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  3. Bic-B@ll

Posts by Bic-B@ll

  • De_Halla

    • Bic-B@ll
    • August 31, 2004 at 10:51 PM

    looks awsome though it needs more color its almost all tan, add some walls with chipping paint and a storefront etc

  • IRIVER iFP-190TC

    • Bic-B@ll
    • August 31, 2004 at 10:49 PM

    hp-120 > that

  • zaph pictures

    • Bic-B@ll
    • August 21, 2004 at 6:02 AM

    I like bunnies.

  • zaph pictures

    • Bic-B@ll
    • August 18, 2004 at 8:19 AM

    wtf zap wins

  • new pictars

    • Bic-B@ll
    • August 18, 2004 at 8:18 AM

    dont forget sewer caps

  • Awwww SNAP! It's d3dm_lit BOYEE!

    • Bic-B@ll
    • August 17, 2004 at 8:30 AM

    looks too easy to make a dome, so ill stay with hl and make domes so everyone can be like, omg, a dome, hes leeet

  • Mikey, Dorian (DD), and Nate's Nature SAFARI ADVENTURE

    • Bic-B@ll
    • August 15, 2004 at 7:01 PM

    hehe i was in vegas a couple days ago and i stayed at the flamingo and they had some of those little african penguins :DD~

  • ORLANDO and the magic KINGDOM OF DISNEYLAND

    • Bic-B@ll
    • August 15, 2004 at 6:59 PM

    i was in irlando 2 weeks ago, you should have gone to islands of adventure, the msot fun out of all of the places in orlando

  • Can you predict week 1 North American Doom 3 sales?

    • Bic-B@ll
    • August 5, 2004 at 6:22 AM

    11 billion

  • TKO Software hiring a level designer

    • Bic-B@ll
    • July 30, 2004 at 12:46 PM

    santa cruz, you can be a game designer and kewl surfer dude

  • DM_Fairytale Beta1

    • Bic-B@ll
    • July 30, 2004 at 12:43 PM

    feg you didnt add me under a bridge to claw at your legs

    you fail

  • (Help) Changing Model Opacity's in HL

    • Bic-B@ll
    • July 30, 2004 at 12:41 PM

    dd likes bois

  • dm_fairytale - a snarkpit contest entry

    • Bic-B@ll
    • July 24, 2004 at 5:30 AM
    Quote from Zaphod

    I use colors

    and thats why all of yorur maps suck!

  • De_Halla

    • Bic-B@ll
    • July 23, 2004 at 7:43 AM

    cool, id suggest moving the trim of the top of the buildings out a bit if you can afford it on the r_speeds, it makes stuff look better generally and will help prevent the blockyness

  • dm_fairytale - a snarkpit contest entry

    • Bic-B@ll
    • July 23, 2004 at 7:41 AM

    looks pretty kewl but who the hell uses colors in 2d mode D:

  • WIP *gothic-theme

    • Bic-B@ll
    • July 21, 2004 at 6:05 AM

    needs more flyingbuttress

    sorry i just wanted to say flyingbuttress

    flyingbuttress

  • X800 XT or Geforce 6800 Ultra?

    • Bic-B@ll
    • July 20, 2004 at 5:21 AM

    fucking hell, this poll has been a tie every other vote

  • !Request: Missilesilo skin

    • Bic-B@ll
    • July 20, 2004 at 5:15 AM

    totally agree, rendering clouds and clicking to add trees isnt exacly mapping, i have much more repsect for people who take time to make maps even though the rendering clounds na dlcikcing to add trees can look a lot bettter some times, you put so much more work into a bsp map not only to get it to look good, but to work alone and sometimes these maps on a 5 year old engine look way better than the newer engines and those people get muy props~

  • How many years have you been involved in mapcore?

    • Bic-B@ll
    • July 18, 2004 at 2:52 AM

    long time~

  • dm_fairytale - a snarkpit contest entry

    • Bic-B@ll
    • July 9, 2004 at 6:27 AM

    how about a breakable wall with a pic of a ferret behind it?

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