u should be confined to EOT duffy D:
Posts by Minos
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My actual classes have already came to an end, now its more like a preparation for the university exams that some of us will apply for in december, so I'm going to school just to hang around with friends n chix, and of course play some soccer (which I'm pretty horrible at, but its still very funny). Yay, I'm almost done with school but I'll really miss it, not the classes actually but all the fun and the ppl (specially a girl I really love, she's so fucking cool n hot
)/me cries
:cry:
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really nice argyll, looks really natural

I've also made some skyboxes (check'em on my site), and what I can suggest u is to use gamma at "1", instead of 1.5 which is the default. Also try to make it darker cuz they look really brighter ingame. And fiddle a lot with the clouds, they really make the difference when making a sky

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Looking pretty nice (on that screent at least
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Not that bad, we can see u spent a lot of time and effort and also made the textures, which is sorta rare nowadays

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although the anime really sucked the games were nice (the GB ones that is). But ya I agree with duffy D:~~
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yellow plz
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Nice start but I cant figure out what part is that D:
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omg u killed g-man u must be a sucker!
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I dont believe they are devs, since when game devs are hot ? D:~
They are actors I guess... (but man mona is really hot)
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Quote from TiskyDisplay More
** Executing...** Command: C:\Program\Valve\Steam\SteamApps\tiskaite\sourcesdk\bin\vrad.exe
** Parameters: -bounce 60 c:\program\valve\steam\STEAMA~1\tiskaite\HALF-L~1\hl2\maps\third
Valve Software - vrad.exe (Nov 4 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program\valve\steam\steama~1\tiskaite\half-l~1\hl2\maps\third.bsp
No vis information, direct lighting only.
158 faces
10304 square feet [1483825.00 square inches]
0 displacements
0 square feet [0.00 square inches]
4 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0011 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Is this right, because i still dont get any shadows.. i just wonder if i made anything wrong ..
heh
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try this one frie http://www.gamesurge.net/chat/
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Quote from DUFFY
i dont think ive played a single moh after the first one....and i didnt even finish the first onefor some reason everything just looked/felt wrong to me
THEY HAVE NO SOUL%@!! :X
jking, same here, the only one I really like is the underground one (psone). Dunno about BiA playability but it surely looks good and new. And mikey, will it have mp mode and mapping tools for us ?

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I noticed that too thrik. Anyway, the video is really nice, sounds like a movie trailler, which is nice. Too bad the quality of the .avi is really crappy
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so you should go play some max payne 2

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you'd go to neverland c'mon
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Found this on google, pretty interesting stuff
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I like the last one, nice contrast. I dont really like the second one though, I think its gonna look very repetitive when tiled. (you didnt use the clone tool properly in some parts)