you claim its your map? TyrantII made it.

  • DESIGNER (Lead) Needed ASAP!!

    • kleinluka
    • September 24, 2005 at 4:35 AM

    Well you COULD just try and email her. See what happens.

  • DESIGNER (Lead) Needed ASAP!!

    • kleinluka
    • September 23, 2005 at 9:07 PM

    It's a headhunter. Nothing else... it's not untypical that they stumble upon a site like this and start advertising for jobs on behalf of other companies.

  • Mario flirts with the gay community

    • kleinluka
    • September 23, 2005 at 5:50 PM

    jezpuh go be annoying somewhere else plz

    those pictures are wrong. very wrong.

  • Sands of War 2 ingame media and new site

    • kleinluka
    • September 23, 2005 at 3:44 AM

    Why is the HUD affected by infrared view?

  • Hurricane Rita could be strongest storm to hit Texas

    • kleinluka
    • September 23, 2005 at 3:40 AM

    My hopes and thoughts go out to all the people in Texas and surroundings that this storm will go by without much damage.

  • Serious Sam 2 demo.

    • kleinluka
    • September 22, 2005 at 1:55 PM

    I won't even bother....

  • MAZY WERE ARE YOU ?!?!?!

    • kleinluka
    • September 22, 2005 at 1:53 PM

    That's awesome, D3

  • MAZY WERE ARE YOU ?!?!?!

    • kleinluka
    • September 21, 2005 at 7:57 PM

    Let's not go there...

  • Serious Sam 2 demo.

    • kleinluka
    • September 21, 2005 at 6:24 PM

    what?

  • Moving...

    • kleinluka
    • September 21, 2005 at 4:59 PM

    killer tomato, he is not a valve employee

    i have curtains but i can never bring myself to hang them up. GAH

    I'll post pics of my place later.. (here: http://www.mapcore.net/forums/viewtopic.php?t=3301)

  • totally random texture thread

    • kleinluka
    • September 21, 2005 at 2:47 PM

    OK look guys, you are getting some things mixed up here.

    Normal maps have nothing to do with shinyness. All they do is draw X Y and Z vector information from a texture (the normal map) to a flat surface which then reacts to specularity on the texture. As long as you don't overkill your specular and you make your normal map subtle enough to avoid having too much bumpyness but strong enough to show that it has depth, then there's absolutely no reason why you shouldn't use normal maps. I do this every day and I know that my work wouldn't look half as nice if I wasn't using normal maps. So before you say normal mapping sucks and makes everything look like shiny crap.... learn to use it right.

  • MAZY WERE ARE YOU ?!?!?!

    • kleinluka
    • September 21, 2005 at 2:38 PM

    Ferret called me the other day and asked me what the command was to activate wireframe mode in HL2.

    :/

  • totally random texture thread

    • kleinluka
    • September 20, 2005 at 3:34 PM

    Why is that? As long as you don't go overboard with the bumpyness and use it with a not so hysterically bright specular map you can get awesome results.

  • totally random texture thread

    • kleinluka
    • September 20, 2005 at 12:55 AM

    i love how you did the transition from stucco to stone at the bottom... its a nice texture. try making the texture not as greenish though.

    edit: (this was in response to a post that apparently has been deleted)

  • CryEngine2 techdemo

    • kleinluka
    • September 19, 2005 at 6:10 PM
    Quote from Grin

    Somehow I have the feeling the treeshadows could easily be faked on source, actually while I was wathcing it it seemed like it could have been faked on the video.Cool stuff, nevertheless.

    Quote from jayrabbit

    Most shadows in games are kinda "faked".There are very few games where shadows are actually (particularly) ray traced, e.g. Doom3

    Can you be a little less vague and elaborate ?

  • CryEngine2 techdemo

    • kleinluka
    • September 19, 2005 at 4:35 PM

    looks damn nice. I looooove the dynamic shadows on the trees.

    F'cking A.

  • Moving...

    • kleinluka
    • September 19, 2005 at 3:56 PM

    pictures. now.

  • Remaking Xen Textures

    • kleinluka
    • September 19, 2005 at 2:06 AM

    I'm with ferret on this one. I dont see the point of them stopping the hl1 version and wasting all the work. Oh well

  • Remaking Xen Textures

    • kleinluka
    • September 18, 2005 at 4:40 AM

    This should be in the texturing forum

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™