I like when people say "it needs much more work" and then don't go into detail about WHAT NEEDS WORK.
Posts by kleinluka
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RD I want to be as cool as you
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Wo1f is mistaken. So is Jezpuh.
Take your generalizations elsewhere.
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I still dont understand why people have to have these MY ENGINE IS BETTER THAN YOURS bitchfights. It's all preference.
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so whats the point of making a map that is the size of the grid? or why is it important
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great its a strip of terrain. yay.
i dunno...
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I don't see concept art, screenshots and a design document so I'm not gonna join your mod.
ehhhhhhh nevermind
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this is why mapcore is way better than all the other communities on the net.
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Interview with Yves Guillemot (Ubisoft President) about EA stock aquisition:
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It's good to see you back 3D Mike. Nice map you got there. I don't like the spikey rocks in the front and I think you could integrate the other ones a bit better too but it's a damn fine piece of work you have there. Kinda reminds me of Myst

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I wouldn't call the lighting in HL2 dynamic. Dynamic lighting to me means lighting that changes with moving objects, like a lamp that is rolling around on the floor changes the lighting and shadows etc. And since he was asking for "dynamic shadows" - no i don't think that is possible in Source.
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meh frie. what does it matter~
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max gives me anal bleeding too, sometimes. It can be VERY frustrating... but I guess it's all part of "getting the hang of it"...
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never really used maya so max has my vote.
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good stuff but i am worried about all the shadows and highlights that are painted onto the texture.... use more specular and normal mapping goodness
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nice pics dude. is it just me or does the map seem really big?