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  3. Bic-B@ll

Posts by Bic-B@ll

  • I Got a Job in the Game Industry! ^_^

    • Bic-B@ll
    • July 28, 2006 at 5:17 PM
    Quote from Mojo

    Talked to Vivi like 4 times and each time he didn't know who I was D:

    ahahahah

    congrats

    edit: oh my god, that break room. i could never work there

  • totally random texture thread

    • Bic-B@ll
    • July 28, 2006 at 8:10 AM

    i like it other than the fact that you could colorize the picture with brown and not notice any difference

  • MLB.com Shuffle

    • Bic-B@ll
    • July 28, 2006 at 8:08 AM

    i just don't find it that entertaining to play a game that is 90% based on random odds, i understand that there can be great skill in picking the right cards and the right time, but it's just not anything satisfying for me :\

  • MLB.com Shuffle

    • Bic-B@ll
    • July 28, 2006 at 5:23 AM

    and fyi i was giving my opinion on why i didn't enjoy it

  • [D3 SP] Lost Facility

    • Bic-B@ll
    • July 27, 2006 at 10:09 PM

    those last two shots look really awesome, the first looks a bit funny because the fog doesnt blend with the sky well

  • MLB.com Shuffle

    • Bic-B@ll
    • July 27, 2006 at 10:07 PM

    yeah i saw that stuff, it just lacks competition and excitement which sort of ruins it for me, it plays like solitaire

  • A couple of questions.

    • Bic-B@ll
    • July 27, 2006 at 10:05 PM

    easy way: take another texture and overlay it on top to get it the detils you want

    [Blocked Image: http://www.zeroproof.com/bicball/cementtex.jpg]

  • A couple of questions.

    • Bic-B@ll
    • July 27, 2006 at 10:34 AM

    yeah when ever i get those edges i press

    ctrl j

    ctrl e

    ctrl j

    ctrl e

    ctrl j

    ctrl e

    ctrl j

    ctrl e

    ctrl j

    ctrl e

    and they're gone

    i've found this to be one of the best texture tutorials:

    http://www.twisted-strand.com/ut_tutori ... index.html

    mike made a nice one on tiling:

    http://www.mapcore.net/forums/viewtopic ... 2&start=15

    the link above is real good too, there is a login on http://www.bugmenot.com for the site

  • Anna bot.

    • Bic-B@ll
    • July 27, 2006 at 10:29 AM

    I want a boat.

  • The Ship

    • Bic-B@ll
    • July 27, 2006 at 10:05 AM

    http://www.metacritic.com/games/platfor ... the%20ship

  • MLB.com Shuffle

    • Bic-B@ll
    • July 27, 2006 at 4:35 AM

    oh fuck yes web 2.0 graphics. i got inspired by a page i saw and created my sig yesterday. i got a bit carried away though

    the screenshots look nice, i'm downloading now

    oh just played it, the graphics look great, the game though is a little...simple? im not totally sure what iw as doing, apparently you just try to get people with the highest numbers into each position? meh, i got a 45,710

    edit: i did not appreciate this very much

    [Blocked Image: http://www.zeroproof.com/bicball/mlbshuffle.jpg]

  • The random model thread!

    • Bic-B@ll
    • July 27, 2006 at 12:14 AM

    reminds me a lot of the scream mask i like it a lot

  • [UT2k4] dm_Baroque_BETA

    • Bic-B@ll
    • July 26, 2006 at 10:02 PM

    really cool, id love to see a 3d solid or wireframe video of the ceiling. i love the whole look of the map

  • Have we really got that far?

    • Bic-B@ll
    • July 26, 2006 at 11:21 AM

    if someone told me about this stuff a month ago i would have called them for bullshit quite strongly, i would have never believed that the half life engine was able to dynamically let you see into other areas of the map, let alone see players. id say its quite surprising that its part of the engine, maybe they added a whole lot of code to the engine that will let developers do even more crazy stuff with mods. Who cares if its a leap ahead or not in games.

  • DOD_Anemia by FMPONE

    • Bic-B@ll
    • July 24, 2006 at 9:16 PM

    those look excellent, i really like the first. my only suggestion would be to extend the roof tops some more to add more of an overhang.

  • Half Life Speed Video

    • Bic-B@ll
    • July 24, 2006 at 9:14 PM
    Quote from Fletch

    Remember that the default compile tools for HL didn't have -skyclip as an option. That was added by Zoner much later. Valve wouldn't have gone back and recompiled the entire game because tht would have made the patch size ridiculous.

    i was mainly referring to hl2

  • Half Life Speed Video

    • Bic-B@ll
    • July 24, 2006 at 8:25 PM

    well at multiple points he gets up on the edge of the map and walks along the sky, completely avoiding 90% of the level.

  • Half Life Speed Video

    • Bic-B@ll
    • July 24, 2006 at 6:58 PM

    anyone else think that it's completely ridiculous that valve still hasnt learned how to clip off a fucking sky let alone rooftops that shouldnt be accessible? i mean what the fuck, you could (can you still?) stand inside a fucking tree in cs_office. that bullshit is amateur.

  • I enjoy traveling!!!

    • Bic-B@ll
    • July 24, 2006 at 11:08 AM

    shotty duffy's apartment while he's gone

  • Half Life Speed Video

    • Bic-B@ll
    • July 24, 2006 at 10:27 AM

    while watching the video i remembered several areas vividly after all this time, however there are several parts that i don't remember at all i think i may ahve skipped a few because iw as playing parallel to my dad on the same computer, but i missed a lot. even though the videow as short, it does a good job of showing how long the game is. (rd i dont remember at all, but i think those green things came out and were portals you jumped into, he just sped it up by jumping into his head and landing on a portal while still in his head)

    btw, here's hl2

    http://video.google.com/videoplay?docid ... 2270855580

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