welcome.
so where do you work?
welcome.
so where do you work?
i wont get any free copies, might just as well buy it somewhere ![]()
I need curtains.
Stupid kids, man =/ They had their whole life still ahead of them....
Awesome. And another mapcorian with a job!
Sweet jesus, this place is on fire ![]()
Good luck with your job.
Awesome, congrats. Is it a full-time position or internship?
GO MAPCORE! *impressed with the number of people at the core who are landing jobs in the industry lately*
I'd rather gain a few pounds than lose them. For some reason no matter how much i eat I don't get fatter.
mmmmm mother wheel. where art thou?
There is no problem with you voicing your opinion. Am simply stating that betas aren't usually polished. This is also beta 1, not beta 5 or 6. Most mods don't even make it this far.
You know, thats why its beta. I thougt this term was more or less understood around these boards
Betas aren't final products.
Very impressive!
Thanks,
good read. Now that i have my own george foreman grill I shall cook my own burgers instead of relying on good ole McD's
I guess it always depends on the type of look you want to achieve in your map.
Each to their own..
If he claims that he made it, then yes he's lying. AFAIK TyrantII doesn't map anymore. He goes to college in Massachussets. But lets not derail the thread too much. This was about WIP maps. PM me instead. Or let it rest. Cause frankly who cares...
The map on the screen I posted was made by Tyrant II and textured by me 3 years ago. We never finished it though and the mod was cancelled.
I just googled for MrFranswa and RECO and loook what i found:
[Blocked Image: http://www.svencoopcentral.com/e107_files/dow…/reco-biggy.jpg]
http://72.14.207.104/search?q=cache:UgT ... reco&hl=en
funny shit. that is the exact same map that was in the mod i was on (like 3 years ago), and they are all my textures ![]()
oh well...
Here's my place
[Blocked Image: http://img251.imageshack.us/img251/6919/aptsept20057bv.jpg]
It's not so much about what an engine can handle. It's more about what the computer can handle that is supposed to run it. A 1024x1024 texture takes up 3 MB of memory. Add to that specular and normal map and you have 9 MB for one material.
Just because you technically CAN use 1024s doesn't mean you should. At least not all over the place.
HL2 uses some very high-res skins for their characters and some of their big static meshes because most of their level textures are 512s, so its a good tradeoff.
I dont care if you use them
. I just find it interesting how this stuff gets around in the community.