or Zilla.
Posts by kleinluka
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bye mino, good luck with the visa!

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why no food?

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i use camtasia. records audio too..
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now you need to tell us who it is at least

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why dont you just apply? it's not like there's anything to lose, right?
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I meant to say FIRST POST and for some reason wrote PIST POST.
whatever.
Kleinluka.
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I'll take it if you don't want it.
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randy pitchford destroyed my thread.
see first post.

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Space Mou------- AAAAAAAAAAHHHHHHHHHHHHH!!!!
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Quote from PaK-RaT
ooooh featured artist cuz yer at ubisoft now huh klein. Hey guys, he's a big softy, dont let the big pretty logo intimidate y'all (whaddya want from me eh? this is what firiends are for *wink*)
-R
So is this is all you had to say for your pist post?? bitch =)
welcome to the core, Ross~~
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For those who are too lazy to click... (like me,.. until i clicked)
QuoteDisplay MoreI know that this question has been asked quite a few times in interviews and e-mail enquiries, so I'm going to put the speculation to rest.
Are you going to port to Source? and/or Will there be a Half-Life 2 version?
After careful analysis of the technology, the decision has been reached to offer a Source version of Nightwatch in addition to the current release plans. There are, at this time, no plans to abandon development for Half-Life 1, though. We're all very excited about the Source engine and would like those who have purchased Half-Life 2 to be able to enjoy Nightwatch in a higher-quality, more feature-rich environment.
I'll also pre-answer some likely fallout questions:
What will this do to the release date?
The mod's release may be pushed back slightly by this concurrent development process, although we are recruiting additional staff in order to compensate. We know people have waited a long time for Nightwatch, but this compromise will result in a more enjoyable end product for the great majority of players whose machines can handle the Source engine, while still allowing our Half-Life engine users to play the mod.
Will we be seeing Source media, then?
Yes. The next media release will hopefully include some of the new Source stuff in addition to original Half-Life engine screenshots. This obviously depends on what progress has been achieved by that time, so more info will be given about that as the date approaches.
Okay...but if you're doing this, why aren't you moving over to Source entirely?
A fair portion of our potential player base still hasn't moved over to Source, and we don't want to sacrifice playability for them. Also, a lot of very nice content obviously already exists for the Half-Life version, and it would be unfortunate to lose the stuff that can't be ported. If the potential user base situation changes significantly before release time, we may decide to drop the Half-Life 1 version, but there are no plans to do this at the moment.
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well hello there, watch out for that jolly train there mate.
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I just want to elaborate on what Mazy said..
Add some trims to your buildings.. And by that I don't mean flat textured trims but modeled/brushworked trims. The broken parts could use a lot more polys too... unless you want it to look like something from 4 years ago. Same thing with that strange.... hole that leads into something that looks like a sewer. It's almost SQUARE. Use more polygons!!!
The whole thing lacks composition. You need to rounden the whole thing off. I'll see if I can post a detailed document on this later on for everyone to read.
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already been answered 4 years ago. It's a heatwave effect... i bet it looks really nice in motion. Farcry had it in a few places like on pipes and stuff and its really neat.
Map looks good. Needs some more detail in some places to make it feels more alive and you should do somethign about the ocean just suddenly ending there like the edge of the world... but its going in the right direction.
Good stuff.
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yes indeed you do, we dont want nexus bashing in every damn thread on this forum.
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whats with the recent trend of EA bashing?
its like becoming a fashion or something..
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very good work nexus. will you join my mod?