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  3. Minos

Posts by Minos

  • Forsaken

    • Minos
    • November 18, 2004 at 4:45 AM

    I'd love to join ur mod if I had more free time and more skills, I just love all the concepts and atmosphere

  • If u could travel to any place where would u go ?

    • Minos
    • November 18, 2004 at 4:12 AM

    I'd love to visit hong kong, I just love all that visual pollution, air condioners on every fucking window, oriental stuff, oriental food and also the modern buildings. The city is awesome imo, it looks a bit like sao paulo's (biggest brazilian city) downtown which I really love ~~

    anyway, where would u go ?

  • tt_noname?

    • Minos
    • November 18, 2004 at 12:21 AM

    oh forgot to mention that the models dont cast shadows :/

  • Bloodlines out = portfolio up

    • Minos
    • November 18, 2004 at 12:06 AM

    man I really love ur bloodlines stuff, specially the warehouse ~~

    /me pets zappy

  • tt_noname?

    • Minos
    • November 17, 2004 at 11:49 PM

    Whats that supposed to be ? and the ground texture sucks btw

  • My first texture pack (.wad file)

    • Minos
    • November 17, 2004 at 8:52 PM

    they look very cartoony but seems to be a nice start

  • World of Warcraft - Open beta

    • Minos
    • November 17, 2004 at 3:43 PM

    WoW is actually the only MMORPG that I'd like to try, but as we cant create any new accounts anymore, fuck it :roll:

    oh and talking about mmorpgs, we now have a brazilian server for ragnarok, should I try this one ? I know it looks nice from the screenies but I hate "slow" games, like u have to spend 4 weeks to increase ur level

  • hldm_varmsten

    • Minos
    • November 17, 2004 at 3:25 PM
    Quote from Nz-Nexus

    +The Environment is ok


    +Lighting is ok

    -The sky is ugly and should be removed


    -The Lighting is to sick and should be tweaked


    -It's almost repeating in the architecture style.

    Display More

    huh ? First u say that the lighting is ok and then u say that its too sick ? D:~

  • new 3D scene.. Angel Restaurant

    • Minos
    • November 17, 2004 at 3:59 AM

    Very neato jon, looks a bit blurry though. Did u use the default scanline renderer or those renderers like vray, brazil r/s etc.. ?

  • Bear Rider - Character Model

    • Minos
    • November 17, 2004 at 1:07 AM

    neat as always

  • Ns_Vapid :I

    • Minos
    • November 17, 2004 at 1:03 AM

    Altough the map doesnt make much sense I really liked the lighting. Looks very contrasty and nice

  • Terrain map [NOT SOURCE]

    • Minos
    • November 17, 2004 at 1:00 AM
    Quote from MagicTMP

    i cant really add anything brushworkwise into the map brew, but it might help with some details if you send me some of those pics . grayfox, im not saying that is is source and that im bragging on its looks. what im saying is that some people thought just because of the size itself that it was source. just trying to look out for people who dont really like to look at screenshots.

    u have lots of trees and they dont cast shadows, thats what I meant by adding shadows. Just make a null brush or a func_illusionary with opaque settings

  • Terrain map [NOT SOURCE]

    • Minos
    • November 16, 2004 at 11:59 PM
    Quote from MagicTMP

    got any suggestions on lighting effects then mino? cause i am plain out of ideas. also, id need a link to a custom skybox. i dont have very many.

    I made some skyboxes, u can get them @ my site ~~

    about the lighting, I'd go for an orange'ish look and also add a lot of shadows, they really make the map look better

  • De_Halla

    • Minos
    • November 16, 2004 at 3:09 PM

    damn u blaz, I really like this ~~

  • Terrain map [NOT SOURCE]

    • Minos
    • November 16, 2004 at 3:03 PM

    Nice wpoly tmp

    I like it, it looks very open and the texture aligment is nice. I'd also change the skybox and the lighting, I personally hate this skybox :/

  • CSS - Melon fever!

    • Minos
    • November 16, 2004 at 2:55 PM

    evr

  • co_paragon

    • Minos
    • November 8, 2004 at 10:00 PM
    Quote from Nz-Nexus

    Well so how much is the map done? :-? Look, half life 2 arrives soon.

    It will change alot.. It will.. as i know.. :-?

    Dunno, I'd say 40%. And yeah, I'm not worried about HL2 release n stuff, I'd rather work on the map hardly instead of just rushing it

  • co_paragon

    • Minos
    • November 8, 2004 at 2:45 PM

    I'm still working on the lighting on the second pic cuz it doesnt look ok yeah (thinking about changing the colors to blue or somethign), but in the other areas they are ok imo, since dark co_ maps suck (for an ns_ map its ok but for a co_ it is = :-? ).

  • co_paragon

    • Minos
    • November 8, 2004 at 2:33 PM

    yeah I'd do that if the fucking particle systems worked on this map heeh

  • co_paragon

    • Minos
    • November 7, 2004 at 9:49 PM

    Progress has been slow on this sucker :/

    Anyway, here are some new pics. oh and nevrmind the particle systems, they are still fucked up

    [Blocked Image: http://www.leveldesign.com.br/minotauro/images/co_paragonnew01.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotauro/images/co_paragonnew02.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotauro/images/co_paragonnew03.jpg]

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