nice, number two next to bf1942 though, :0
Posts by Bic-B@ll
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muchas truchas
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looks like that game, umm, splinter cell, oh and that other one, splintercell: panda bear
quality 10 seconds of ingame footage though
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Masters of the 16 sided tubes and displacement maps.
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thats becusae theyre hunched over their computers all day, chained to their chairs in dark rooms, nothing out of the oridinary
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[Blocked Image: http://www.mapcore.net/forums/images/icon/icon13-help.gif][Blocked Image: http://www.mapcore.net/forums/images/icon/icon28-request.gif][Blocked Image: http://www.mapcore.net/forums/images/icon/icon14-interview.gif][Blocked Image: http://www.mapcore.net/forums/images/icon/icon27-tilde.gif][Blocked Image: http://www.mapcore.net/forums/images/icon/icon27-tilde.gif]
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its probably those damn r_speed things
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Quote from 3D_Mike
Nothing, I had too little time to set up multiple teleport-points. If I dont win anything in the contest I will fix that. And if it f--s up gameplay off course
in smaller matches and stuff it wouldn't be much of a problem, you respawn if you die anywho, but with many people playing you would probably get killed multiple times and that would get quite annoying, maybe put a push in the destination down really fast, and then another pointing up to stabilize it so that the players move out of the destination quicker than before, while it wouldn't fix it, it leaves for less chance of being telefragged
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old people suck
(16, 17 in june)
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[Blocked Image: http://www.mapcore.net/forums/images/icon/icon28-request.gif]:
i wanna be on the map
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whats to prevent players from being killed if they jump off the map at the same time and teleport insdie of each other?
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you should add some more colors, maybe make the lights on the wall red, make some flicker, change up some of the ceiling lamps by slight values etc
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lolol try europe hard
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toejam and earl plz
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whoa i only post like once a day, im so cool
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Squad is worth $10,000.
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i want to work for a game company

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Totally awsome, theres detail everythere, just one bug:
[Blocked Image: http://www.littlelostpoly.co.uk/Art/dmdepot/dm_depotbeta4.jpg]
the powerline goes into the wall and dissapears

edit:
[Blocked Image: http://www.littlelostpoly.co.uk/Art/dmdepot/dm_depotbeta1.jpg]
look under the roof to the left :x its fine if you can't get to where you took the pic ingame, but if you can see it while alive it should be fixed, unless im looking at it wrong and its not a skipped face
edit2: what the hell, you didnt make it?
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make a brush over the entire map and make it a trigger_once with no target and make the sound play from that, then make a multithreaded multimanager target it self every x seconds (x being the lenght of the sound)
