New shots! See how smart I am, I post shots of Kerk, then distract you with Docks, then distract you with Kerk again. I am like some sort of PR ninja. Just like Reggie.
[Blocked Image: http://www.mapcore.net/fletch/portfolio/images/de_kerk1.jpg]
New view down one of the main paths. The little alcove is now where there once was a connecting route between the two bomb points. Now, CT's can still get up there and snipe this route, but have to come down to ground level if they want to protect the bomb point quickly from the Ts.
[Blocked Image: http://www.mapcore.net/fletch/portfolio/images/de_kerk2.jpg]
One of the outside plazas. Now with new lighting color and shadows.
[Blocked Image: http://www.mapcore.net/fletch/portfolio/images/de_kerk3.jpg]
Bomb A, the pathway on the far right now leads to a path around the back of the church to the other bomb site.
[Blocked Image: http://www.mapcore.net/fletch/portfolio/images/de_kerk4.jpg]
The new CT spawn in the back of the church instead of the side.
[Blocked Image: http://www.mapcore.net/fletch/portfolio/images/de_kerk5.jpg]
New overview of the church. The new lighting color and direction helps bring out a lot more shadow depth. Thanks guys!
[Blocked Image: http://www.mapcore.net/fletch/portfolio/images/de_kerk6.jpg]
Just showing up the new lighting color/direction/shadows a bit more. (Ignore the texturing error). Also, if you'll notice in all of these shots, those clouds move (thanks to Port for the cloud model). Hopefully that should help with the "lifeless" problem a bit.
And, just because I'm a kind soul: http://%7boption%7d
Keep in mind that the CT spawn is new, and thus the 3d skybox around that area doesn't line up. I've had to rebuild that thing 4 times now and it's a pain in the arse to work in 1/16th scale because barely moving terrain litterally makes mountains out of mole hills. So I want to make sure these spawns are locked down before I go and rebuild that thing again. On the bright side, it has a pretty lake... and a visible skybox texture that I find amusing.