1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Bic-B@ll

Posts by Bic-B@ll

  • WIP in WIP, post your level screenshots!

    • Bic-B@ll
    • June 19, 2006 at 7:15 PM

    dding ding ding. looks awesome

    it looks like it should be a little wider though?

    [Blocked Image: http://static.flickr.com/42/104556146_b2572ce3ba_o.jpg]

  • Evening shots

    • Bic-B@ll
    • June 16, 2006 at 8:09 AM

    ...how in the hell?

  • WIP in WIP, post your level screenshots!

    • Bic-B@ll
    • June 16, 2006 at 6:16 AM

    i love it. the ceiling is kind of lacking though

  • I consider to buy one of these [GP2X]

    • Bic-B@ll
    • June 16, 2006 at 4:56 AM
    Quote from RD

    Nevermind i checked the screens on google, it looks worse than nes rpg's

    you're judging an 8 year old hand held rpg on its graphics?

  • Gearbox Cogs, Level Design and Texture Artist for BiA3

    • Bic-B@ll
    • June 16, 2006 at 4:50 AM

    Fucking liar.

  • Gearbox Cogs, Level Design and Texture Artist for BiA3

    • Bic-B@ll
    • June 16, 2006 at 4:20 AM
    Quote from mikezilla

    It's not a commute bic, it's a relocation.If you are selected we put you up in an apartment for the duration of your contract... and you can watch movies at my house or something.

    i was kidding there's no way id be able to not go to college and relocate to texas to make games no matter how neat it sounds

    cool that you do the apartment stuff, i wouldn't expect that

  • Gearbox Cogs, Level Design and Texture Artist for BiA3

    • Bic-B@ll
    • June 15, 2006 at 10:37 PM

    new york is too far of a commute

  • I consider to buy one of these [GP2X]

    • Bic-B@ll
    • June 15, 2006 at 6:49 PM

    here

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • Bic-B@ll
    • June 15, 2006 at 6:46 PM

    the mip would probably look better overall if it were desaturated some

  • In The Works ...

    • Bic-B@ll
    • June 15, 2006 at 7:21 AM

    make it the bomb site!

    oh wait...

  • Vileville WIP

    • Bic-B@ll
    • June 15, 2006 at 6:59 AM

    i like it a lot though it completely lacks in differentiation, the same exact textures/models are used on every building and it looks bad. give some buildings darker bricks or something, balconies, i dont know.

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • Bic-B@ll
    • June 15, 2006 at 2:16 AM

    burning garbage would be pretty sweet though...

    keep it in mind

  • Studio 1

    • Bic-B@ll
    • June 14, 2006 at 11:38 PM

    :arrow: http://studentpages.scad.edu/~zaford20/project.html

  • Developers ditching PS3 in favor of Wii?

    • Bic-B@ll
    • June 14, 2006 at 9:30 PM

    (pseruter if any of you know him) has said several times that the ps3 is more difficult to develop for

    "As for PS3 having a "much more powerful processor" (Corlan said that, I think, not you, create), that is incorrect. The Xbox 360 has three PowerPCs, the PS3 has only one. The difference comes in the "SPEs" (special processing elements) that they attached to the PowerPC in the PS3. These special processing elements have a very limited set of things that they can do very fast. It's basically like a hybrid CPU/GPU, it's designed to do the same operation over and over for different sets of data.

    Basically, the "theoretical" performance of the PS3 is higher, but in reality, it will never come even close to achieving its full theoretical performance. It will be impossible to keep all the SPEs at full processing capacity all the time -- it's hard enough to do it on the Xbox 360.

    Here's something else to remember -- the Xbox 360 is nowhere near its full potential yet. Madden 06, for example, can run on a single processor at the same speed as it runs now. As people move up the learning curve, graphics will get better and better, just as they did for PS2/Xbox over the years. The PS3's learning curve is steeper, and isn't able to borrow from existing knowledge. I mean, if you've worked on the Xbox, moving to the Xbox 360 is very simple, but the PS3 is very, very different from the PS2."

    "I mean, this is not coming from a "fanboy" of either system, but I know a lot about the systems and what they can do, especially the Xbox 360, and I think that the Xbox 360's potential is so much easier to unlock than the PS3's that it is better. There's so many neat things that the Xbox 360 does that developers aren't even using yet -- for example, it ships with voice-recognition software built in.

    The PS3 is also very restrictive in terms of memory, which is a killer for today's games. I mean, let me put it this way -- Madden fit pretty much exactly into 32 MB on Xbox, 24 MB on PS2, etc. When EA ported it to Xbox 360 (I worked on that), it fit pretty much exactly into 512 MB. Any game development cycle has a big ol' chunk of time devoted to "memory finding" -- cutting stuff so that you can fit into your memory budget. PS3 has 256 MB of regular RAM and 256 MB of VRAM, and the kernel takes up 60 MB of the RAM. That means some textures have to be cut, or some models have to be reduced. "

  • Wow...

    • Bic-B@ll
    • June 14, 2006 at 6:59 AM

    you can see that bitch in the background!

    (is it wierd that i know exactly where that screenshot was taken from? (take the vent in the top right plz))

  • best convo i have ever had *its funny*

    • Bic-B@ll
    • June 13, 2006 at 10:56 PM

    all of mapcore should join this mod and make his dream a reality

  • Wow...

    • Bic-B@ll
    • June 13, 2006 at 10:53 PM
    Quote from KoKo5oVaR

    [Blocked Image: http://screenshots.downseek.com/9309/screenshot.gif]I was playing that when i was 11 :/

    8

  • I consider to buy one of these [GP2X]

    • Bic-B@ll
    • June 13, 2006 at 10:50 PM

    neo geo was the shit. you should pick up biometer unitron, it's a neat final fantasy type of game

  • First post - Countryside map.

    • Bic-B@ll
    • June 12, 2006 at 1:04 AM

    i like it a lot, it has great atmosphere, though it lacks in lighting. (beware that people can turn the ground sprites off and see other people giving them an advantage over those who leave them on, it can make things seriously lame)

  • Evening shots

    • Bic-B@ll
    • June 8, 2006 at 7:57 PM

    #2 ftw

    what kind of camera?

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™