i dont think its actually a map, more like a testbox for the textures am i rite ![]()
Posts by RD
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what does it have to do with intelligent design

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renaissance

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i dont see any review
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AWEOSME!!!!!
a-we-osme
But mikeZ noticed somethings, which i absolutely missed
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im waiting as well!!
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Quote from DanielAragon
to spellbinder: just because fish are cold blooded doesnt mean they cant feel pain...im pretty sure the can as can snakes and otehr cold blooded animals.correct me if i am wrong =]
http://www.cotrout.org/do_fish_feel_pain.htm
Its unlikely they do, thank god
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justice visits america
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flabbergasting site, luv the music
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Quote from D3ads
No No No!!!
lol.. The scale is fine, here I'll prove it to you:
[Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/payback/pbman_dr.jpg]
This is classic.
The guy has to jump to reach the doorknob, ffs

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AMAZING!!!!!!!!
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i dont even see the water
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a list
of mappers
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we used to have a mappers list. Something like that would be nice, but in a better way
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only a sociopath would have an excuse for this
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Quote from hessi
i compile my level and play it for the first time. building cubemaps works fine. if i reaload the level the ambientlighting seems to not be present on all dynamics. has anyone had this problem before? i don't know what to do.
Yes ive had this problem as well. Usually reloading the map another time seems to fix it, for me at least.
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luv the outside, luv the bar, rest needs work
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thats what spain looks like. I dunno where this maps supposed to take place tho
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got a samsung syncmaster910t . Pixel response time is at 25ms tho, and i thin its supposed to be 10-15 maximum. Doesnt really bother me tho