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  3. kleinluka

Posts by kleinluka

  • octinium!

    • kleinluka
    • August 13, 2004 at 8:55 PM

    nyc sux =( dirthole.

  • Modelling challenge

    • kleinluka
    • August 13, 2004 at 8:53 PM

    One day I'll be modeling the INTERNET.

    Nice submissions so far

    Include the polycount if possible

  • de_ungarn

    • kleinluka
    • August 12, 2004 at 5:12 PM

    Looks beautiful. I'd change the rocks texture though, looks all blurred and... not.. rocklike.

  • Doom 3

    • kleinluka
    • August 12, 2004 at 5:10 PM

    did engie make that?

  • Medal of Honor Pacific Assault Delayed

    • kleinluka
    • August 11, 2004 at 1:39 PM

    or DOD. OR BETTER THAN CS. Yeah... who knows, eh?

    :-o

  • dod_harvest by Ewok - Alpha Screens

    • kleinluka
    • August 11, 2004 at 1:33 PM

    stop reviving old threads D: D: D:

  • Medal of Honor Pacific Assault Delayed

    • kleinluka
    • August 10, 2004 at 12:41 PM

    They'll milk Q3 like Valve milked HL.

  • Phun with Physics

    • kleinluka
    • August 9, 2004 at 9:46 PM

    yus cause hl2 > *

    :-? :roll:

  • What do you think of Doom 3?

    • kleinluka
    • August 9, 2004 at 9:45 PM

    C cause it gets repetitive really quick.

  • TEXTURE CONTEST MAYAN TECH WALL

    • kleinluka
    • August 9, 2004 at 9:44 PM

    mikey what are those bee nest thingies at the top supposed to be? hehe

    I'm making one as we speak but dunno how to submit b/c no file uploadage at work and no pc at home (yet)

    D:

  • Medal of Honor Pacific Assault Delayed

    • kleinluka
    • August 9, 2004 at 3:00 PM

    gearbox should have patented the one-click feature thing

    /Me slices EA into pieces and feeds them to the dogs

    Then again, you shouldn't worry, cause BiA will own the shit out of MoH anyway...

    But still, thats so totally EA it hurts :evil: :evil:

  • Rick james died :(

    • kleinluka
    • August 6, 2004 at 10:01 PM

    Rick who?

  • dm_fairytale - a snarkpit contest entry

    • kleinluka
    • August 6, 2004 at 2:17 PM
    Quote from Squad

    Ditto.

    I used to do that too when i was still mapping for HL, whats wrong with colours?

  • Doom 3

    • kleinluka
    • August 6, 2004 at 2:15 PM
    Quote from FrieChamp

    or has anyone checked out the arcade game (in the cafeteria at the beginning) "Super Turkey Puncher 2000" or whatever it was called? That was cool too

    I played that for like 10 minutes

  • Doom 3

    • kleinluka
    • August 3, 2004 at 9:51 PM

    everyone at work plays it.. i need to get my headphones so i can join the fun~~~~

    (but i dont like the way it looks...doesnt feel like the way doom used to feel... its too sci-fictionish...doom was like gothic..)

    oh well ;/

    ING!~

  • TKO Software hiring a level designer

    • kleinluka
    • July 30, 2004 at 10:48 AM

    don't. they'll make yuo work on cell phone games

  • take notes

    • kleinluka
    • July 28, 2004 at 8:14 PM

    a cell phone can store notes and phone numbers but okay

    and there are also these little handheld pocket PCs. get one of those.

  • take notes

    • kleinluka
    • July 28, 2004 at 11:37 AM

    cell phone

  • oldskool site

    • kleinluka
    • July 28, 2004 at 11:33 AM
    Quote from Mazy

    Yup ~Its funny when I try to think back on the first time i joined #mapcore I just cant remember it, but back then I was like a total nub, I could barely speak english (okay I could, but I was still kinda nubish, so I guess it isnt that strange). I would probably never have guess that I would end up spending years in that cursed channel

    Its just funny to see how many of us have grown up with mapcore, and especially since more and more people from it gets gaming biz jobs then it does remind you that it is something special, something that we probably shouldnt take for granted and that it will probably be something that we will always look back on, i know I will (mainly on engineer and hello.jpg, of course)

    But I mean, are there any other leveldesign communities that have hung around for as long and as hard as mapcore? As far as I know then we're one of a kind.

    /me flipflops back to work

    hmm well Polycount is a nice community.. There are more 3D/2D Artists than Leveldesigners though

    but they dont have engineer. thats true

  • Some renders!

    • kleinluka
    • July 24, 2004 at 6:46 PM

    i was just about to ask the same question

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