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  3. Bic-B@ll

Posts by Bic-B@ll

  • Post here and i will DRAW you an avatar !!!

    • Bic-B@ll
    • May 7, 2006 at 6:07 AM

    you only say that because you got one

  • WIP in WIP, post your level screenshots!

    • Bic-B@ll
    • May 7, 2006 at 6:02 AM
    Quote from PhilE

    I decided to take a break from my css map and do something with The Hidden content. Took me about 30 min, will never be turned into a full map. I thought I might as well post it here since I've hardly posted any of my stuff (yet) Mostly practicing my lighting techniques.[Blocked Image: http://www.phile.mberkshire.com/random/screenshot.jpg]

    cables on the floor have become the new crates

    looks nice and sharp with some cool lighting

  • Post Your Desktop 2006~~~

    • Bic-B@ll
    • May 7, 2006 at 5:52 AM

    im up in the air between these two backgrounds

    http://images.deviantart.com/i/2003/41/ ... _Samba.png

    http://upload.wikimedia.org/wikipedia/c ... rove03.jpg

  • [WIP] Presidio

    • Bic-B@ll
    • May 7, 2006 at 5:20 AM

    i liked that you colored the skybox to match the ground texture as closely as you can, it's very important that there is not contrast between the two becuase it looks terrible if there is.

  • Post here and i will DRAW you an avatar !!!

    • Bic-B@ll
    • May 6, 2006 at 11:48 PM

    it's a pyramid scam of avatars

  • It's not just softballs...

    • Bic-B@ll
    • May 6, 2006 at 5:01 AM

    i have no idea who's who D:

    (the contrast and sharpness on your camera are winn)

  • a logo design

    • Bic-B@ll
    • May 6, 2006 at 4:59 AM

    looks rpetty damn sharp though the solid center is off. it's nice for a fancy logo though often logos need to be simpler

  • de_sidewalk

    • Bic-B@ll
    • May 5, 2006 at 8:18 PM

    it looks too blocky, the buildings are made up of mostly 90 degree angles and are completely flat. i'd suggest adding awnings, balconies, flower pots, window frames etc to break it up. on top of that it always looks nicer if you add roof tops that extend a bit over the edges to wrap things up nicely.

    it does look pretty nice though, i like the layout and the smoothness of the streets

  • Post here and i will DRAW you an avatar !!!

    • Bic-B@ll
    • May 4, 2006 at 1:00 AM

    mojo you will keep the dwight avatar and you will like it!

    i want a ninja pirate leprechaun viking avatar please.

  • Editors

    • Bic-B@ll
    • May 4, 2006 at 12:56 AM
    Quote from Zaphod

    I think the first maps I ever edited were for red alert. sweet sweet fields of tundra, rocky cliffs and rivers . . . and all the gems and ore that I want!!! muhahahaha!

    i had fun with that too. me, my brother, and my dad would play on the LAN so i'd make a triangular map with some water and cover it all in the good ore. those were some intense battles

  • Editors

    • Bic-B@ll
    • May 3, 2006 at 9:16 PM

    i started with strip clubs in duke nukem

  • Editors

    • Bic-B@ll
    • May 3, 2006 at 2:11 AM

    jazz jackrabbit was the shit

  • [WIP] dod_omaha v2

    • Bic-B@ll
    • May 3, 2006 at 1:03 AM

    for the love of god, don't use the hl grass/mud

  • Post Your Pic Extravaganza 2006 ~~!

    • Bic-B@ll
    • May 2, 2006 at 6:09 AM

    heh you do look really asian in your sig

    i like the tactical grip you've got going on in the sig beter than the one handed retarded gangster who can only hit a 72' chevy and an amana side-by-side refridgerator-freezer position

  • Open season for level design positions?

    • Bic-B@ll
    • May 2, 2006 at 3:36 AM

    [Blocked Image: http://www.penny-arcade.com/images/2006/20060501.jpg]

  • "Impending Doom" Progress Journal

    • Bic-B@ll
    • May 2, 2006 at 1:36 AM

    pretty nice. i saw this pic today and it reminded me of this thing you're making:

    http://www.deviantart.com/view/9995181/

  • Open season for level design positions?

    • Bic-B@ll
    • April 30, 2006 at 3:30 AM

    you made 1 map and got hired? you just made that map too D:

  • Brothers in Arms : Hell's Highway Officially announced.

    • Bic-B@ll
    • April 29, 2006 at 11:28 PM

    just pause the video and wait for it all to load and then play it

  • Brothers in Arms : Hell's Highway Officially announced.

    • Bic-B@ll
    • April 29, 2006 at 7:53 AM

    heres a link to the ingame footage

    http://media.games.ign.com/articles/693 ... 81031.html

  • Brothers in Arms : Hell's Highway Officially announced.

    • Bic-B@ll
    • April 29, 2006 at 12:06 AM

    that bazooka sequence looks pretty damn cool with the headtap and everything but i think the scene is kind tarnished because the building on the left (and most of the other parts of the screen) looks iffy with pure white lighting

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