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  3. Bic-B@ll

Posts by Bic-B@ll

  • Extreme poll: what is your start page?

    • Bic-B@ll
    • December 4, 2004 at 4:12 AM
    Quote from Izuno

    MSNreally. it's just a decent general news site with top headlines in easy to get to place. there are far far better sites, but i'm lazy.

  • Not sure how to join a team

    • Bic-B@ll
    • December 2, 2004 at 2:17 AM

    I'd like to join the winning team please.

  • Cool Bloodlines Stuff..

    • Bic-B@ll
    • December 1, 2004 at 8:35 PM

    rum, whiskey, same thing

  • Cool Bloodlines Stuff..

    • Bic-B@ll
    • December 1, 2004 at 1:05 AM

    he made mapcore whiskey

  • POST PICTURES OF YOUR VEHICLE

    • Bic-B@ll
    • November 28, 2004 at 10:02 PM

    [Blocked Image: http://www.davidhaberlah.de/galleries/khart/images/khart_08.jpg]

  • [Q3]NoNameYet

    • Bic-B@ll
    • November 28, 2004 at 9:58 PM

    that staircase ceiling is trippy, i love it

  • It's SNOWING!!!!!!

    • Bic-B@ll
    • November 27, 2004 at 3:06 AM

    1 front leg and a big wang?

  • CSS-Assault

    • Bic-B@ll
    • November 21, 2004 at 8:18 PM

    put an iron enclosure around the ladders the iones that like, prevent falling n stuff

  • spooky matte background

    • Bic-B@ll
    • November 20, 2004 at 11:18 PM

    IT DOESNT TILE!!

    err yeah it sreally cool, must have been a bitch to screw with the sky through the trees, awsome work

  • New Brothers in Arms Trailer!

    • Bic-B@ll
    • November 20, 2004 at 11:13 PM

    looks fun and graphically cool gj

    are the xbox and pc versions exactly the same or was the xbox version cut down graphically?

  • art challenge of now

    • Bic-B@ll
    • November 19, 2004 at 4:52 AM

    i said i was giving recognition D:

    (someone make me the damn texture )

  • Half-Life 2

    • Bic-B@ll
    • November 17, 2004 at 2:48 AM

    i give YOU a 5.5/10

  • art challenge of now

    • Bic-B@ll
    • November 14, 2004 at 6:34 AM

    ( i asked ol and told him id give him credits in my map.txt)

  • Texture site signature guy reopening..

    • Bic-B@ll
    • November 14, 2004 at 4:15 AM

    whoa, hes teh win at texturing

  • Tanks on the streets of Los Angeles, CA?

    • Bic-B@ll
    • November 14, 2004 at 3:47 AM

    gg pro troop rally attacking troops

  • De_Halla

    • Bic-B@ll
    • November 14, 2004 at 3:42 AM

    gimmie...grass model

  • [Q3]NoNameYet

    • Bic-B@ll
    • November 14, 2004 at 3:41 AM

    very nice, might want to realign that texture on the side of the thing in the middle in the last pic so its a smooth transition

  • art challenge of now

    • Bic-B@ll
    • November 13, 2004 at 6:11 AM

    spamming will get you banned

    -mike

  • art challenge of now

    • Bic-B@ll
    • November 12, 2004 at 9:43 PM

    [Blocked Image: http://www.mapcore.net/images/nuked.jpg]

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • Bic-B@ll
    • November 11, 2004 at 8:51 PM
    Quote from Zaphod

    yea, the way all this stuff works is very file intensive. I wish it would compile everything into one texture file. My record is 160 files for one breakable model. Sometimes it just gets plain rediculous.

    it would be cool if it was a type of pak file that each model had so all its info is self contained and seperated, this is going to be pure madness

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