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  3. kleinluka

Posts by kleinluka

  • Half-Life 2

    • kleinluka
    • November 23, 2004 at 3:26 PM
    Quote from ShaDoW

    Valve has already explained quite a lot of these things, in a subtle way, ingame.

    Though, they have to maintain a certain balance between story, conversations and the gameplay itself. So far they've been keeping that up quite well in my eyes. There could have been indeed, explained more through events or things you stumble upon in the game... but this might make things a bit too complicated after a while for players less immersed in the Half-Life universe.

    Good point though.

    In my opinion they were a little too vague with the dialogue and could have told at least A BIT more about what had happened since the first game etc. instead of leaving it ALL to the player's imagination. Ah well..

    edit: I agree with most of what curman and taylor said.

  • Remake HL textures

    • kleinluka
    • November 23, 2004 at 1:35 PM

    make some

  • Half-Life 2

    • kleinluka
    • November 23, 2004 at 1:33 PM

    What I don't quite understand is why do I have to buy a book to find out about all these things? I mean yeah, the mystery in HL2 is cool but they really should have adressed these things in the game itself. If not all, then at least some or the majority of it.

  • The Last Citizen MOD

    • kleinluka
    • November 22, 2004 at 10:12 PM

    oh yeah, duh. even worse!

    As for the site, or more specifically the feature list it looks like a big bag of hot air and nothing more :/ There are three team members... You guys seem to be really ambitious about your project but at the same time very naive and unrealistic.

    meh. i'll shuddup now

  • forkliftuh

    • kleinluka
    • November 22, 2004 at 6:22 PM

    nice OL

  • The Last Citizen MOD

    • kleinluka
    • November 22, 2004 at 3:59 PM

    This has to be the worst promo thread for a mod ever.

    I'm surprised you don't understand that its pointless to make a mod for HL1 when the sequel to the game is already out with a much more capable engine. Lets face it, HL1 is based on QUAKE 2, the engine is 6 years old and the community is moving over to Source.

    Your idea of implementing physics and mirrors is nice and dandy but a bit late. Why should I play a HL1 mod that has mirrors if there's a HL2 mod that has them too, only nicer looking and with all the other advantages that come with the source engine? Same goes for the physics.

    Also, you don't tell the people you are seeking to recruit for your little project to "Shut the fuck up." - People are granted their opinion here. And suggesting you to use Source isn't "excessively harsh".

    You are not exactly making the most professional impression here so don't be surprised if you don't get a positive response on your request.

  • The Last Citizen

    • kleinluka
    • November 22, 2004 at 3:52 PM

    The point is nobody cares if you make mirrors work in HL or not. The engine is 6 years old and Source is out. Starting a mod for HALF-LIFE 1 at this point is pointless.

  • The Last Citizen MOD

    • kleinluka
    • November 22, 2004 at 1:22 PM
    Quote from FrieChamp

    1. Dont post 2 threads.2. Update the content ("We also plan to port the MOD to Source when it's finished" hellooo?)

    3. A new physics engine? Why and how?

    Frie, note that this is a HL1 mod.

    i don't see the point in creating a HL1 mod at this time but yeah whatever.

  • Omg, Mega64 DVD

    • kleinluka
    • November 21, 2004 at 7:54 PM

    tetris > *

  • Half-Life 2 Screenshot-thread!

    • kleinluka
    • November 21, 2004 at 5:39 PM

    from the coast level:

    http://%7boption%7d

  • Half-Life 2

    • kleinluka
    • November 21, 2004 at 5:53 AM

    i just beat it and man.... hl2 is the best game i've ever played. hands-down.

    I'm amazed. The ending is brilliant and makes me anxious to find out what's next. The art direction did an absolutely beautiful job. They somehow managed to create a completely unique world. To me the game felt like I was reading a book. Only I was in it. All the characters feel like real people. So awesome.

    THANK YOU VALVE!

  • New Brothers in Arms Trailer!

    • kleinluka
    • November 20, 2004 at 6:35 PM

    so i saw the trailer.... and it rocks... cant wait to play this game.... GJ gearbox!!!

  • New Brothers in Arms Trailer!

    • kleinluka
    • November 20, 2004 at 1:37 AM

    omfg

    *clicks*

  • My First Custom HL2 Map.

    • kleinluka
    • November 19, 2004 at 6:06 PM

    and a sink.

  • CSS - Melon fever!

    • kleinluka
    • November 19, 2004 at 5:33 PM

    where's the download

  • If u could travel to any place where would u go ?

    • kleinluka
    • November 18, 2004 at 11:33 PM

    and then mazzle would beat them up with a giant rubber tilde.

  • Post pics of you and your HL2 box! (if you have one)

    • kleinluka
    • November 18, 2004 at 7:25 PM

    omai thrik~~~~~~

  • Post pics of you and your HL2 box! (if you have one)

    • kleinluka
    • November 18, 2004 at 6:23 PM
    Quote from Nz-Nexus

    lol, actually.. err... *cought*.... err. *cought*

    Well! at least...

    I dont know.

    ah ok. that answered my question.

  • Remake HL textures

    • kleinluka
    • November 18, 2004 at 5:51 PM

    Bump maps are greyscale maps.. But the sort of greyscale map you need for the normal map conversion is different from the usual bump map as you cant have too much fuzz in it or the normal map will look pooish.

    You can take your diffuse, desaturate it, then mess with levels till you have something that is useable (check the preview pane in the normal map converter in PS to see what it looks like). Sometimes you have to manually go in and brighten some parts up in order to get the right effect.

  • Post pics of you and your HL2 box! (if you have one)

    • kleinluka
    • November 18, 2004 at 5:44 PM

    So who of those is you?

    Thanks.

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