Posts by Fletch
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Another way to look at it:
You used to have to build a humanoid player model from scratch. It could take hours/days just to get the basic shape. Now you can use molding and extruding tools that are in just about any modeling package and get that shape done in minutes.
Shaders used to be written by hand. Now you can use GUIs to assemble them and test them on the fly.
Terrain used to take hours to make by hand. Now you can throw them down in UE3 with a few mouse clicks.
Efficiency is the name of the game.
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Quote from JeanPaul
Am I the only one that gets more and more nervous as the number of automated programs increases?
I wouldn't be nervous. As game development gets more and more complex, a lot of the bottom end tasks will be replaced with automated widgets, letting artists and designers focus on the newer, more complex tasks. It's how we're going to be able to adapt to the next gen workflow.
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The WW2 market is now ours! Wooooooo!
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I was warned not to. I wore nice jeans, an untucked dress shirt, and a loose tie. The metrosexual artist look.
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http://www.sharperfx.com/kkmime/index7.htm
too funny. can't stop laughing.
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Wait until the iPhone comes out to see if there are new announcements about new models. I'm guessing they're going to port the touch screen elements of the iPhone over to the iPod in time for a massive Christmas season. That way, you can either get the newer ones at normal price, or get the current model as clearance prices.
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My choice: The levels in Super Mario Sunshine where you don't have your water backpack. They start out simple and then get wickedly difficult by the end.
Honorable metions:
Zelda: OoT water temple
Sonic Adventure 1 fishing levels (not so much hard as poorly designed and frustrating)
Battletoads (still hard to this day)
GTA3 remote controlled plane levels
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Awwww Neil Manke still thinks he's relevant. That's cute.
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[Blocked Image: http://img251.imageshack.us/img251/9995/arguingtt8.jpg]
Felt like bringing back the classic.
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I might be the only one out there who feels this way, but I still think Halo and Halo 2 sucked.
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Nooooooooooo
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[Blocked Image: http://img410.imageshack.us/img410/6098/smartqd0.jpg]
I'm the winner so far, bitches.
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Quote from zaphod
you guys can take me off the list, I have officially left the game industry for the time being at least. Me and some friends from Sandcastle are starting a new studio for these guys: http://realityx.com/ where I am going to be an "Interactive Designer" The game industry has not been kind to me and I am looking forward to having a normal job for awhile.
Fine, take a job that won't require you to crunch until 4 in the morning and sleep at your desk. Have fun in Boring Land.

Seriously though, g/l.
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I really enjoyed it. I wasn't looking for some hi concept script. I wanted lots of ass kicking, and I got it.
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1) I don't buy jack shit from Steam
2) I find the contracts a lot more interesting because I want to know how much Valve is getting out of this and how much the original publisher is getting out of it.
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Meh.
I'd actually be interested in seeing what the revenue agreements are like.