Posts by Bic-B@ll
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i like it other than the fact that you could colorize the picture with brown and not notice any difference

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i just don't find it that entertaining to play a game that is 90% based on random odds, i understand that there can be great skill in picking the right cards and the right time, but it's just not anything satisfying for me :\
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and fyi i was giving my opinion on why i didn't enjoy it
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those last two shots look really awesome, the first looks a bit funny because the fog doesnt blend with the sky well
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yeah i saw that stuff, it just lacks competition and excitement which sort of ruins it for me, it plays like solitaire

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easy way: take another texture and overlay it on top to get it the detils you want

[Blocked Image: http://www.zeroproof.com/bicball/cementtex.jpg]
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yeah when ever i get those edges i press
ctrl j
ctrl e
ctrl j
ctrl e
ctrl j
ctrl e
ctrl j
ctrl e
ctrl j
ctrl e
and they're gone
i've found this to be one of the best texture tutorials:
http://www.twisted-strand.com/ut_tutori ... index.html
mike made a nice one on tiling:
http://www.mapcore.net/forums/viewtopic ... 2&start=15
the link above is real good too, there is a login on http://www.bugmenot.com for the site
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I want a boat.
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oh fuck yes web 2.0 graphics. i got inspired by a page i saw and created my sig yesterday. i got a bit carried away though

the screenshots look nice, i'm downloading now

oh just played it, the graphics look great, the game though is a little...simple? im not totally sure what iw as doing, apparently you just try to get people with the highest numbers into each position? meh, i got a 45,710
edit: i did not appreciate this very much

[Blocked Image: http://www.zeroproof.com/bicball/mlbshuffle.jpg]
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reminds me a lot of the scream mask
i like it a lot -
really cool, id love to see a 3d solid or wireframe video of the ceiling. i love the whole look of the map

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if someone told me about this stuff a month ago i would have called them for bullshit quite strongly, i would have never believed that the half life engine was able to dynamically let you see into other areas of the map, let alone see players. id say its quite surprising that its part of the engine, maybe they added a whole lot of code to the engine that will let developers do even more crazy stuff with mods. Who cares if its a leap ahead or not in games.
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those look excellent, i really like the first. my only suggestion would be to extend the roof tops some more to add more of an overhang.
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well at multiple points he gets up on the edge of the map and walks along the sky, completely avoiding 90% of the level.
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anyone else think that it's completely ridiculous that valve still hasnt learned how to clip off a fucking sky let alone rooftops that shouldnt be accessible? i mean what the fuck, you could (can you still?) stand inside a fucking tree in cs_office. that bullshit is amateur.
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shotty duffy's apartment while he's gone
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while watching the video i remembered several areas vividly after all this time, however there are several parts that i don't remember at all
i think i may ahve skipped a few because iw as playing parallel to my dad on the same computer, but i missed a lot. even though the videow as short, it does a good job of showing how long the game is. (rd i dont remember at all, but i think those green things came out and were portals you jumped into, he just sped it up by jumping into his head and landing on a portal while still in his head)btw, here's hl2