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  3. kleinluka

Posts by kleinluka

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • kleinluka
    • January 5, 2005 at 6:41 PM

    I like when people say "it needs much more work" and then don't go into detail about WHAT NEEDS WORK.

  • HL: Nightwatch Chapter 2

    • kleinluka
    • January 5, 2005 at 6:38 PM

    RD I want to be as cool as you

  • EA buys 20% of UbiSoft

    • kleinluka
    • January 5, 2005 at 3:18 PM

    http://yahoo.reuters.com/financeQuoteCo ... 655_newsml

  • HL2world - Dumber than I thought..

    • kleinluka
    • January 5, 2005 at 3:02 PM

    Wo1f is mistaken. So is Jezpuh.

    Take your generalizations elsewhere.

    http://news.bbc.co.uk/1/hi/uk/4142147.stm

  • Doom3 can produce larger environments than Source?

    • kleinluka
    • January 5, 2005 at 3:36 AM

    I still dont understand why people have to have these MY ENGINE IS BETTER THAN YOURS bitchfights. It's all preference.

  • Doom3 can produce larger environments than Source?

    • kleinluka
    • January 5, 2005 at 3:12 AM

    so whats the point of making a map that is the size of the grid? or why is it important

  • Doom3 can produce larger environments than Source?

    • kleinluka
    • January 5, 2005 at 2:45 AM

    great its a strip of terrain. yay.

    i dunno...

  • Raven hiring Level Designers for unannounced project

    • kleinluka
    • January 5, 2005 at 12:32 AM

    I don't see concept art, screenshots and a design document so I'm not gonna join your mod.

    ehhhhhhh nevermind

  • HL2world - Dumber than I thought..

    • kleinluka
    • January 5, 2005 at 12:30 AM

    this is why mapcore is way better than all the other communities on the net.

  • EA buys 20% of UbiSoft

    • kleinluka
    • January 4, 2005 at 6:29 PM

    [Blocked Image: http://img132.exs.cx/img132/8531/ubiea3ic.jpg]

  • EA buys 20% of UbiSoft

    • kleinluka
    • January 4, 2005 at 4:38 PM

    Interview with Yves Guillemot (Ubisoft President) about EA stock aquisition:

    http://%7boption%7d

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • kleinluka
    • January 4, 2005 at 1:38 PM

    It's good to see you back 3D Mike. Nice map you got there. I don't like the spikey rocks in the front and I think you could integrate the other ones a bit better too but it's a damn fine piece of work you have there. Kinda reminds me of Myst

  • ZAPHOD/MACMAN: Lighting in de_prodigy, reveal your secrats!?

    • kleinluka
    • January 4, 2005 at 1:35 PM

    I wouldn't call the lighting in HL2 dynamic. Dynamic lighting to me means lighting that changes with moving objects, like a lamp that is rolling around on the floor changes the lighting and shadows etc. And since he was asking for "dynamic shadows" - no i don't think that is possible in Source.

  • HL2DM - Scorpius

    • kleinluka
    • January 3, 2005 at 2:18 PM

    meh frie. what does it matter~

  • Maya vs 3dMax

    • kleinluka
    • January 3, 2005 at 12:46 PM

    max gives me anal bleeding too, sometimes. It can be VERY frustrating... but I guess it's all part of "getting the hang of it"...

  • Maya vs 3dMax

    • kleinluka
    • January 2, 2005 at 11:02 PM

    never really used maya so max has my vote.

  • dm_underpass *download beta 3*

    • kleinluka
    • January 2, 2005 at 8:40 PM
    Quote from FrieChamp

    Frontpage?

    agreed, I think it's well deserved.

  • Small Insurgency Update

    • kleinluka
    • December 30, 2004 at 10:56 PM

    good stuff but i am worried about all the shadows and highlights that are painted onto the texture.... use more specular and normal mapping goodness

  • Trip to Thailand

    • kleinluka
    • December 30, 2004 at 7:32 AM
    Quote from Bic-B@ll

    did you happen to swim out to the rock? that would be cool

    how funny.....not.

  • dm_underpass *download beta 3*

    • kleinluka
    • December 30, 2004 at 7:23 AM

    nice pics dude. is it just me or does the map seem really big?

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