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Posts by RD

  • Operation:Shadow Phoenix looking for coder(s)

    • RD
    • June 6, 2005 at 12:38 PM

    obviously the foreign insurgents r more powerful than the US army

  • Operation:Shadow Phoenix looking for coder(s)

    • RD
    • June 5, 2005 at 8:18 PM

    coders at mapcore

    Anyways some feedback.

    Ditch the singleplayer to speed things up and make some more original aliens (kinda look like gigers now)

  • WIP in WIP, post your level screenshots!

    • RD
    • June 5, 2005 at 4:39 PM

    well im paying for pitrd.com also, im probably gonna let that go tho

  • Beast WIP

    • RD
    • June 5, 2005 at 10:57 AM

    give it a longneck

  • WIP in WIP, post your level screenshots!

    • RD
    • June 5, 2005 at 10:51 AM
    Quote from mike-0

    anyone got a good, free web host for me?

    Make an awesum map, someone is bound to give u sum free space then=)

    Or drop by #mapcore , talk to toad (he gave me sum space=))

  • "We want more!"

    • RD
    • June 5, 2005 at 10:46 AM

    Most ppl workin on movies arent loaded

  • Operation:Shadow Phoenix looking for coder(s)

    • RD
    • June 4, 2005 at 9:17 PM

    do u want any feedback from us or just lookin for recruits=)

  • Groundbreaking Revolution!

    • RD
    • June 3, 2005 at 2:14 PM
    Quote from JynxDaddy

    More fake?

    DOH

  • Classic movie poster

    • RD
    • June 3, 2005 at 11:38 AM

    whose head is it? Y not chucks???

  • Battlefield 2 Goes Gold!

    • RD
    • June 2, 2005 at 9:22 PM
    Quote from Tequila

    But surely with a pirate version you won't be able to play online, which is kinda the whole point of the game? Good for getting an early taste though.

    And how are you finding Boiling Point? I'm just getting into it.

    Boilingpoint is pretty cool, lotsa freedom and missions to do. Lotsa bugs too (havent bothered me yet tho), and the combat is pretty weak. But i guess its more about adventuring the giant jungle country=)

  • Reel - modeling and texturing (game artist)

    • RD
    • June 2, 2005 at 4:30 PM

    Maybe try some more fantasy lighting instead of the red light evrywhere =)

  • SoW1 vs. HL2 - Graphic quality

    • RD
    • June 2, 2005 at 4:24 PM
    Quote from RD

    [Blocked Image: http://www.insurgencymod.net/argyll/hl2/no_chance.jpg][Blocked Image: http://www.sandsofwar.net/images/4452_1115564545.jpg]

    Look at the textures Zacker. U can see even from a mile away that the SOW textures arent looking very spiffy, but HL2's are.

  • prey vid

    • RD
    • June 2, 2005 at 4:20 PM

    oh i didnt see the spike (screen was small), but that would explain all the blood

  • Battlefield 2 Goes Gold!

    • RD
    • June 2, 2005 at 4:18 PM

    already have it

    Playing boilingpoint more tho

  • prey vid

    • RD
    • June 2, 2005 at 12:17 PM

    i thought it was sweet, but a little lame that the kid died from being thrown at a wall, and not being shot or torn apart =(

  • Reel - modeling and texturing (game artist)

    • RD
    • June 2, 2005 at 11:27 AM

    very zweet=)

  • SoW1 vs. HL2 - Graphic quality

    • RD
    • June 2, 2005 at 11:18 AM

    Its about the ridiculous comparison Friechamp. SOW screens have textures downscaled, well lit and faced straight on. HL2 screens r dark, textures stretched and faced from an angle

  • A couple more

    • RD
    • June 1, 2005 at 3:02 PM

    scary place

  • SoW1 vs. HL2 - Graphic quality

    • RD
    • June 1, 2005 at 2:57 PM

    [Blocked Image: http://www.insurgencymod.net/argyll/hl2/no_chance.jpg]

    [Blocked Image: http://www.sandsofwar.net/images/4452_1115564545.jpg]

    Quote from Zacker

    Biased comparisions are worth nothing.

  • prey vid

    • RD
    • June 1, 2005 at 2:43 PM

    what was disturbing about the little kids?

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