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  3. kleinluka

Posts by kleinluka

  • Just signed up

    • kleinluka
    • September 29, 2005 at 2:41 AM

    welcome.

    so where do you work?

  • Post your Place Extravaganza

    • kleinluka
    • September 28, 2005 at 7:31 PM

    i wont get any free copies, might just as well buy it somewhere :S

  • Post your Place Extravaganza

    • kleinluka
    • September 28, 2005 at 5:22 PM

    I need curtains.

  • :(

    • kleinluka
    • September 28, 2005 at 3:17 PM

    Stupid kids, man =/ They had their whole life still ahead of them....

  • Call of Duty 2 Demo, out now! - featuring BadMofo's map. :)

    • kleinluka
    • September 28, 2005 at 3:13 PM
    Quote from Mazy

    Oh yeah, detail textures = guh

    QFT ;/

  • job announcement

    • kleinluka
    • September 28, 2005 at 3:10 PM

    Awesome. And another mapcorian with a job!

    Sweet jesus, this place is on fire

    Good luck with your job.

  • "Hey man, you got a job!"

    • kleinluka
    • September 28, 2005 at 3:07 PM

    Awesome, congrats. Is it a full-time position or internship?

    GO MAPCORE! *impressed with the number of people at the core who are landing jobs in the industry lately*

  • Boost yourself

    • kleinluka
    • September 28, 2005 at 4:00 AM

    I'd rather gain a few pounds than lose them. For some reason no matter how much i eat I don't get fatter.

  • Stupidity reigns

    • kleinluka
    • September 26, 2005 at 9:38 PM

    mmmmm mother wheel. where art thou?

  • Sands of War 2 beta 1 released!

    • kleinluka
    • September 26, 2005 at 8:23 AM

    There is no problem with you voicing your opinion. Am simply stating that betas aren't usually polished. This is also beta 1, not beta 5 or 6. Most mods don't even make it this far.

  • Sands of War 2 beta 1 released!

    • kleinluka
    • September 26, 2005 at 7:36 AM

    You know, thats why its beta. I thougt this term was more or less understood around these boards

    Betas aren't final products.

  • 2D: Dystopia Painting

    • kleinluka
    • September 26, 2005 at 7:10 AM

    Very impressive!

  • Boost yourself

    • kleinluka
    • September 26, 2005 at 7:09 AM

    Thanks,

    good read. Now that i have my own george foreman grill I shall cook my own burgers instead of relying on good ole McD's

  • totally random texture thread

    • kleinluka
    • September 25, 2005 at 2:04 AM

    I guess it always depends on the type of look you want to achieve in your map.

    Each to their own..

  • WIP in WIP, post your level screenshots!

    • kleinluka
    • September 25, 2005 at 12:05 AM

    If he claims that he made it, then yes he's lying. AFAIK TyrantII doesn't map anymore. He goes to college in Massachussets. But lets not derail the thread too much. This was about WIP maps. PM me instead. Or let it rest. Cause frankly who cares...

  • WIP in WIP, post your level screenshots!

    • kleinluka
    • September 24, 2005 at 11:56 PM

    The map on the screen I posted was made by Tyrant II and textured by me 3 years ago. We never finished it though and the mod was cancelled.

  • WIP in WIP, post your level screenshots!

    • kleinluka
    • September 24, 2005 at 4:41 PM

    I just googled for MrFranswa and RECO and loook what i found:

    [Blocked Image: http://www.svencoopcentral.com/e107_files/dow…/reco-biggy.jpg]

    http://72.14.207.104/search?q=cache:UgT ... reco&hl=en

    funny shit. that is the exact same map that was in the mod i was on (like 3 years ago), and they are all my textures

    oh well...

  • Post your Place Extravaganza

    • kleinluka
    • September 24, 2005 at 3:58 PM

    Here's my place

    [Blocked Image: http://img251.imageshack.us/img251/6919/aptsept20057bv.jpg]

  • totally random texture thread

    • kleinluka
    • September 24, 2005 at 2:38 PM

    It's not so much about what an engine can handle. It's more about what the computer can handle that is supposed to run it. A 1024x1024 texture takes up 3 MB of memory. Add to that specular and normal map and you have 9 MB for one material.

    Just because you technically CAN use 1024s doesn't mean you should. At least not all over the place.

    HL2 uses some very high-res skins for their characters and some of their big static meshes because most of their level textures are 512s, so its a good tradeoff.

  • WIP in WIP, post your level screenshots!

    • kleinluka
    • September 24, 2005 at 2:24 PM

    I dont care if you use them . I just find it interesting how this stuff gets around in the community.

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