this girl is such a stereotypical brit girl. lmao
poory boy.
this girl is such a stereotypical brit girl. lmao
poory boy.
Update:
http://kotaku.com/5154208/time-warner-s ... -eidos-bid
The Square Enix takeover bid for UK publisher Eidos Interactive solidified even further today, as 20% Eidos shareholder Time Warner throws its support behind the Japanese company's offer.
Once thought to be a front runner to buy out the company themselves, Time Warner is now backing Square Enix's recently revealed bid to buy out Tomb Raider publisher Eidos Interactive. Time Warner first invested in Eidos parent company SCi in late 2006, upping their 10% stake in the company to 20% last year. Now all 20% is firmly pledged to Sqaure Enix.
Between Time Warner's support and the management at Eidos asking stockholders to go along with the Square Enix bid, it is looking even more likely that 75% of shareholders will vote for the takeover come the March stockholder meeting.
god i hate maya.
*misses max* ![]()
congrats kokoz.
where is this studio located?
also the load times are longer if you use large pictures as thumbnails. kind of defeats the point of using thumbnails in the first place
tofu is just fucking with me, he used to live here too ![]()
Yeah i was just about to say that. mazy's showreel was fucking awesome! I guess a good way to think about it is: showreel for leveldesigner is not necessary, but if you go the extra mile and present it well it might score you some bonus points.
Dario Casali is my hero. He made crossfire.
Congratulations HP!!!! ![]()
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Frie looks so different from all the other pictures i've seen of him. he looks like a different person ![]()
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I have to say I'm really digging this Crytek expansion. Europe needs a strong leader in development. And also it gives me hope that I could find a good job should I ever get kicked out of Canada lol ![]()
GO CRYTEK!!!! ![]()
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Very very cool. I'm looking forward to seeing more about this! ![]()
There is not standard formula to what a "level designer" does in the industry. It's different from company to company. Didn't we have this discussion before? ![]()
On the other hand I don't know any other game engine besides the Half-Life/Quake era engine where "entities" are called.... "entities", so I guess it's all a matter of what you're used to. Different engines, different names. It's the same with Maya and 3DMax. Some tools that essentially do the same thing are named differently.
Quote from tofuHey mate
Yeah... unintentional traveling but that's the way the last year turned out, for one reason or another! Looking forward to settling here for a while. Budapest is great, lots of culture - looking forward to getting into the music scene and then I can compare it fairly to MTL
How's the big freeze going anyway? Sergeuy/Steve still there?
big freeze is going alright... went skiing on Saturday, so I'm making the best of it
Serguei moved to Vancouver last year to work at Disney/Propaganda.... Speve-O is still here I think. I never see him or talk to him. He's kinda just doing his own thing... I hope Budapest works out for ya
I'm trying to get my permanent residency in Canada right now so that's my goal for this year ![]()