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Posts by Bic-B@ll

  • Oh that wacky EA

    • Bic-B@ll
    • February 5, 2006 at 9:52 PM

    you get a hat, a shirt, and as much office supplies as you can steal on your way out

  • totally random texture thread

    • Bic-B@ll
    • February 5, 2006 at 8:19 AM

    the window looks great but the rest is terrible, the background has nothing to it and the outer glow is just fake

  • de_corse

    • Bic-B@ll
    • February 5, 2006 at 6:12 AM

    i'd just like to say that his map is a pinnacle of awesome, great job on it. i ran around and took pictures of a bunch of problems, i'll post them up once i figure out the pw to my ftp

    (wee 1000 posts)

  • Steam Friends is back!

    • Bic-B@ll
    • February 1, 2006 at 1:03 AM

    [email protected]

  • Crysis - Crytek's new game

    • Bic-B@ll
    • January 31, 2006 at 10:49 PM

    CRYstal meth

  • Crysis - Crytek's new game

    • Bic-B@ll
    • January 31, 2006 at 7:44 PM
    Quote from FrieChamp

    Yes.

    As you might have seen, the game hasofficially been announced and there is another article out, this time in the British PC Zone

    i'm sold

  • Some new baby pics

    • Bic-B@ll
    • January 31, 2006 at 2:18 AM

    rofl

  • Stalker is dead? [updated]

    • Bic-B@ll
    • January 31, 2006 at 12:01 AM
    Quote from Izuno

    no suspense. Just recall the history. in 2004 it was supposed to ship in 2004. In 2005 it was supposed to ship in 2005. Unpredictable things happened in both years. Now in 2006 we all hope it will actually ship. Given it is still January 2006, a lot can happen between now and Dec 31, 2006. So....we'll see what happens.

    so you're saying the trend will continue?

  • Stalker is dead? [updated]

    • Bic-B@ll
    • January 30, 2006 at 8:38 PM

    what does that mean?

    stop leaving us in suspense

  • de_corse

    • Bic-B@ll
    • January 29, 2006 at 12:05 AM

    I'll tell your mother.

  • So are video games art?

    • Bic-B@ll
    • January 28, 2006 at 4:46 PM

    i totally said it best

  • totally random texture thread

    • Bic-B@ll
    • January 28, 2006 at 8:07 AM

    that looks super awesome curman, but yeah, the bottom part has a poor transition

  • totally random texture thread

    • Bic-B@ll
    • January 27, 2006 at 10:22 PM

    vivi that looks great, you shuld normal map the wood on the top and bottom though

  • [WIP] Presidio

    • Bic-B@ll
    • January 27, 2006 at 4:09 PM
    Quote

    it's pixelated because transparency (not opaque as you can see), the resolution is 512x512, not bad for a simple spider web. But the alpha usage makes aliasing, that's a norm.

    i'm aware, i meant that you should use an alpha channel to make the lines smooth

  • [WIP] Presidio

    • Bic-B@ll
    • January 27, 2006 at 7:30 AM

    the word is awesome

  • Move-In mod is out

    • Bic-B@ll
    • January 27, 2006 at 2:42 AM

    turn your flashlight on

  • [WIP] Presidio

    • Bic-B@ll
    • January 27, 2006 at 2:12 AM

    looks great, i like how you used three differen textures on the displacement, the cracked mud looks great. and on the second pic that plant looks great the pider web is a nice thing also, although why is it all pixelated, use a tga with transparancy so it will look smoother.

    a lot of the map is lacking in detail though

  • SDK update

    • Bic-B@ll
    • January 26, 2006 at 9:17 PM

    hammer crashes if you try to slice a sphere and i wish displacement maps were not totally white in untextured mode, give them a visgroup color or shade them or outline the edges or something.

  • dm_lostsouls

    • Bic-B@ll
    • January 26, 2006 at 6:56 PM

    lol

  • ET Catridges

    • Bic-B@ll
    • January 25, 2006 at 11:46 PM

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