Posts by kleinluka
-
-
[Blocked Image: http://img456.imageshack.us/img456/5033/picture156mw.jpg] reminds me of [Blocked Image: http://engineer.tgkb.us/Dreadedfreeman.jpg]
-
shutup zilla, post pix!

-
i was the best baby ever~
[Blocked Image: http://img410.imageshack.us/img410/797/babyklein7lb.jpg]
-
dont worry, unreal* retired from mapping.
-
dod_enemy
but not for dod:s
-
i love the hl2 water shader
-
played it last night. looks hot.
dont jump into the water or you'll get "leeched"
-
remove the "en"
-
remove the "en"
-
Great post, Fletch. I agree with everything you said.
I think just by looking at today's mod websites and comparing them to the ones 'back in the days' makes you realize just how commercialized the way of thinking in the mod community has become. Many mods ask you to sign NDAs nowadays should you decide to join them and HELP them create content in your spare time for free. Yeah sure, you can all tell me now that this is for protection of the mod and that many people quit mods and then release all their work and screw said mods over big time...but personally I would stay far far far away from mods that make me sign some stupid contract instead of thanking me for devoting my precious spare time to their project. If a mod team approaches me with the initial fear and idea that I might screw them over in the long run then sadly I don't see a team attitude or an attitude of gratitude there but a scared-big-corporation attitude. I don't need or want to waste my time with that in my spare time.
The same thing goes for the targets mods set for themselves these days. We've had this problem in the past but it has become more obvious now. Everybody wants to be picked up by Valve and make it big, but instead of working towards releasing a good game they cover themselves in a bullshit pseudo-professional image they claim is proven by a bunch of nice renders of M16s and AK47s with nice shiny metal. Surpriseeeee, that shit isn't special anymore. Mods like CS and DOD didn't get where they are after one release. The first CS sucked ass. Even DOD sucked but it was still really fun because you could tell where they were going with their ideas and you knew that there would be more to come and things would only get better. I didn't expect awesome graphics, but they still got better with every release. Nowadays you see mods working so hard on making the most awesome looking project ever with team sizes reaching 50 and more...it seems to be the main thing that mods advertise their works with is visuals. And they all do it wrong. I don't even look at mods anymore that think I would somehow get impressed by how many awesome weapon renders they have, because that tells me that mod got it totally wrong and most probably won't even get anywhere close to a release. There are exceptions, yes. But they are rare.
Come back next week for Part II of my rant...maybe. I'm tired now.
-
they can't release the tool but CAN release the source code?


-
In terms of EA being the badboy of the industry:
Billboard for Electronic Arts placed in front of a competitor's building. The text is written in ASCII code and tells: "Now hiring!"
[Blocked Image: http://img482.imageshack.us/img482/3619/eahiring2ge.jpg]

-
-
looks cool. I'd play it just for the nostalgia effect and to see how you guys re-created black mesa and made it hot.
-
Get rid of that yellow/brownish stuff on the buildings/towers... its like theres a brown overlay on them, looks really weird.
-
sweet i like them. looks very "hellish"
-
A friend of mine had a roommate who was a very religious christian. His girlfriend wanted to have sex with him but he said no because he felt it wouldnt be the right thing to do as a christian and he wanted to wait until marriage. They ended up breaking up over it.
How stupid is that.
-
can you even compare the two?

-
so where does the LSD come in?
I use a 19" CRT at home
and two 19" CRTs at work. I was offered flatpanels at work but i didn't want them
