that's kind of pathetic though that they take over 2 months to reply to someone...
Posts by kleinluka
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I think with Valve you don't have to be too afraid of it ending up being a shit hole :wink:
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I like the way the environments look and the guns but the characters (soldiers specifically) look like toys to me

I hope that's gonna be changed
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cause a lot of game jobs demand overtime at some point which leaves not much space for studying... and it is a fucking stressful job... i couldnt imagine studying on top of working my regular days... i'd go crazy
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Quote from Pericolos0
this place should always be the very last option

isnt that the place we got kicked out of because evert wasnt old enough?

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MAZZLE I LOVE YOUR AVATAR!! ididnt know you were a troll 2 fan

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Yeah if you're going to study, avoid "game design" programs... They have bad rep in the industry and well...they are pretty useless.
My story on getting the industry...
I was working on textures ever since 99, creating custom content like cars and race tracks for a racing game called "F1 Racing Simulation" by Ubisoft. Soon after playing through Half-Life I started creating some custom stuff on the HL engine, like character skins and stuff... Then I started creating some environment textures... When Day of Defeat was released I became a really big fan and started hanging out on the forums and eventually teamed up with IR to texture a level which is now known as dod_jagd. I textured some more stuff with him and it and Valve ended up buying the mod which was great news for me as it meant my work would be included in the retail version.
After DOD, I joined a HL2 mod called Nuclear Dawn... One of the art directors on this mod was an Art director at Ubisoft, and he really liked my work and pitched my portfolio to the producer of Rainbow Six.. They interviewed me, and I got a job offer 3 weeks before graduating from Highschool... I moved to Canada a few weeks after I graduated and shipped Rainbow Six: Vegas. After that I worked on Surf's Up and Splinter Cell: Conviction. After 3 years at Ubi I decided it was time for a change and moved to Spain to work for Grin's Barcelona studio on the game Wanted. I also did some lighting there for the UT3 mission pack created by AGEIA. Now I'm back in Canada working for Eidos on Deus Ex 3. Year 4 in the industry for me. Exciting times

I agree that once you're in the industry and worked on a couple games it's pretty easy to stay in it... But for artists at least it is always important to have a competitive portfolio.
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yeah as if any of you would turn down a job at valve.... seriously, who can blame him?
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The story on the HUD is actually one thing I didn't like. I hate having to stop playing to read a bunch of text. It would have been a bit better with some basic voice acting/radio type thing. Not done playing it yet but so far it's pretty good.
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wow, congratulations! and i hadnt heard of this mod before.... *downloads*
thx for posting -
why didnt we do this when i was still in europe? doh!
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they are loving their Crazybump shape recognition filter a bit too much

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yeah im still quite happy with my sony ericsson w810i
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This is really cool! thanks a lot!
And welcome to Mapcore!

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I have only one thing to say...
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