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  3. Bic-B@ll

Posts by Bic-B@ll

  • Quake 2 mappers get your hiking gear! (PIX ON PAGE 2!)

    • Bic-B@ll
    • June 8, 2006 at 6:40 AM

    i'm more of a 1.8 person myself

  • All hail the Valve

    • Bic-B@ll
    • June 7, 2006 at 8:52 PM
    Quote from ginger_lord

    Valve havn't done an SDK update in months, if not a year. We need the backend code for all there new stuff like HDR.

    what are you talking about, i'm pretty sure they broke the sdk just last week

  • All hail the Valve

    • Bic-B@ll
    • June 7, 2006 at 4:20 AM

    i hope they release that level aboard a boat that was cut, it looked pretty neat. i couldn't imagine putting so much work into somthing like that and never having it see the light of day.

  • WIP in WIP, post your level screenshots!

    • Bic-B@ll
    • June 5, 2006 at 2:58 AM

    who puts a well on a raised cement platform?

    looks great although i can't stop a single shadow.

  • Aliens Are Among Us...

    • Bic-B@ll
    • June 4, 2006 at 5:22 AM
    Quote from Pericolos0

    blood cells also have no dna.

    red blood cells don't have dna because they have no nucleus, which is also why they are produced in bone marrow and can't reproduce themselves. according to the scientists this alien stuff can.

  • Ouch...

    • Bic-B@ll
    • June 3, 2006 at 7:09 AM

    i would consider those maps and models to be progress

  • Aliens Are Among Us...

    • Bic-B@ll
    • June 3, 2006 at 6:24 AM

    cool beans

  • June's Low Poly Modelling Contest!

    • Bic-B@ll
    • June 3, 2006 at 5:43 AM

    mommy

  • Ouch...

    • Bic-B@ll
    • June 3, 2006 at 2:53 AM

    i searched my mapcore log which its about 3 years old and he has maybe 20 lines of talking, with 10 of them being smilies. there's nothing there

    however i found this funny:

    [04] [curman] It's DaveL! The creator of de_dust and de_dust2.

    [04] [DaveL] no it isn't, that would be DaveJ

    [04] [curman] No.

    [04] [curman] It's you.

  • Fun with your games

    • Bic-B@ll
    • June 2, 2006 at 1:19 AM

    does the 1 nature damage for the top players mean that the damage went into the tens of millions?

  • Studio 1

    • Bic-B@ll
    • May 26, 2006 at 8:49 PM

    the engine doesnt do your work justice

  • Rockstar Vienna closed

    • Bic-B@ll
    • May 25, 2006 at 8:42 PM

    what the fuck? they didn't even tell their employees?

  • [WIP]: [CS:S] de_shrooms (not psycadelic) **update**

    • Bic-B@ll
    • May 24, 2006 at 3:31 AM

    im hurt

  • [WIP]: [CS:S] de_shrooms (not psycadelic) **update**

    • Bic-B@ll
    • May 24, 2006 at 2:07 AM

    :roll:

  • Hitman Blood Money goes gold!

    • Bic-B@ll
    • May 21, 2006 at 9:43 PM

    is there a klein hotel?

    [Blocked Image: http://www.zeroproof.com/bicball/flamingo.jpg]

  • Hitman Blood Money goes gold!

    • Bic-B@ll
    • May 21, 2006 at 12:18 AM

    awesome

  • Hammer / CSS

    • Bic-B@ll
    • May 20, 2006 at 8:33 AM

    as far as i know, cube maps are used for reflective information, either for a world surface (apply to face id) or for models. place cubemaps around your world at eye level at major points, when your run your map type buildcubemaps in your console. this will build a cube of pictures of the area that are used for reflections. take a look at the example de_cbbl and dm_jailmapthing to get an idea of spacing, i'm not really sure myself.

    feel free to correct me other people

  • Hammer / CSS

    • Bic-B@ll
    • May 20, 2006 at 7:38 AM

    cubemaps?

  • WoW: Burning Crusade

    • Bic-B@ll
    • May 20, 2006 at 5:52 AM

    (who the hell gets their video game news from the new york times?)

  • I've got a proper job!

    • Bic-B@ll
    • May 20, 2006 at 5:50 AM

    i was wondering where you got off to. congrats

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