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Posts by Bic-B@ll

  • Logical Obstructions

    • Bic-B@ll
    • September 24, 2004 at 6:38 PM

    ICECREAM TRUCK!

  • HL2 Map Design Question: Brush or Mesh?

    • Bic-B@ll
    • September 24, 2004 at 6:36 PM

    wow that was teh suparb speedy

    im in the library cause ive got study hall, i wrote tht, did my math hw and it was here when i came back D:!

  • HL2 Map Design Question: Brush or Mesh?

    • Bic-B@ll
    • September 24, 2004 at 6:21 PM

    can you use mltiple hit box sets so that you can clip it in different ways or even flag it to not clip at all?

  • Post pics of your city

    • Bic-B@ll
    • September 22, 2004 at 11:06 PM

    teh duh? the wtc is still there

  • Post pics of your city

    • Bic-B@ll
    • September 21, 2004 at 10:54 PM

    house is the one at the right end of the canal to the north

    http://dispense.cs.fiu.edu/tf994?B=M3qs ... =242&Y=245

    bigger pic

    http://dispense.cs.fiu.edu/tf995?M3qsCZ ... KcJprELKnC

    http://www.city-data.com/city/Massapequa-New-York.html heres some other stuff

    i know you all care

  • Quake 4 Preview Coming Soon (edit: ....or not....)

    • Bic-B@ll
    • September 21, 2004 at 10:27 PM

    oh snap its you

  • questionable.ethics

    • Bic-B@ll
    • September 20, 2004 at 3:20 AM

    haha exactly :^)

    (oh and wheres my goddamned scud )

  • co_purity

    • Bic-B@ll
    • September 19, 2004 at 8:05 AM

    rgr with what they all said, more contrast

  • Nightwatch Media Release #1

    • Bic-B@ll
    • September 19, 2004 at 2:47 AM

    very cool except for the doors in the first pic are kinda rotating on a point and look kinda silly, they should rotate along an edge, it would look better i think :\

  • So, how many of you...

    • Bic-B@ll
    • September 18, 2004 at 3:27 AM

    i know you all love hostile intent with a passion

  • Stage 2 STALKER MP beta coming...sign up here space limited

    • Bic-B@ll
    • September 17, 2004 at 10:32 PM

    how do we know if were on the list? well just get the disk in a while if we are?

  • Remake HL textures

    • Bic-B@ll
    • September 17, 2004 at 7:50 PM

    (becuase theyre in awe)

  • Remake HL textures

    • Bic-B@ll
    • September 17, 2004 at 7:37 PM

    HI PLANET HALF LIFE READERS!

  • Drums!

    • Bic-B@ll
    • September 17, 2004 at 2:50 AM

    is the top one the model or are both of them? i seriously cant tell the difference D: maybe theyre both models D:

  • So, how many of you...

    • Bic-B@ll
    • September 17, 2004 at 12:29 AM

    see d3adlode, you have to actually be doing stuff to begin with to be able to continue...

  • Remake HL textures

    • Bic-B@ll
    • September 17, 2004 at 12:23 AM

    cool but those bolts are a tad too big and since theyre big bolds like that i doubt you would use a screw driver, get rid of the dent and just make them ocotgon shaped heads

  • 1st Attempts At Textures (oh oh...) ;)

    • Bic-B@ll
    • September 17, 2004 at 12:22 AM

    it looks too sharpened now but ingame it probably would look really good

  • U Don't get much done in 3 hours..

    • Bic-B@ll
    • September 13, 2004 at 3:43 AM

    i like the lighting with the sky lights

  • Remake HL textures

    • Bic-B@ll
    • September 13, 2004 at 3:42 AM

    cool splitta, i would suggest making the green water stuff look like it stained the wall and not like its falling out of the pipe atm because it looks kinda funny if you dont

  • large problem when trying to make my new cool map

    • Bic-B@ll
    • September 12, 2004 at 9:22 AM

    haha this thread still makes me laugh....at ol of course

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