To be honest I'm much more afraid of losing 7x1 against Argentina on Saturday, which will probably happen.
Posts by Minos
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Quote from SpronyvanJohnson
I'm really looking forward towards tonight's match. I hope Germany efficiency will beat Brazilian diving and corruption.
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We'll make you eat your filthy words on sunday

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Looks killer dude!
One small crit: the brick wall looks very dirty compared to the rest of the environment, maybe a clean glossy paint would look better imo:
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Quote from Nz-Nexus
transendence with johnny dep. i liked it but it had some major flaws
this movie sucks, stay away from this turd in visual form.
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From day one I've been seeing Netherlands as the most probable champion. Now that we don't have Neymar anymore I think it will be borderline impossible to beat Germany
We got an interesting week ahead

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Quote from SpronyvanJohnson
Seriously, had there ever been a team at the World Cup that has had so much referee help as Brazil has troughout it's matches?


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Quote from RaVaGe
I went to an huge festival in holland yesterday. I did LSD for the first time, and damn, this shit is intense. I just met a random dutch guy who had lost his girlfriend in the festival, we drink a shitload of beers together, and he gave me half a pill of LSD, since it was my first time, it was clearly enough.
I had to wait like 40 mins, and then bam, your vision seems 25% more large, you sober up in 2 seconds, seems invincible, and you get better in everything, that's really impressive. If you want to do acid, the kind of festival I do is the best place for sure.
Anyway, pretty interesting experience, but i'm not going to do that again in my whole life, I can't even imagine how much damages it can makes to somebody who makes a bad trip, or worst, getting addicted to that kind of shit.
LSD is completely nonaddictive

I never did LSD but I would never do it in a festival. I heard on the grapevine you can get a lot more from the experience if you do it at home with a sitter you trust
Set and setting are the most important thing for a good experience.~ but don't quote me on that and do your own research ~
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uugh what an ugly game. Luckily for us football is not a fair game

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That's awesome man

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Quote from SenturaDisplay More
Playing Guacamelee. At first it's fun... a lot of fun. The abilities and the open world castlevania style level design works. But then we get to the shitty, obnoxious puzzles. Some of which require miliseconds of precision to execute properly. The game has puzzles in a sequence, and the first 2-3 puzzles are fine, slowly increasing in difficulty. Then you get to 4th part of the puzzle sequence, and it's like running into a brick wall of difficulty. It doesn't help that failing this step will send you right back to the beginning of the sequence. Every. Fucking. Time.
What's worse is that the game relies so heavily on a proper control scheme with a controller (I'm playing with one), but fails to understand just how important the reception of control data is from the player's perspective. In order to do a specific special move, you can press a directional button/flick analog stick plus one of various action buttons. However, the game only allows strict input for execution, which is directional input FOLLOWED by the action button (so directional up + A), and not the other way around (A + directional up). This conjures up some situations in the puzzles that become halfway unsolvable until mastered to a point of muscle memory. They should have taken some inspiration from the likes of Street Fighter, where the control scheme is tight and fluid enough for the game to recognize a plethora of different input combinations to execute the same action.
It doesn't help that the special moves are spread out on all buttons, instead of just a single button with different directional input. If something goes wrong in a puzzle, I usually get panicky and end up pressing one too many buttons, resulting in a loss of control due to the special move galore that follows.
Special moves aren't cancelable either, meaning that once you've begun the execution of one, you CANNOT get out of it until the animation is completed. In various situations, especially due to combat enemies, this can have butterfly effect-esque consequences as a special send a player flying towards an enemy, but ends up being interrupted by an enemy attack, knocking the player off the platform back to a previous area. This happened to me on multiple occasions.
Let me just be clear here that this is NOT good design. It makes the game feel like it's designed by the designers for the designers, rather than for the players. It's a real shame too, because the game offers an otherwise great world with a lot of explorable content, along with a kickass soundtrack.
So in summary: Good art, some good level design, but bad, bad puzzle design and controls, A+ soundtrack. I can't recommend the game really, but go listen to the soundtrack on youtube, it's pretty awesome.
I saw some pics of this and it looks too indie for my liking, thanks
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Suarez is a pussy compared to Materazzi!
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Hope some cool studios emerge from this or that a decent company buys Crytek and its tech