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  3. Fletch

Posts by Fletch

  • San Andreas

    • Fletch
    • November 5, 2004 at 4:50 AM

    i sersiouly am going to be so happy come january when i move to a house with half the rent i'm playing now, buy a ps2 and san andreas, and lock myself away for a month.

  • "Constitution Restoration Act of 2004"

    • Fletch
    • November 5, 2004 at 4:45 AM

    we all lose

  • De_Halla

    • Fletch
    • November 5, 2004 at 2:21 AM

    In that third pic with the little spans of grass next to the stairs: who the hell would be mowing or clearing that area. Add some bushes/debree/tall grass in those areas for a little detailing spice.

    the arch: move the double arch structure higher up so the flat line lines up with the bottom of the triangular spires, that way the whole thing fuctions as one continual flourish (triangle, upper arch, traingle)

    nitty pitcky thing: whoe the fuck leaves giant crates and barrels out by the street? yeah, i know it's CS, a world full of crates at office buildings, desert compounds, and military instalations, but how about a tiny reason why they should be there. If it's a back alley where these shops would honestly be storing things, that's one thing. But if it's a street, break them down to smaller boxes/pots/barrels that human beings could actually use and stack (seriously, how many 8 foot x 8 foot x 8 foot boxes do you run across in normal life) and add little storefront doors or shit next to them to give them some sort of logical placement.

  • De_Halla

    • Fletch
    • November 4, 2004 at 1:50 AM

    overall, it's ridiculously sexy as always. a couple suggestions though:

    1)that arch in the last shot needs work. Either make it the white color of the mortar it's connected too, or incorporate the white and red together (perhaps white mortar with red birck accenting the arch edge?) Secondl,y maybe flatten out the top and have some plants or vines growing down off the top. I dunno, just some ideas.

    2)Also that sand in the last picture could probably overflow a bit onto the little plaza. Sand just doesnt' look right ending in straight lines.

  • We invented the 3rd Dimension!

    • Fletch
    • November 3, 2004 at 10:52 PM

    I'm filing suit against them because I filed a copyright on stupid litigation.

  • HOLY SHIT BATMAN !!!!!!!! HL 2 GONE GOOOOOLD

    • Fletch
    • November 1, 2004 at 9:17 PM

    /me leaks source code again to cause delay

  • So whats with ops banning people for no reason these days?

    • Fletch
    • October 31, 2004 at 7:38 PM

    why don't you cry about it some more? crybaby.

  • scary games

    • Fletch
    • October 30, 2004 at 2:28 AM

    Extreme Paintbrawl. It made me scream in fear.

  • Brothers in Arms sequel in the works

    • Fletch
    • October 27, 2004 at 5:09 PM
    Quote from mikezilla

    So lemme say again, BiA2 does ... exist.

    HE ADMITS IT!!!!!!!!!

    /me l3aks to the pr3ss

  • Bike Photos Round One

    • Fletch
    • October 27, 2004 at 7:09 AM

    [Blocked Image: http://www3.sympatico.ca/spigot/pint-o-kitty_1.jpg]

    pwnd

  • Holeman

    • Fletch
    • October 27, 2004 at 7:07 AM

    hey Min

    [Blocked Image: http://www.mapcore.net/forums/templates/fisubice/images/lang_english/reply.gif][Blocked Image: http://www.mapcore.net/forums/templates/fisubice/images/lang_english/reply.gif][Blocked Image: http://www.mapcore.net/forums/templates/fisubice/images/lang_english/reply.gif][Blocked Image: http://www.mapcore.net/forums/templates/fisubice/images/lang_english/reply.gif][Blocked Image: http://www.mapcore.net/forums/templates/fisubice/images/lang_english/reply.gif]

    [Blocked Image: http://www.mapcore.net/forums/templates/fisubice/images/lang_english/reply.gif][Blocked Image: http://www.mapcore.net/forums/templates/fisubice/images/lang_english/reply.gif][Blocked Image: http://www.mapcore.net/forums/templates/fisubice/images/lang_english/reply.gif]

    [Blocked Image: http://www.mapcore.net/forums/templates/fisubice/images/lang_english/reply.gif][Blocked Image: http://www.mapcore.net/forums/templates/fisubice/images/lang_english/reply.gif][Blocked Image: http://www.mapcore.net/forums/templates/fisubice/images/lang_english/reply.gif][Blocked Image: http://www.mapcore.net/forums/templates/fisubice/images/lang_english/reply.gif]

  • San Andreas

    • Fletch
    • October 27, 2004 at 7:05 AM
    Quote from Mojo

    Mike just loved to go into stores, order some food, eat, adn then proceed to kill everyone in the store and run like hell. I took the time to just fuck around and explore what I could. I won't spoil anything with all the cool things I found, but there are a lot of awesome things in the game and we are only a few hours into it.

    Its buckets of fun.

    Sound much like Mike and I playing Vice City. Complete a mission 99% of the way, then start throwing grenades for no reason.

  • My senior homecomming...

    • Fletch
    • October 26, 2004 at 2:41 AM

    tobacco is wacko

    pot is hot

  • San Andreas

    • Fletch
    • October 26, 2004 at 2:39 AM

    Duffy ->>>

    [Blocked Image: http://jovan.ru/pics3/pirate.jpg]

  • My senior homecomming...

    • Fletch
    • October 24, 2004 at 11:45 PM

    mmm mmmm underage pussy

  • [Q3]NoNameYet

    • Fletch
    • October 24, 2004 at 6:17 AM

    need more black accent pieces on edges for the complete feel

  • Wuschmaster 3001

    • Fletch
    • October 23, 2004 at 9:22 PM

    Nothing beats Trip-Red Shell whoring on the roof map in MK64.

    Diddy Kong Racing did have a lot of depth, but it was too simple and lacks a good multi-player experience.

    Double Dash.... well it's all about the blue sparks... but little else.

  • Ann Coulter hit with pies at University of Arizona.

    • Fletch
    • October 23, 2004 at 9:18 PM

    [Blocked Image: http://darkwing.uoregon.edu/~pprew/bush3_files/bush_gotcoke.jpg]

  • An interesting find in an old PC Gamer

    • Fletch
    • October 23, 2004 at 1:46 AM
    Quote from mikezilla

    Half Life IS built on the Quake 1 engine.

    its netcode is partly quake2's and NOTHING else.

    Next things you'll say that textures need to be in powers of 2. Crazy bitch.

  • Im about to lose all of my personal and nightwatch work.

    • Fletch
    • October 23, 2004 at 1:38 AM

    magnets.... really BIG magnets.

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