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Posts by Minos

  • Trip to Thailand

    • Minos
    • December 10, 2004 at 10:36 PM

    Really cool shots, this country is awesome That rock is really superb.

  • sonicdm_dm1 Beta Layout playtest.

    • Minos
    • December 10, 2004 at 6:14 PM

    Pics would be nice huh

  • dm_cascade - wip

    • Minos
    • December 10, 2004 at 5:59 AM

    Looks like a pretty good start tarky. One thing that really bothers me is the sun, that looks a bit gay imo

  • Docks 2

    • Minos
    • December 9, 2004 at 9:38 PM

    The same idea, but I used photoshop this time. Since this is my very first "painting" I didnt use perspective, making it look very artificial but yeah, fuck it

    [Blocked Image: http://www.leveldesign.com.br/minotauro/stuff/paintings/docks_ps_wip2.jpg]

  • Mappers- Mistmod.com wants you- Yarr!

    • Minos
    • December 9, 2004 at 7:28 PM

    You have some really nice media, I hope u find someone talented to work on ur maps

  • dm_echo

    • Minos
    • December 9, 2004 at 7:33 AM

    Yeah looks cool but also crowded like evert said. The wall textures look sorta blury, is it due to ur settings ? (the others texes look fine for me)

  • Lego Combat - A Half-Life 2 Modification

    • Minos
    • December 9, 2004 at 7:27 AM

    :-?

  • Raven hiring Level Designers for unannounced project

    • Minos
    • December 8, 2004 at 8:22 PM

    I always found radiant a lot slower than hammer (at least for Q3 that is). And it doesnt have an independent window system (thats the way I work) like hammer. Oh and texture alignment is hell

  • HourIndusX tex pack - 1024 - industrial/semi real

    • Minos
    • December 8, 2004 at 3:32 PM

    They look really good from that preview but too UT'ish (but its ok since it was ur aim)

  • dm_petrol

    • Minos
    • December 8, 2004 at 3:25 PM

    Looks pretty nice but as stratty said some areas lack purpose. This lamp is also really weird: http://www.snarkpit.com/pits/hugh/petro ... ol0044.jpg

  • The role of the level-designer

    • Minos
    • December 8, 2004 at 3:13 PM

    The best way to start imo is like mazy did, as an environment/background artist. Sometime ago I was checking a dev's site and they were hiring level designers n evironment artists. The level designers were asked to plan and make just the basics, while the environment artist should make the textures, props and all details (including lighting). Dunno, but I'd rather work as an environment artist, seems a lot nicer than just planning levels all the day

  • dm_petrol

    • Minos
    • December 8, 2004 at 7:54 AM

    server not found m8

  • CryEngine tech demo

    • Minos
    • December 8, 2004 at 7:30 AM

    I know thats already 1 month old but its still impressive. I didn't know the cryengine could be that good, crytek is doing a really great work on this.

    http://www.ati.com/gitg/promotions/crytek/index.html

  • Skyboxes

    • Minos
    • December 8, 2004 at 4:54 AM

    I bet HL2 skyboxes were made with photos (3d-mike makes his skys with photos as well and they are a lot better than terragen ones). Terragen will always look like that

  • My UK Trip (Oct. 2004)

    • Minos
    • December 8, 2004 at 4:14 AM

    As I said, the first pic is very nice, I really like the atmosphere of that place. (This village would be a neat setting for a CSS map )

  • Raven hiring Level Designers for unannounced project

    • Minos
    • December 8, 2004 at 4:11 AM

    The only problem I see is: R-A-D-I-A-N-T

  • HL2DM : Bounce - BETA 1

    • Minos
    • December 7, 2004 at 3:13 AM

    I'd definitely test this map...

    if I had HL2

  • Microfone helps!

    • Minos
    • December 7, 2004 at 3:07 AM

    and the idiot king crown goes to.............. CURMAN !!!

  • de_shapingcity

    • Minos
    • December 7, 2004 at 3:05 AM

    yeah I cant understand why hate nexus so much. Ok he stole work n stuff but thats past. Oh yeah, he is idiot king also, but that doesnt mean u guys have to pick on him everytime he posts his own work.

  • Microfone helps!

    • Minos
    • December 7, 2004 at 2:59 AM

    raise the mic volume lol

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