what are we gonna joke about now??
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Posts by kleinluka
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something tells me this is still part of their PR machine and maybe preparation for a release?
or mabye not 


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well honestly, is anyone surprised? they havent released shit in over 10 years
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At Eidos we hired a lot of juniors this last year and they are performing at 125% and are really motivated because it's their first ever game job. I've had mixed experiences with Juniors. Some are really clueless and have no idea about the industry, but others can be worth gold. Obviously, a company always needs to balance the juniors with seniors, if not just for financial reasons..
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i wonder what the creationists would do without science now

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its just the media trying to scare people....OMG IT CANT BE CONTAINED !!!!!!!





i'm sure in 2 months nobody will talk about it anymore
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to be honest i dont really care about game reviews. most of them are paid for anyway and the people that write them have no clue. like that guy who reviewed open season and gave it a shitty score because it wasn't mature and challenging enough for him like his FPS games. well duh its a game made for kids. i trust user scores more than the actual review scores.
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K&L was okay... wasnt horrible but wasnt great either~~~~~~~~
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http://gamasutra.com/php-bin/news_index.php?story=23302
A court has approved Square Enix's takeover of U.K.-headquartered Tomb Raider house Eidos, according to an announcement today by Eidos' board of directors.
Square Enix hopes that the acquisition of a major Western game publisher will give the Tokyo, Japan-based firm a greater foothold in Europe and North America.
The takeover is on track to become effective on April 22, when Eidos franchises such as Tomb Raider and Deus Ex will come under the same roof as Square Enix's revered Final Fantasy series and other properties.
The court today also confirmed Eidos' capital reduction. Dealings in Eidos shares will suspend on the London Stock Exchange at 5 p.m. local time on April 21, when shares will be delisted.
At 6 p.m. that evening, Eidos shareholders are to receive 32 pence in cash for each Eidos share. Eidos shares will be canceled at 8 a.m. on April 22.
In late March, over 85 percent of shareholders, representing 99.92 percent of shares, voted in favor of Square Enix’s $117 million takeover.
Square Enix made its bid official in February this year.
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fuck survival mode is hard
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wasn't his girlfriend's name Sandy? at least thats what he said in one of the picture extravaganza threads
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He was a really active member too. He was active as recently has March 23rd... This is really sad

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Are you serious???? Oh my god

[Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif][Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif][Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]I still remember him from the IRC channel and from on here. He was quite a regular member too! That is really sad news
I dont even know what to say.Rest in peace watah~~~~~~

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Quote from Furyo
Even that doesn't work out Dan. The company needs to have a safe way to measure the actual amount of work provided, and that's not easy.For instance you can have numerous examples of people pretending to do overtime work, so they can get more compensation time at the end of the project. In reality these guys may very well come in at 10, leave at 4 to go to the gym until 5 or 6, then come back just in time to order food for the evening, eat their dinner at 7 and pack it all up and go home. These guys still have worked less than they should have in a normal day, but the only way to check the "overtime" is the number of times you've ordered food. Producers do that, and producers also give you your compensation days...you do the maths.
Well I work at Eidos not at Ubisoft. Things are a bit different there. We work on a basis of trust as far as overtime hours is concerned. And so far nobody has abused the system. Keep in mind that it's not as big a studio as Ubisoft by far. Also, we don't have a gym inside the building. People who do the things you just described dont deserve to even get paid or work in this industry in the first place.
Also overtime worked can be checked by when you made perforce check-ins.... emails sent etc.. it's not that hard, and usually you're not alone anyway so if theres somebody whos claiming more overtime hours than he actually worked it's not that hard to check it, at least where I work.
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People get exploited in many industries. But that can't really be an argument for saying it's normal or even RIGHT. It's not.
Luckily at Eidos for every hour I work extra I get an hour given back to me in vacation time. So I can't complain right now. And if I work overtime we're told to leave by 9:30 cause they want us to have lives and they don't want people to burn out. As long as the employees respect this gesture and work productively during the day and put in their hours I think this should be the way all companies should handle it.
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Quote from Furyo
On a related note, I've been offered to do a presentation down in Florida at Full Sail, and I can't figure out whether I even have something of any interest to say and therefore whether I should accept. The presentation can be on whatever I want, and the crowd is going to be mostly artists and animators, both fields in which I wouldn't know where to start. Have you guys had similar experiences?
I did a presentation at SCAD about how to get into the industry, false expectations, interview/portfolio tips, and networking.... i can send you the presentation when im home.
Quote from FuryoThey need degrees to do that, which reinforces my point that people should get an education

Not necessarily.
I'm not saying getting a degree is stupid. Just saying it might not be necessary if you have enough street cred and hands on game dev experience already and want to stay in the industry. That's just my personal opinion.
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Quote from Furyo
When you're 35-40 (or whatever) and you become tired of designing levels, that degree will help. Again if you're a designer, no program out there can help you more than modding experience would.
Yes but also don't forget that most people who stay in the industry for that long don't stay level designers for 20 years, they climb up the ladder and become managers, producers, etc.