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  3. Fletch

Posts by Fletch

  • retardedly large UE3 screens

    • Fletch
    • May 9, 2007 at 4:25 PM
    Quote from Gorion

    they did not use AA i think i am gona print one as a poster.

    Who needs AA when you have post-processing now.

  • Crazy Bump 2.6

    • Fletch
    • May 6, 2007 at 6:30 PM

    Another way to look at it:

    You used to have to build a humanoid player model from scratch. It could take hours/days just to get the basic shape. Now you can use molding and extruding tools that are in just about any modeling package and get that shape done in minutes.

    Shaders used to be written by hand. Now you can use GUIs to assemble them and test them on the fly.

    Terrain used to take hours to make by hand. Now you can throw them down in UE3 with a few mouse clicks.

    Efficiency is the name of the game.

  • Crazy Bump 2.6

    • Fletch
    • May 5, 2007 at 9:38 PM
    Quote from JeanPaul

    Am I the only one that gets more and more nervous as the number of automated programs increases?

    I wouldn't be nervous. As game development gets more and more complex, a lot of the bottom end tasks will be replaced with automated widgets, letting artists and designers focus on the newer, more complex tasks. It's how we're going to be able to adapt to the next gen workflow.

  • Call of Duty: Modern Warfare announced

    • Fletch
    • April 26, 2007 at 1:54 AM

    The WW2 market is now ours! Wooooooo!

  • How many of you wore a suit to your interview?

    • Fletch
    • April 23, 2007 at 10:56 PM

    I was warned not to. I wore nice jeans, an untucked dress shirt, and a loose tie. The metrosexual artist look.

  • LinkedIn

    • Fletch
    • April 18, 2007 at 7:07 PM

    http://www.myspace.com

  • K&K Mime Ministry

    • Fletch
    • April 17, 2007 at 12:25 AM

    http://www.sharperfx.com/kkmime/index7.htm

    too funny. can't stop laughing.

  • iPod 5.0/video - Opinions?

    • Fletch
    • April 16, 2007 at 11:04 PM

    Wait until the iPhone comes out to see if there are new announcements about new models. I'm guessing they're going to port the touch screen elements of the iPhone over to the iPod in time for a massive Christmas season. That way, you can either get the newer ones at normal price, or get the current model as clearance prices.

  • The toughest game levels/missions

    • Fletch
    • April 16, 2007 at 1:49 AM

    My choice: The levels in Super Mario Sunshine where you don't have your water backpack. They start out simple and then get wickedly difficult by the end.

    Honorable metions:

    Zelda: OoT water temple

    Sonic Adventure 1 fishing levels (not so much hard as poorly designed and frustrating)

    Battletoads (still hard to this day)

    GTA3 remote controlled plane levels

  • They Hunger: Lost Souls

    • Fletch
    • April 12, 2007 at 3:36 AM
    Quote from Izuno

    Hmm...is he trying to be relevant? Or does he just like zombies...a lot?

    Well, I know he loves zombies, almost as much as he loves repetitive zombie+crowbar gameplay. God forbid you give the player ammo or anything.

  • They Hunger: Lost Souls

    • Fletch
    • April 11, 2007 at 8:14 PM

    Awwww Neil Manke still thinks he's relevant. That's cute.

  • S.T.A.L.K.E.R uses Doom3 assets

    • Fletch
    • April 11, 2007 at 8:11 PM

    [Blocked Image: http://img251.imageshack.us/img251/9995/arguingtt8.jpg]

    Felt like bringing back the classic.

  • Halo 3 Multiplayer behind the scenes

    • Fletch
    • April 10, 2007 at 10:41 PM

    I might be the only one out there who feels this way, but I still think Halo and Halo 2 sucked.

  • Test your IQ bitchez

    • Fletch
    • March 22, 2007 at 4:42 PM

    Nooooooooooo

  • Test your IQ bitchez

    • Fletch
    • March 21, 2007 at 7:47 PM

    [Blocked Image: http://img410.imageshack.us/img410/6098/smartqd0.jpg]

    I'm the winner so far, bitches.

  • This is... SPARTAAAA!!!

    • Fletch
    • March 19, 2007 at 5:32 AM
    Quote from Steppenwolf

    If you like historical incorrect epic battle movies i suggest Apocalypto and Kingdom of Heaven (only in the Directors Cut). I enjoyed both movies much more.

    That 4 hour cut of Kingdom of Heaven is fucking great.

  • MapCore Job Census

    • Fletch
    • March 17, 2007 at 1:27 AM
    Quote from zaphod

    you guys can take me off the list, I have officially left the game industry for the time being at least. Me and some friends from Sandcastle are starting a new studio for these guys: http://realityx.com/ where I am going to be an "Interactive Designer" The game industry has not been kind to me and I am looking forward to having a normal job for awhile.

    Fine, take a job that won't require you to crunch until 4 in the morning and sleep at your desk. Have fun in Boring Land.

    Seriously though, g/l.

  • This is... SPARTAAAA!!!

    • Fletch
    • March 16, 2007 at 5:43 PM

    I really enjoyed it. I wasn't looking for some hi concept script. I wanted lots of ass kicking, and I got it.

  • Eidos goes Steam

    • Fletch
    • March 16, 2007 at 5:41 PM

    1) I don't buy jack shit from Steam

    2) I find the contracts a lot more interesting because I want to know how much Valve is getting out of this and how much the original publisher is getting out of it.

  • Eidos goes Steam

    • Fletch
    • March 16, 2007 at 7:48 AM

    Meh.

    I'd actually be interested in seeing what the revenue agreements are like.

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