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  3. kleinluka

Posts by kleinluka

  • Good luck Arttu :D

    • kleinluka
    • July 25, 2008 at 4:27 PM

    that's kind of pathetic though that they take over 2 months to reply to someone...

  • Good luck Arttu :D

    • kleinluka
    • July 24, 2008 at 6:09 PM

    I think with Valve you don't have to be too afraid of it ending up being a shit hole :wink:

  • Aliens: Colonial Marines news

    • kleinluka
    • July 24, 2008 at 2:55 AM

    I like the way the environments look and the guns but the characters (soldiers specifically) look like toys to me :/

    I hope that's gonna be changed

  • Moving on

    • kleinluka
    • July 24, 2008 at 1:43 AM

    cause a lot of game jobs demand overtime at some point which leaves not much space for studying... and it is a fucking stressful job... i couldnt imagine studying on top of working my regular days... i'd go crazy

  • Meeting?

    • kleinluka
    • July 24, 2008 at 1:40 AM
    Quote from Pericolos0

    this place should always be the very last option

    isnt that the place we got kicked out of because evert wasnt old enough?

  • Good luck Arttu :D

    • kleinluka
    • July 22, 2008 at 2:59 PM

    MAZZLE I LOVE YOUR AVATAR!! ididnt know you were a troll 2 fan

  • Good luck Arttu :D

    • kleinluka
    • July 21, 2008 at 6:58 AM

    Good luck

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  • How You Got Into The Industry

    • kleinluka
    • July 21, 2008 at 4:15 AM

    Yeah if you're going to study, avoid "game design" programs... They have bad rep in the industry and well...they are pretty useless.

    My story on getting the industry...

    I was working on textures ever since 99, creating custom content like cars and race tracks for a racing game called "F1 Racing Simulation" by Ubisoft. Soon after playing through Half-Life I started creating some custom stuff on the HL engine, like character skins and stuff... Then I started creating some environment textures... When Day of Defeat was released I became a really big fan and started hanging out on the forums and eventually teamed up with IR to texture a level which is now known as dod_jagd. I textured some more stuff with him and it and Valve ended up buying the mod which was great news for me as it meant my work would be included in the retail version.

    After DOD, I joined a HL2 mod called Nuclear Dawn... One of the art directors on this mod was an Art director at Ubisoft, and he really liked my work and pitched my portfolio to the producer of Rainbow Six.. They interviewed me, and I got a job offer 3 weeks before graduating from Highschool... I moved to Canada a few weeks after I graduated and shipped Rainbow Six: Vegas. After that I worked on Surf's Up and Splinter Cell: Conviction. After 3 years at Ubi I decided it was time for a change and moved to Spain to work for Grin's Barcelona studio on the game Wanted. I also did some lighting there for the UT3 mission pack created by AGEIA. Now I'm back in Canada working for Eidos on Deus Ex 3. Year 4 in the industry for me. Exciting times

    I agree that once you're in the industry and worked on a couple games it's pretty easy to stay in it... But for artists at least it is always important to have a competitive portfolio.

  • Finally, Adam Foster joins Valve

    • kleinluka
    • July 20, 2008 at 5:26 AM
    Quote from Jetsetlemming

    Apparently he DID turn down a job at Valve... repeatedly, and finally caved now.

    i didnt say he wouldnt i said. you guys wouldnt

  • Finally, Adam Foster joins Valve

    • kleinluka
    • July 19, 2008 at 2:57 PM

    yeah as if any of you would turn down a job at valve.... seriously, who can blame him?

  • Duke! The most weird trailer, ever?!

    • kleinluka
    • July 18, 2008 at 1:16 AM

    i'm sold

  • Finally, Adam Foster joins Valve

    • kleinluka
    • July 17, 2008 at 7:07 PM

    The story on the HUD is actually one thing I didn't like. I hate having to stop playing to read a bunch of text. It would have been a bit better with some basic voice acting/radio type thing. Not done playing it yet but so far it's pretty good.

  • Duke! The most weird trailer, ever?!

    • kleinluka
    • July 17, 2008 at 3:19 PM

    EPIC.

  • Finally, Adam Foster joins Valve

    • kleinluka
    • July 17, 2008 at 5:09 AM

    wow, congratulations! and i hadnt heard of this mod before.... *downloads*

    thx for posting

  • Meeting?

    • kleinluka
    • July 16, 2008 at 11:20 PM

    why didnt we do this when i was still in europe? doh!

  • Wolfenstein

    • kleinluka
    • July 16, 2008 at 11:19 PM

    they are loving their Crazybump shape recognition filter a bit too much :S

  • Guess whos working on the Wanted movie game

    • kleinluka
    • July 16, 2008 at 11:03 PM

    *hides*

  • New 3G iPhone

    • kleinluka
    • July 16, 2008 at 1:52 AM

    yeah im still quite happy with my sony ericsson w810i

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  • Unreal Visualisation Toolkit

    • kleinluka
    • July 15, 2008 at 5:45 PM

    This is really cool! thanks a lot!

    And welcome to Mapcore!

  • INS_Abdallah

    • kleinluka
    • July 15, 2008 at 5:42 PM

    I have only one thing to say...

    [Blocked Image: http://forums.mapcore.net/download/file.php?avatar=98_1213698959.gif]

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