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  3. Minos

Posts by Minos

  • What do you think about the new look?

    • Minos
    • May 23, 2015 at 7:45 AM

    I love it, looks pretty slick, thanks Thriiiik~~

    Agree that some of the spacing is a bit exaggerated but that could just be my taste.

  • Your process when starting a new map?

    • Minos
    • May 21, 2015 at 2:56 AM

    I wrote an article with a friend on a similar subject, maybe you can find one or two things useful


    http://80.lv/articles/blizz…d-level-design/

  • What have you watched recently?

    • Minos
    • May 20, 2015 at 2:29 AM

    House of Cards Season 3 is fucking awesome

  • Heroes of the Storm

    • Minos
    • May 20, 2015 at 12:12 AM

    The game is now open beta, just sign up on the website and play it


    http://us.battle.net/heroes/en/

  • What have you watched recently?

    • Minos
    • May 7, 2015 at 6:57 PM
    Quote from Pericolos0

    finally wayched jodorowsky's dune - FANTASTICO!!


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    +1, every artist/sci-fi lover should watch this

  • GTA V

    • Minos
    • April 30, 2015 at 4:58 AM

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  • WIP in WIP, post your level screenshots!

    • Minos
    • April 29, 2015 at 6:53 PM

    Love it Pat

  • You can now sell content through Steam Workshop

    • Minos
    • April 24, 2015 at 1:20 AM

    I can't see a problem with people getting paid for their work. I might be wrong but I think that only high quality stuff will sell and probably for ultra cheap too. You still have the option to release your stuff for free anyway.


    We are getting closer and closer to that utopia where people don't have to go to college or "get a regular job" to make a living. With stuff like this they can just stay at home making crazy mods or stupid youtube videos and still have a comfortable life

  • Temple of Utu - Unreal Engine 4 env for Polycount's Throne Room contest!

    • Minos
    • April 20, 2015 at 6:54 PM

    Article is up! We got some really great tips in here, check it out


    http://80.lv/articles/blizz…d-level-design/

  • Blade Runner 2049

    • Minos
    • April 19, 2015 at 3:06 AM

    hmm that sounds exciting actually!

  • Temple of Utu - Unreal Engine 4 env for Polycount's Throne Room contest!

    • Minos
    • April 18, 2015 at 8:54 PM
    Quote from FrieChamp

    Holy moly....that is looking even better in motion. Would you consider releasing the assets for designers to use in their levels? Or would that be pointless because the assets are not prepared for this?


    Me and Martin have been talking about expanding the base kit and putting the assets for sale but I definitely plan to release a playable version and the unreal package (without the extra pieces) soon. The VR version will probably take longer since I have to optimize the hell out of it. Also waiting on Unreal 4.8, there are some huge performance improvements coming up for VR on that release.


    It's really awesome to walk around the level in VR by the way, the scale feels much much better than you can ever realize on screenshots and videos. Since you have no reference points such as characters walking around it's really hard to get a proper grasp of the scale, but in VR on the other hand everything feels right since you have your own body as reference. We made sure everything we made everything was to the right scale.


    I've been really busy with a lot of projects going on at the same time though, crunching at work on and off and my mom is also coming to visit me soon so it will take a while until I put it all up


    Funny that about a year and a half ago I was struggling to find personal projects to work on but now I have so much shit I want to do that I have to start giving up on things.

  • Temple of Utu - Unreal Engine 4 env for Polycount's Throne Room contest!

    • Minos
    • April 17, 2015 at 6:46 PM

    Bump!


    Here's a short video I put together of the level:

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    Been making some slow progress on the VR version, that should be coming up soon`ish

  • Post interesting talks / presentations / conferences

    • Minos
    • April 16, 2015 at 6:40 PM

    Some really cool science talks here, been watching these slowly at work


    https://www.youtube.com/playlist?list=…w3JhcmQ-QtOddul


    https://www.youtube.com/playlist?list=…w2M3rXwUHIsMGo2


    Really recommend this one for artists:

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  • GTA V

    • Minos
    • April 15, 2015 at 10:07 PM

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  • Free Music / SFX Resource - Over 2500 Tracks

    • Minos
    • April 14, 2015 at 9:01 PM

    Was just checking these, great stuff man! Thanks for sharing.

  • Mapcore Animated Logo

    • Minos
    • April 14, 2015 at 2:19 AM

    Rad!

  • Dungeon Hero RPG - Free Mobile+Desktop HD Dungeon Crawler

    • Minos
    • April 12, 2015 at 2:26 AM

    This looks sweet, I'll give it a go

  • Oculus Rift

    • Minos
    • April 8, 2015 at 10:01 PM

    Really recommend this demo if you got an Oculus, it runs well and looks amazine!


    https://share.oculus.com/app/deep-echo

  • --> Low Budget Sci-Fi "GEMS" !!! <--

    • Minos
    • April 8, 2015 at 9:45 PM
    Quote from Warby

    The Zero Theorem

    [Blocked Image: http://www.flickeringmyth.com/wp-content/upl…orem-poster.jpg]


    http://www.imdb.com/title/tt2333804/?ref_=nv_sr_1


    Terry gilliam is back !!!! i saw this in new york and at the screening motherfucking terry gilliam was actually present so that certainly may have rosecolored the whole experience becasue i quite like this movie but people in general seem to be not quit down with it. I mean of course nothing will ever reach the heights of twelve monkeys and brazil again but i take mediocre Gilliam sci fi over NO Gilliam sci fi


    7/10

    Display More


    By the way this is now streaming for free on Amazon prime. Think I might check it out on the weekend if I have time!

  • Temple of Utu - Unreal Engine 4 env for Polycount's Throne Room contest!

    • Minos
    • April 8, 2015 at 9:38 PM

    Haha thanks guys! Yeah not gonna lie first place would be nice but that winged throne does look pretty impressive! And also the prizes are fucking cool too!


    By the way, I got this to run on Oculus last weekend, it's pretty surreal to walk around your own creation It's still very rough and I need to optimize it a bit, but once I'm down with that I'll release both a VR and a regular version so you guys can check out the scene ingame!

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