Doesn't work for me either. It would be nice if you could post info and media directly into the thread.
Posts by kleinluka
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I didn't realize it was old until a second ago.
DUH
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I'd like to see a flatshaded render

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you could probably convert alot of your face mesh detail into a normal map and cut down on some polys on the head and use them for the dress.
Is this supposed to be an actual character or more of a "world model" that lies around in the map somewhere..
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Looking nice OL. As Frie said, the proportions are kinda weird. But so is your reference pic so I can't blame you. Looking really solid.
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haha awesome! i love it. Can you post the flat for the head as well? I like that especially

nice one
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Once you've done a few you should get the hang of it...
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Jezpuh can you just keep your unconstructive blabber out of here? thanks.
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Quote from Nz-Nexus
I knew it! I knew it. Valve used history books and TurtleRock studios used google to make the map. I knew it, i saw it.
[Blocked Image: http://www.h-g-canal.org.uk/images/hereford.jpg]
what
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does anybody else notice this new trend of dark night maps with fancy lighting? whats up with that.
It looks good but I'd like to see some green trees and not so close together

gg
big improvement over your last map
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Lighting etc looks awesome, but I'd like to see some non-squareish/weirdly HL1-style clipped sidewalks.
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Aren't they fighting in Carentan as well?
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thats what makes it cool
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He said he's "getting" it

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Actually a method that I prefer doing INSTEAD OF dodge/burn is to use brushes for doing highlights and shading. I feel like it somehow gives me more control over my art as I can just put everything on its own layer and assign a layer style to it, etc etc.. I almost never use dodge&burn.
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Doubt you'll have a hard time finding a new job Zappy.
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