you get a hat, a shirt, and as much office supplies as you can steal on your way out
Posts by Bic-B@ll
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the window looks great but the rest is terrible, the background has nothing to it and the outer glow is just fake
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i'd just like to say that his map is a pinnacle of awesome, great job on it. i ran around and took pictures of a bunch of problems, i'll post them up once i figure out the pw to my ftp

(wee 1000 posts)
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Quote from FrieChamp
Yes.
As you might have seen, the game hasofficially been announced and there is another article out, this time in the British PC Zone

i'm sold

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Quote from Izuno
no suspense. Just recall the history. in 2004 it was supposed to ship in 2004. In 2005 it was supposed to ship in 2005. Unpredictable things happened in both years. Now in 2006 we all hope it will actually ship. Given it is still January 2006, a lot can happen between now and Dec 31, 2006. So....we'll see what happens.
so you're saying the trend will continue?

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what does that mean?
stop leaving us in suspense

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I'll tell your mother.
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i totally said it best
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that looks super awesome curman, but yeah, the bottom part has a poor transition

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vivi that looks great, you shuld normal map the wood on the top and bottom though
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it's pixelated because transparency (not opaque as you can see), the resolution is 512x512, not bad for a simple spider web. But the alpha usage makes aliasing, that's a norm.
i'm aware, i meant that you should use an alpha channel to make the lines smooth
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the word is awesome
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turn your flashlight on
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looks great, i like how you used three differen textures on the displacement, the cracked mud looks great. and on the second pic that plant looks great
the pider web is a nice thing also, although why is it all pixelated, use a tga with transparancy so it will look smoother.a lot of the map is lacking in detail though
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hammer crashes if you try to slice a sphere
and i wish displacement maps were not totally white in untextured mode, give them a visgroup color or shade them or outline the edges or something. -
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