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  3. Minos

Posts by Minos

  • cs_verastage

    • Minos
    • November 23, 2004 at 3:57 PM

    Not that bad, we can see u spent a lot of time and effort and also made the textures, which is sorta rare nowadays

  • Nintendo DS

    • Minos
    • November 23, 2004 at 5:29 AM

    although the anime really sucked the games were nice (the GB ones that is). But ya I agree with duffy D:~~

  • Nintendo DS

    • Minos
    • November 23, 2004 at 1:16 AM

    yellow plz

  • CSS-Assault

    • Minos
    • November 21, 2004 at 11:43 PM

    Nice start but I cant figure out what part is that D:

  • HL2 to be final game in Half Life series - CONFIRMED

    • Minos
    • November 21, 2004 at 11:39 PM

    omg u killed g-man u must be a sucker!

  • My first Source scene...

    • Minos
    • November 21, 2004 at 6:36 PM

    nice sky dr

  • Max Payne is real :o

    • Minos
    • November 20, 2004 at 10:17 PM

    I dont believe they are devs, since when game devs are hot ? D:~

    They are actors I guess... (but man mona is really hot)

  • My First Custom HL2 Map.

    • Minos
    • November 20, 2004 at 3:41 PM
    Quote from Tisky

    ** Executing...** Command: C:\Program\Valve\Steam\SteamApps\tiskaite\sourcesdk\bin\vrad.exe

    ** Parameters: -bounce 60 c:\program\valve\steam\STEAMA~1\tiskaite\HALF-L~1\hl2\maps\third

    Valve Software - vrad.exe (Nov 4 2004)

    ----- Radiosity Simulator ----

    1 threads

    [Reading texlights from 'lights.rad']

    [45 texlights parsed from 'lights.rad']

    Loading c:\program\valve\steam\steama~1\tiskaite\half-l~1\hl2\maps\third.bsp

    No vis information, direct lighting only.

    158 faces

    10304 square feet [1483825.00 square inches]

    0 displacements

    0 square feet [0.00 square inches]

    4 direct lights

    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)

    Build Patch/Sample Hash Table(s).....Done<0.0011 sec>

    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)

    FinalLightFace Done

    Ready to Finish

    0 of 0 (0% of) surface lights went in leaf ambient cubes.

    ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

    Is this right, because i still dont get any shadows.. i just wonder if i made anything wrong ..

    Display More

    heh

  • Problems with IRC

    • Minos
    • November 20, 2004 at 3:38 PM

    try this one frie http://www.gamesurge.net/chat/

  • New Brothers in Arms Trailer!

    • Minos
    • November 20, 2004 at 3:36 PM
    Quote from DUFFY

    i dont think ive played a single moh after the first one....and i didnt even finish the first onefor some reason everything just looked/felt wrong to me

    THEY HAVE NO SOUL%@!! :X

    jking, same here, the only one I really like is the underground one (psone). Dunno about BiA playability but it surely looks good and new. And mikey, will it have mp mode and mapping tools for us ?

  • New Brothers in Arms Trailer!

    • Minos
    • November 20, 2004 at 4:40 AM

    I noticed that too thrik. Anyway, the video is really nice, sounds like a movie trailler, which is nice. Too bad the quality of the .avi is really crappy

  • My First Custom HL2 Map.

    • Minos
    • November 19, 2004 at 11:48 PM
    Quote from Zaphod

    ohshi, vampire has a hacked version of vrad that calculates shadows from models per polygon, whereas valve's only calculates lightmaps based off the model's collision geometry.

    doesnt that cost too much ?

  • Max Payne is real :o

    • Minos
    • November 19, 2004 at 11:32 PM

    so you should go play some max payne 2

  • If u could travel to any place where would u go ?

    • Minos
    • November 19, 2004 at 11:31 PM

    you'd go to neverland c'mon

  • Max Payne is real :o

    • Minos
    • November 19, 2004 at 11:20 PM

    Found this on google, pretty interesting stuff

    [Blocked Image: http://twomackphoto.com/rest/max/0001.jpg]

    [Blocked Image: http://twomackphoto.com/rest/max/0002.jpg]

    [Blocked Image: http://twomackphoto.com/rest/max/0003.jpg]

    [Blocked Image: http://twomackphoto.com/rest/max/0004.jpg]

    [Blocked Image: http://twomackphoto.com/rest/max/0005.jpg]

    [Blocked Image: http://twomackphoto.com/rest/max/0006.jpg]

    [Blocked Image: http://twomackphoto.com/rest/max/0007.jpg]

    [Blocked Image: http://twomackphoto.com/rest/max/0008.jpg]

    [Blocked Image: http://twomackphoto.com/rest/max/0009.jpg]

  • Couple Textures

    • Minos
    • November 19, 2004 at 3:12 AM

    I like the last one, nice contrast. I dont really like the second one though, I think its gonna look very repetitive when tiled. (you didnt use the clone tool properly in some parts)

  • UT2004: Jin-Roh - PanzerCop

    • Minos
    • November 19, 2004 at 3:07 AM

    lol nice but his chest looks too simple imo. Also the metal parts look too clean, maybe its just me but I really like dirty/fucked up things

  • Anonymous essay from a spouse of an EA employee

    • Minos
    • November 19, 2004 at 12:15 AM

    Sad thing, we all know that devs push their employees to their limits but they somehow get some recompence and that doesnt seem to happen at EA. TBH I'm feeling quite bad about playing EA games now lol

  • Post pics of you and your HL2 box! (if you have one)

    • Minos
    • November 18, 2004 at 11:20 PM

    best evr thrik

  • If u could travel to any place where would u go ?

    • Minos
    • November 18, 2004 at 10:57 PM
    Quote from Mazy

    Asia~Then Id make fun of their silly culture, hihihihihi

    But seriously, Asia

    ur wrong, THEY would make fun of ur silly appearance D:~

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