Posts by Tarky
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Ok just did another compile with some fixes and some detail additions. Still some lighting troubles in here. Im getting some wierd lighting on some models. Anyone know why?
I also removed the rails from that interior room as I believe they were getting in the way. And I have tried a new light environment pitch and colour, and I believe it is working quite well.
[Blocked Image: http://games.nickmarden.com/levels/dm_cascade/screens/cascade15.jpg]
New and Improved Lighting environment, wierd lighting on models. Anyone know why?
[Blocked Image: http://games.nickmarden.com/levels/dm_cascade/screens/cascade16.jpg]
Improved internal area, still gotta get that lighting tweaked right, plus some more details need to be added.
[Blocked Image: http://games.nickmarden.com/levels/dm_cascade/screens/cascade17.jpg]
Skylight type things adding in some colour of the light_env, little raised platform thing now has more detail... AND BARRELS!
[Blocked Image: http://games.nickmarden.com/levels/dm_cascade/screens/cascade18.jpg]
Another outdoor shot, just showing off the lighting and shadow.
I really like good CNC guys, I want to make this map rock visually and then I can make sure I can make it rock gameplay wise.
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OMG STEALA!
But no, looks sexy mino.. Much

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Did some work on the inside of the map, also have updated the outside area a bit. Here are some screens..
[Blocked Image: http://games.nickmarden.com/levels/dm_cascade/screens/cascade11.jpg]
[Blocked Image: http://games.nickmarden.com/levels/dm_cascade/screens/cascade10.jpg]
[Blocked Image: http://games.nickmarden.com/levels/dm_cascade/screens/cascade12.jpg]
[Blocked Image: http://games.nickmarden.com/levels/dm_cascade/screens/cascade13.jpg]
There are also still some issues in there with lighting, texture orientation, particle effects that are constantly being tweaked. Any suggestions would be real good guys.
(Another Screen next post)
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Looks fairly good
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Added a drain like structure underneath one of the buildings (screens 7-9). Some shadow problems and terrain problems that will be fixed. Crits? And is that enough colour variation? I'm thinking of adding fallen leaves from the trees above
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Omg tarky wants shirt ktnx
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Overall I had some fun. But like Reno it will be tricky to detail, but if you can pull it off it will rock. I think some nice detailed ceilings would rock as well.
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You certainly have been to some nice places. Overall look pretty darn nice
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Ok. Just been tweaking a little bit, I tried out your ideas sonic, ground is now less gray and has a lot of mud type texture to it, do i need more? Also dam texture has been increased in size, this also means i need to fix up some brushwork to adjust to new textures. It looks pretty good, but it gets a bit blurry when up too close.
Also I played with the sun a bit, looks better but still aint right
New screens are available in same link as above
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Quote from Minotauro
One thing that really bothers me is the sun, that looks a bit gay imo

Yeah agreed, that was the first compile with the sun in. So i'm still fixing that
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Ok this is my first real attempt at a map in source, I'll most likely throw it into the HL2DM comp. as well. But I am trying to finish up this one area and I want to get all your ungodly oppinions on my POS.
Oh and I know some shadows are just f*ked up, im gonna fix them, i swear.
http://games.nickmarden.com/levels/dm_cascade/screens/
Only 3 screens there atm, all of the same area, just diff. angles. All crit's welcome.
*edit*
I also want to add some more detail to the dam.. so any suggestions for that would be appreciated.
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The Gaming Element
, I do run it, but still other people post news
.Also use SOME gamespy sites, most are crap
3DGamers
Shacknews occasionally
Gamespot
Occasionally IGN
And assorted UGO websites, mainly edgenetworks.