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Posts by RD

  • dm_intensity HL2DM

    • RD
    • December 23, 2004 at 4:09 PM

    try replacing the white lights with lightblue ones, even tho ferret seems to be obsessed with ur color palette. I think blue will look better, or make the white much less bright.

  • HL2DM - Exodus

    • RD
    • December 23, 2004 at 4:03 PM

    I know the blood is cool but try using a bit less or diffrent shapes of blood.

    Apart from that the map doesnt seem to have much except the standard props. Standard houses, standard streets, and like u said its all blocky.

  • dm_petrol

    • RD
    • December 23, 2004 at 3:48 PM
    Quote from RabidMonkey

    No, I suppose I haven't learned anything regarding lighting in the 3 years I've been mapping.

    That would be pretty fucked up

  • HL2DM - Scorpius

    • RD
    • December 22, 2004 at 4:44 PM

    i hope the map isnt as small as i think it is (iceworld?).

    Lighting is very nice, but ur main battle area is 2 small imo and gameplay ala killbox. Unless those areas on the second floor are accessable, and if they are the area below still needs to be bigger to have some vertical action. And delete all the props

  • dm_intensity HL2DM

    • RD
    • December 22, 2004 at 4:38 PM

    looking good, needs some cool stuff tho. Its just a bit weird to have a pit of sand inside some building. Also im getting tired of all those railings and see thru textures, u never know if u can shoot thru em or not or if ur gonna hit the enemy or a metal bar. And i dont like stuff inbetween me and the enemy that blocks 50% of my view

  • Finding a mod team worth your while 101

    • RD
    • December 19, 2004 at 10:17 PM
    Quote from -Stratesiz-

    Mods usually fail at level design. For me, level design is everything. You can have mediocre models and other visuals as long as the playability and level design is great. I don't really care about concept art as it doesn't really tell anything about the mod itself. Weapon models don't really tell much either. The two aforementionned are rather common as the main media content. Mods that have only such content to display will fail.Both mods fail to show decent level design content. Judging by the previous work of the LDs for the first mod it will fail.

    My opinion is exactly the opposite, and its free!! A good mod (multiplayer) is fun even in a hollow box with 2 players. The maps can add alot but the basics of the mod r more important. Then u build the map around it.

    Ive mapped for 2 mods, leaded one and then refused hundred of thousands, because they were all going to die.

  • Had to post this before anyone else did

    • RD
    • December 13, 2004 at 4:19 PM
    Quote

    Hey, this map ended just like my last relationship, in a pit of dispair

  • dm_petrol

    • RD
    • December 12, 2004 at 9:37 AM

    maybe he hasnt learned lighting yet?

  • Mapcore should pwn the Valve Map contest

    • RD
    • December 12, 2004 at 9:28 AM
    Quote from mike-0

    They mean that now, but not later. When judging begins, the judges will be so sick of the same textures/models that they will lean towards custom content.

    I hope you people trying for this dont put exploded car props in your maps.

    They should already be sick of all their content then and would never have released HL2, theyve been working with it for a decade.

    Anyway last time they held a contest, a datacore ripoff won. They dont get sick of their own stuff, that would be dumb cuz theyre the developers and they know its about the players. Also it took like 2-3years before ppl started getting tired of the hl1 textures

  • DM - 4-8 players - "Dress Down Day"

    • RD
    • December 11, 2004 at 11:56 AM

    looks like alot of close quarter battling

  • dm_rebar

    • RD
    • December 11, 2004 at 11:48 AM

    this is definitely the best source map ive seen so far. And looks like it fits HLDM as well. Id add some more colour, brightness and a happy skybox.

    Btw doesnt this belong in the hl2dm contest forum?

  • dm_echo

    • RD
    • December 10, 2004 at 11:33 PM
    Quote from JynxDaddy

    ...no HL2DM has realistic enviroments, the two current maps are taken right out of the SP game.

    Quote from Crackerjack

    Times have changed my friend....and I would suggest moving along with it.

    Those maps suck. Valves isnt looking for community maps to get the same boring rushed maps they put in themselves. The gameplay isnt good right now, and there is nothing wrong with colorcoding stuff or moving platforms. Halflife singpleplayer didnt have colorcoded weaponplacements, but the multiplayer was filled with it.

  • sonicdm_dm1 Beta Layout playtest.

    • RD
    • December 10, 2004 at 11:24 PM

    pick an interesting theme

  • dm_petrol

    • RD
    • December 9, 2004 at 4:34 PM

    i cant view the images

  • dm_echo

    • RD
    • December 9, 2004 at 4:33 PM

    it looks like it could be a CSS map as well, too realistic. Hldm has unrealistic stuff like moving platforms and coloredcoded spots where guns lay. At least that was hldm1

  • Battlefield 2

    • RD
    • December 5, 2004 at 6:10 PM

    they ruined it

  • de_shapingcity

    • RD
    • December 5, 2004 at 9:53 AM

    get rid of the bloody props, put some thought into it. Bloody bloody hell

  • On the sanctity of marriage. Oh the irony is delicious!

    • RD
    • December 5, 2004 at 9:48 AM

    so the states with high divorce rates r pissed off about it, and the states with low divorce rates arent. What did u expect

  • HL2 mod - "The 7th Sign" in need of mappers

    • RD
    • December 4, 2004 at 2:16 PM

    id focus on MP first as well, but thats stretching into years anyway, at least for all the mods ive seen completed.

  • you all realize right?

    • RD
    • December 3, 2004 at 10:21 PM

    i wanted to join a server running airboat or something, but it was filled with Nazul and some other kiddo. 2players max, what the hell were u thinking nazle

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