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  3. Fletch

Posts by Fletch

  • Texture site signature guy reopening..

    • Fletch
    • November 27, 2004 at 4:27 AM
    Quote from InsaneSingingBlender

    i wish i was good at photoshop

    [Blocked Image: http://www.photoshopzone.com/images/pscsdummiesaiodrlg.jpg]

  • Separation of Church and State vs. History

    • Fletch
    • November 27, 2004 at 4:22 AM
    Quote from The Postman

    Howabout the people in Georgia that want equal learning time for "Creationist Science" or "Intelligent Design." Oh boy! Let's make our kids stupid!

    well they're going to Georgia public schools... so they're not getting any dumber

  • Nintendo DS

    • Fletch
    • November 26, 2004 at 6:12 AM
    Quote from DUFFY

    once yellow came out i was pretty much done with the pokemon phase....but i mean....i had EVERYTHING...the cards, books, games....so much wasted money

    Dude, Magic: The Gathering so pwnd Pokemon.

  • Extreme poll: what is your start page?

    • Fletch
    • November 25, 2004 at 4:10 PM

    http://www.yahoo.com

  • world affairs

    • Fletch
    • November 25, 2004 at 8:58 AM

    I take it that's from the Ukraine. There's some crazy ass shit that is hitting the fan over there. Ex-Soviets essentially rigging an election and staging a military endorsed coup against the democratic and western learning factions. My guess is some sort of armed outbreak or civil war (it'll be brief before the UN or EU steps in) before Christmas. There's already a massive strike going on in an attempt to fuck over the eastern half of the country. It kind of makes you glad that even though our country is deeply divided, we're not going through that shit.

  • Separation of Church and State vs. History

    • Fletch
    • November 25, 2004 at 8:50 AM

    That guy's just a fucking retard. Both sides of the aisle have them. If we had a way to shoot them into the sun we'd all be better off.

  • cs_mansion remake css

    • Fletch
    • November 25, 2004 at 8:48 AM
    Quote from Skjalg

    It seems that the old school guys, who actually have played alot of cs_mansion really likes this version, because eye-candy aint everything to them... The rest, well, they aren't old boys, so i dont care about them...

    I'm older school than everybody except mike and mojo and I don't particularly care for it. Mansion didn't even have good gameplay. It was horribly ugly and horrible unbalanced. I mean, congrats on porting it to CS:S and all, but you could port cs_5star to CS:S as well and it would stil also be ugly and unbalanced, too.

    Or you can.. you know... make something good.

  • cs_mansion remake css

    • Fletch
    • November 24, 2004 at 11:40 PM

    "because you can" isn't a good excuse for making crap.. albeit the source material (no pun intended) is crap as well.

    Congrats on making it. go make someting better now.

  • Various mapping questions

    • Fletch
    • November 24, 2004 at 7:14 PM

    the old guard is crawling out of the shadows now that HL2 is out.

  • It's SNOWING!!!!!!

    • Fletch
    • November 24, 2004 at 9:34 AM

    It's Kansas. We love America, even in the snow.

  • It's SNOWING!!!!!!

    • Fletch
    • November 24, 2004 at 9:20 AM

    I made it like 2 blocks before I realized I wasn't wearing gloves and my fingers started to become unable to press the tiny buttons on my camera's interface. But I got some good shit none the less

    [Blocked Image: http://people.ku.edu/~bthomas1/snow6.jpg]

    [Blocked Image: http://people.ku.edu/~bthomas1/snow7.jpg]

    [Blocked Image: http://people.ku.edu/~bthomas1/snow8.jpg]

    [Blocked Image: http://people.ku.edu/~bthomas1/snow9.jpg]

    [Blocked Image: http://people.ku.edu/~bthomas1/snow10.jpg]

    [Blocked Image: http://people.ku.edu/~bthomas1/snow11.jpg]

    [Blocked Image: http://people.ku.edu/~bthomas1/snow12.jpg]

    [Blocked Image: http://people.ku.edu/~bthomas1/snow13.jpg]

  • It's SNOWING!!!!!!

    • Fletch
    • November 24, 2004 at 8:20 AM

    Part 2:

    [Blocked Image: http://people.ku.edu/~bthomas1/snow3.jpg]

    [Blocked Image: http://people.ku.edu/~bthomas1/snow4.jpg]

    [Blocked Image: http://people.ku.edu/~bthomas1/snow5.jpg]

  • It's SNOWING!!!!!!

    • Fletch
    • November 24, 2004 at 8:03 AM

    This is more a thread deadicated to all y'allz down in Plano who will never get any snow. This is our first snow of the season up here and it's just a dusting. But it's more than you'll ever see. So here's a few. I'm going to go put some boots on and hike around campus at night to get some better pictures.

    [Blocked Image: http://people.ku.edu/~bthomas1/snow1.jpg]

    [Blocked Image: http://people.ku.edu/~bthomas1/snow2.jpg]

  • Various mapping questions

    • Fletch
    • November 24, 2004 at 2:25 AM

    2)I'm assuming the dimensions will stay about the same at HL1 so 72 high and about 24 wide. Learning proper scale is pretty much a matter of trial and error.

    3) Every mapper has thier own "process" that they feel comfortable with. I usually always started a map by coming up with a concept (usually inspired by photos or textures) and starting to sketch out a layout on paper. This let me get a handle on a rough layout as well as understanding the kind of scope I'd be working with. As I sketched a layout, I'd try to make note of what certain areas would look like, thoughts about paths and detailing, etc. The more I had in my mind to work with, the faster the process went. Then I'd just start mapping. I prefer to map by making one area at a time. Others like to start with big things and then work down to small details. It's just a matter of preference.

    4) Model

    5) Your first map will suck. Period. Your second map will probably suck, too. It's all about learning your skills. Resist the urge to keep revising your first map over and over again. It's important to be able to say "This is as done as it's going to get, let's move on." Other than that, read everything you can and don't be afraid to do some trial an error testing. If you're not sure how a certain entity works, make a test map that is a giant empty room with a light, a spawn, and your entity that you are working with. It will give you a chance to test and compile rather quickly until you get it working just right. then you can replicate it in your actual map. It's a quicker solution than to post on a forum and wait for a reply.

  • Half-Life 2

    • Fletch
    • November 24, 2004 at 2:07 AM

    it's like layers on top of layers

  • CSS-Assault

    • Fletch
    • November 24, 2004 at 1:25 AM
    Quote from DUFFY

    his attitude doesnt have to please anyone.....TELL ME TO GO FUCK MYSELF

    you're a bad influence on people Duffy. stop drawing the newbies to the dark side. :evil: :evil:

  • Half-Life 2

    • Fletch
    • November 24, 2004 at 1:23 AM

    I bet Breem and G-Man are involved in some sort of cosmic war in an alternate dimension, where they pit factions of terrorists and counter-terrorists against each other in repetitive, epic battles. OH yeah. It all coems full circle.

  • forkliftuh

    • Fletch
    • November 23, 2004 at 8:45 PM
    Quote from Urban

    looks nice.. id like to see it skinned

    I believe that is where the Zilla will be coming in.

  • Nintendo DS

    • Fletch
    • November 23, 2004 at 4:21 AM

    8 hours at the airport once with pokemon blue (before anybody even knew what pokemon was). and that was with the original gameboy, all 8 pounds of it.

  • CSS-Assault

    • Fletch
    • November 21, 2004 at 11:52 PM

    wow, that mansion remake looks worse than the original. that's saying something

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